- local Player = game.Players.LocalPlayer
- local Place = workspace.Towers[Player.Name].TowerClient.Trigger
- local Studs = 10000 -- desired amout here go too high and you will crash
- Player.Character.Humanoid:MoveTo(Place.Position)
- Player.Character.Humanoid.MoveToFinished:Connect(
- function()
- task.wait(1)
- Player.Character.PrimaryPart.Position = Vector3.new(-73, 2200, Studs)
- task.wait(2)
- Player.Character.Humanoid.Health = 0
- end
- )