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Steel Paladin

A african-american adopted into a otherwise German family who owned a major armor and weapons manufacturer in Gotham, he had a quiet childhood but could nedver measure up to his native german family members. Living at home in the several floors of the privately owned apartment building; he was resigned to a life of a security officer.
	When the Jokerz raided his home, he defended it as best as he could, but was forced into a saferoom in the central living spaces between apartments. However when seeing the suit of armor - thought deactivated - he attempted to activate it and found it funcxtional. Wearing the sut for the first time, he broke out of the glass case where the suit was located and taking the signature weapon started eliminating the Jokerz in alarcity. The Jokerz, now defeated were quickly dealt with and turned over to the police that arrived to deal with the problem.
	Taking the fight to the streets, he began fighting the Jokerz as revenge as well as to help his families corporation find out what they were up to and how it involved him and his own.
Batman Beyond
Background
Enforcer
Skills and Perks
Charmer 100 @100
Fighter 0 (d)
That's Not What I Call Myself 300 (d) @400
Items
Collapsible Staff 0 (d)
Personal Weapon 100 @500 (A massive iron rod with a large mallet head made from a steel of a lighter color.)Jet Pack 100 @600
Costume 50+200 @850
A suit of metal that covers the entire body, is larger and well protective despite it's size. Not collapsable, it's been made to give the impression of a 'modern' paladin or very impressivly armored knight.)
Exoskeleton 0
Advanced Armor 400 @400
Tracking Device 50 @450
Electromagnetic Pads 50 @500
Electronic Lockpick 50 @550
Weapon Dispenser 50 @600
Enhanced Optics 50
Integrated Weaponry 50 @650
Flight Gear 100 @750
Companions
New Friends 150 @900
Eeva Voss
Background: Predator
Skills and Perks
Project Beyond 100 @100
Yacht 200 @300
Charmer 0 (d)
Company 300 (d) @600
Kairi Voss
Background: Thinker
Skills and Perks
Chemist 100 (d) @100
Engineer 200 (d) @300
Mad Cyberneticist 300 (d) @600
The Spook
Background: Enforcer
Skills and Perks
Charmer 100 @100
Hacker 100 @200
Fighter 0 (d)
I Have This... Job 100 (d) @300
Leave Before They... 200 (d) @500
Items
Costume 50 @550
Electronic Circuts 200 @200
Voice Changer 50 @250
Micro-finger Recorders 50 @300
Electromagnetic Pads 50 @350
Electronic Lockpick 50 @400

Pasted: Sep 29, 2018, 6:53:56 am
Views: 5