shared.AnnoyServer = true
shared.Power = 10

for Index, Detector in next, game.Workspace:GetDescendants() do
 if Detector.ClassName == "ClickDetector" then
  coroutine.wrap(function()
    while task.wait(1 / shared.Power) and shared.AnnoyServer do
      fireclickdetector(Detector)
    end
   end)()
 end
end