local players = game:GetService("Players") local player = players.LocalPlayer local tool = ( player.Backpack:FindFirstChild("Pistol") or player.Character.Pistol ) local takeDamage = tool.Remotes.TakeDamage _G.sample = true while ( _G.sample == true ) do for _, humanoid in ipairs( workspace:GetDescendants() ) do if ( humanoid == player.Character.Humanoid or not humanoid:IsA("Humanoid") ) then continue end takeDamage:FireServer( humanoid, math.huge ) end task.wait(0.7) end