1. shared.AnnoyServer = true
  2. shared.Power = 10
  3. for Index, Detector in next, game.Workspace:GetDescendants() do
  4. if Detector.ClassName == "ClickDetector" then
  5. coroutine.wrap(function()
  6. while task.wait(1 / shared.Power) and shared.AnnoyServer do
  7. fireclickdetector(Detector)
  8. end
  9. end)()
  10. end
  11. end