- shared.AnnoyServer = true
- shared.Power = 10
- for Index, Detector in next, game.Workspace:GetDescendants() do
- if Detector.ClassName == "ClickDetector" then
- coroutine.wrap(function()
- while task.wait(1 / shared.Power) and shared.AnnoyServer do
- fireclickdetector(Detector)
- end
- end)()
- end
- end