local watersped = 100 -- normal is 25 for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Part") and v.Name == ("Sand") then v.Velocity = Vector3.new(0,0,watersped) end end for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Part") and v.Name == ("Water") then v.Velocity = Vector3.new(0,0,watersped) end end