1. [13:44] Entered Burning Life- Hualapai at 240, 140, 708
  2. [13:45] Saxet Uralia: I can help transcribe
  3. [13:45] Miso Susanowa: agreed, esp with the server problems
  4. [13:45] Juanita Deharo: Hi there
  5. [13:45] Reyrey Clawtooth: yes like a plug in
  6. [13:45] Gentle Heron: Tom- Voice will never work fo
  7. r those who are deaf. Please reconsider. Or would you like me to try to transcribe until the lag kills me?
  8. [13:46] Saffia Widdershins: Hi Tara!
  9. [13:46] T Linden: Gentle
  10. [13:46] Tara Yeats: Hi Safrfia :-)
  11. [13:46] T Linden: I will present in voice
  12. [13:46] Hydra Shaftoe: I can transcribe for hearing impaired folks
  13. [13:46] T Linden: and I will talk slowly
  14. [13:46] T Linden: thanks Hydra!
  15. [13:46] Gentle Heron: Thanks.
  16. [13:46] Saxet Uralia: Gentle would you like to tag team with me?
  17. [13:46] Hydra Shaftoe typs guud
  18. [13:46] SHAWN Masters: wants pics
  19. [13:46] White Lebed: my voice is not working
  20. [13:46] T Linden: I will also paste q's into chat
  21. [13:46] Connecting to in-world Voice Chat...
  22. [13:46] Connected
  23. [13:46] T Linden: as best as I can
  24. [13:46] T Linden: OK?
  25. [13:46] White Lebed: I can't hear
  26. [13:46] Gentle Heron: Our moderator's unable to hear today!
  27. [13:46] Mojito Sorbet: say someting
  28. [13:47] Mojito Sorbet: ok
  29. [13:47] Ladyslipper Constantine: Thanks for the transcribing. Be nice sometimes to have the presenter have a prepared notecard before the Q & A to make it easier on everyone
  30. [13:47] Pudenta Magic: hello!
  31. [13:47] Mojito Sorbet: I heard that
  32. [13:47] T Linden: HI there
  33. [13:47] Bahi Pudless: I did also
  34. [13:47] T Linden: I think lebed has the Notecards
  35. [13:47] Curious Sciurus: the more text the better for transcripts later
  36. [13:47] Naxos Loon: aloha
  37. [13:47] T Linden: but I will also paste q's into text
  38. [13:47] Hydra Shaftoe: Wyn testing range. can yo hear me over there?
  39. [13:47] Gentle Heron: OK how about I begin with the transcribing and if I fall out due to lag, let Saxet take over, then Hydra.
  40. [13:47] Curious Sciurus: people need to review the chat
  41. [13:47] T Linden: LIke:
  42. [13:47] T Linden: [13:19] Raul Crimson: Hello, White, i have a comment-question: "I'm a user of 2.0, since most of my creation is related with SLphotography my issue is related with camera use and the new "View" control, the way it works, the fact you need to move in tabs to control camera maked it sometimes annoying and hard to use. Are there any plans to change the "View" controls?" Thanks
  43. [13:48] Connecting to in-world Voice Chat...
  44. [13:48] Connected
  45. [13:48] T Linden: Answer: Ctrl-Alt-F1 will be fixed in viewer 2.1
  46. [13:48] Gentle Heron: thanks
  47. [13:48] T Linden: How's that?
  48. [13:48] Gentle Heron: excellent
  49. [13:48] White Lebed: please, send you your questions in ready for copy'post format
  50. [13:48] Gentle Heron: That's very helpful T
  51. [13:48] Pudenta Magic: that works
  52. [13:48] Reyrey Clawtooth: nice
  53. [13:48] Gentle Heron: White is taking questions by IM.
  54. [13:48] Curious Sciurus: the old HUDs will be brought back I hope...many people do not like having to choose between panning and tilt
  55. [13:48] Star Fairymeadow: agreed, that sucks
  56. [13:48] White Lebed: please, don't send me notecards - it is much more complicated
  57. [13:48] Gentle Heron: Send that question to White, Curious!
  58. [13:49] Uni Ninetails: <3 space navigator.
  59. [13:49] Lisa Fossett: Control alt F1 is not an answer to that question, I hope.
  60. [13:49] Curious Sciurus: ok :-)
  61. [13:49] Bahi Pudless: You'll be posting an overview of this todays meeting right?
  62. [13:49] Bahi Pudless: So no need for it to be in text here
  63. [13:49] Gentle Heron: Bahi, those who are deaf would like to participate in real time.
  64. [13:49] Pudenta Magic: PLEASE keep it text
  65. [13:49] Scarp Godenot: Someone could record the voice, right? Someone? Someone?......
  66. [13:49] White Lebed: T you got my first notecard? the next one is almost there
  67. [13:49] Hydra Shaftoe: I'll be transcribing
  68. [13:50] Hydra Shaftoe: chill
  69. [13:50] Raul Crimson supposes that was a test answer and not the answer itself
  70. [13:50] Zach Lordhunter: a lot of lag in here today
  71. [13:50] Hydra Shaftoe resumes running over gnomes with tanks until meeting time
  72. [13:51] Talvin Muircastle: We have been asked to be professional and courteous. We are simply asking that T, as a professional, show courtesy to his audience by using Text instead of Voice.
  73. [13:51] Orange Planer: Come to my lag class, Zach. :-)
  74. [13:51] Pooky Amsterdam: when you smile the whole world smiles with you - when you lag, you lag alone
  75. [13:51] SHAWN Masters: raises hand...Is there gonna be a test.....I'm no good at tests
  76. [13:51] Scarp Godenot lobs a hand grenade over at Hydra
  77. [13:51] Bethi Catteneo: just find a fast typer
  78. [13:51] Saxet Uralia smiles and waves to Pooky
  79. [13:51] Hydra Shaftoe already has a seaforium charge!
  80. [13:51] Tara Yeats: ::::groan::: Pooky! ;-)
  81. [13:51] Gentle Heron: Bethi, Saxet and Hydra and I will work at transcribing today.
  82. [13:51] Bethi Catteneo: someone who is on voice and types fast so T Linden can talk and someone will just type in his words
  83. [13:51] Miso Susanowa: Anti-Lag 101 - remove AO, sit, remove radar
  84. [13:51] Reyrey Clawtooth: lol
  85. [13:51] Bahi Pudless: All in text just gets so confusing because people are posting over each other and the speaker.
  86. [13:51] Gentle Heron: Bethi, it's harder than you think
  87. [13:52] Jaime Kenin is Online
  88. [13:52] Bethi Catteneo: you need fast fingers lol
  89. [13:52] Talvin Muircastle: Yes, it is a strain on the transcribers, and they cannot always do justice to the speaker's words.
  90. [13:52] Hydra Shaftoe: just logins
  91. [13:52] Lorimae Undercroft: ahh! do not film my ugly strecthed out body
  92. [13:52] Hydra Shaftoe: and rolling restarts
  93. [13:53] T Linden: Talvin - let's go with voice to start
  94. [13:53] Reyrey Clawtooth: turn off your AO Prudenta, that will help
  95. [13:53] Marianne McCann thinks that transcribers are going ot become the virtual world equivalent to sign language intrepreters, and required for events over time
  96. [13:53] DeAnn Dufaux: If only relevant text is there, it will be a lot easier
  97. [13:53] T Linden: and when we start to answer Q's
  98. [13:53] T Linden: I will paste answers into Text
  99. [13:53] T Linden: er, chat
  100. [13:53] Lorimae Undercroft: ty T
  101. [13:53] Star Fairymeadow: gah
  102. [13:53] Reyrey Clawtooth: course, might just be that particular rock...lol
  103. [13:53] Joshua Philgarlic: Okay, I can record voice
  104. [13:53] White Lebed: thank you, Joshua
  105. [13:53] Bethi Catteneo: i can do that ... for instance - "question 1 : the thing half of sl is worried about - will breast physics be enabled in sl 2.0?" "Answer : Option available ONLY to premium members"
  106. [13:54] Hydra Shaftoe: Failed
  107. [13:54] Lisa Fossett: Giggles
  108. [13:54] Orange Planer: This a test of the Hydra and Orange transcription system. Testing...
  109. [13:54] Aleia Serenity: lol
  110. [13:54] Joshua Philgarlic: Ok, it's on tape ;-)
  111. [13:54] Orange Planer: testing, testing.
  112. [13:54] Sabah Back shouts: congrats...it works^^
  113. [13:54] Reyrey Clawtooth: yay
  114. [13:54] Orange Planer: Hydra, how about I take the first half?
  115. [13:54] SHAWN Masters: When do we get a lunch break?
  116. [13:54] Orange Planer: How long is this meeting going to go?
  117. [13:54] Hydra Shaftoe: well gentle and saxet are doing it from what I was told >.<
  118. [13:54] Hydra Shaftoe confused
  119. [13:54] Juanita Deharo: Region is full - noone else can come
  120. [13:54] Scarp Godenot: Hands a cookie to White
  121. [13:55] Hydra Shaftoe: Right, yall figure it out. im gonna get a coke and listen
  122. [13:55] Reyrey Clawtooth: nails foot to floor
  123. [13:55] White Lebed: ty Scarp
  124. [13:55] Juanita Deharo: Noone esle can come- might as well start- region is full
  125. [13:55] Martin Luxor: this is my work AV, my main is much cooler
  126. [13:55] Hydra Shaftoe: Viewer 2's not bad. Its just different and hard for people used to the old viewers to learn
  127. [13:55] Suspiria Finucane: :)
  128. [13:56] White Lebed: snce the sim is full we might start soon
  129. [13:56] Star Fairymeadow: meh
  130. [13:56] dusty Hellershanks: ive heard so many complaints about viewer 2
  131. [13:56] White Lebed: let me post the intro for those who came late
  132. [13:56] dusty Hellershanks: i wont use it at all
  133. [13:56] Freedom Parx: hello T
  134. [13:56] Miso Susanowa: Disagree; the IM/Chat/Group problem is very detrimental to building a social network
  135. [13:56] Gentle Heron: White says to T to start as the sim is full.
  136. [13:56] Gentle Heron: T introduces himself as Tom Hale
  137. [13:56] White Lebed: Hello, everybody! thank you for coming to this special meeting. Today we invited artists and builders who are not happy with the viewer 2.0 and have specific suggestions. You will have a chance to talk directly to T Linden - the VP of Product from Linden Lab who is managing the team which created the viewer.
  138. This is a professional meeting. I hope it will bring new ideas and improve mutual understanding between LL and the art community. To achieve that we must follow certain procedure.
  139. Please, IM me your specific questions and suggestions. I will copy paste them on a notecard and send it to T Linden. He will answer question by question. You can comment about the topic T is discussing, but you can't introduce any new questions in local chat - just IM me if you want to ask something. Please, type questions in form ready for copying - I will not have time to edit them.
  140. We understand you have serious issues with 2.0 and you feel so strong about it that you found time to come here, but it is v
  141. [13:56] Star Fairymeadow: the media settings suck, too
  142. [13:56] Gentle Heron: T: a bit about himself.
  143. [13:57] Gentle Heron: T; kast 15 years software professional- Macromedia then Adobe
  144. [13:57] Orange Planer: I've wspent the last 15 year of my life creating software.
  145. [13:57] Gentle Heron: Freehand, finishing tools like Fireworks,
  146. [13:57] Orange Planer: I've worked on illustration tools like Freehand, imaging tools like Fireworks.
  147. [13:57] Gentle Heron: authoring tools like Dreamweaver
  148. [13:57] Gentle Heron: animation tools like Flash
  149. [13:57] Orange Planer: HTML authoring tools like DreamWeaver, animation tools like Flash.
  150. [13:57] Marcus Inkpen: Freehand was SOOOO much better than Illustrator!!!
  151. [13:57] Orange Planer: And don't take this the wrong way, but a couple of failed 3D authoring tools as well.
  152. [13:57] Marianne McCann: Amen, Marcus
  153. [13:57] Gentle Heron: and some failed 3D authoting tools- 3D is hard!
  154. [13:58] Orange Planer: White's telling me to take the stage, so I will.
  155. [13:58] Orange Planer: OK, I came to Linden because I was drawn to the creative community of residents.
  156. [13:58] White Lebed: please, welcome - T Linden
  157. [13:58] Orange Planer: And the expressive power of 3D.
  158. [13:58] Hydra Shaftoe: You chewing on a gerbil?
  159. [13:58] Star Fairymeadow: haha
  160. [13:58] Orange Planer: And the novelty of a b usiness that enabled people to create things and sell them directly.
  161. [13:58] dusty Hellershanks: if ur gonna eat share loll
  162. [13:58] T Linden: lol banana
  163. [13:58] Star Fairymeadow: i was wondering about all the lips smackingmyself
  164. [13:58] Naxos Loon: bananas are good
  165. [13:58] Orange Planer: Someone asked if I was chewing on a gerbil, but I haven't had lunch, sorry, it was a banana.
  166. [13:59] Miso Susanowa: the gerbils are all needed at the servers
  167. [13:59] Aleia Serenity: lol Miso
  168. [13:59] Orange Planer: The first task I was given when I cdame to Linden was to work on the next generation viewer with a goal of enabling a larger
  169. [13:59] Orange Planer: audience of people to access the richness and creativity of Second Life.
  170. [13:59] Orange Planer: And we started by studying users as they came in to Second Life.
  171. [13:59] Orange Planer: The nubmers are staggering.
  172. [14:00] Orange Planer: If there are 100 people starting in Second Life, at the end of one year there will be one left.
  173. [14:00] Pooky Amsterdam: wow
  174. [14:00] Orange Planer: That's not a great experience.
  175. [14:00] Aleia Serenity: wow
  176. [14:00] Orange Planer: Nor does it give content creators a great platform to share their
  177. [14:00] Orange Planer: creativity and creations.
  178. [14:00] White Lebed: I just figured that Orange=T... dah lol
  179. [14:00] Orange Planer: When we studied some of the reasons why
  180. [14:00] Chantal Harvey shouts: heeeeey we want innnnn
  181. [14:00] Darkest Teardrop shouts: me want innn!!!
  182. [14:00] Orange Planer: we began to see some of the things that we thought were important for us to evolve.
  183. [14:01] Orange Planer: One was the complexity of the experience.
  184. [14:01] Orange Planer: Two was the degree to which the experience drew on things that people already knew about.
  185. [14:01] Orange Planer: Three was the interaction between 2D and 3D experience elements, for lack of a better word.
  186. [14:01] Orange Planer: Most of the users who joined Second Life for the first time understand how to use the Web.
  187. [14:02] Orange Planer: There are 2 billion people who use the Web on a regular basis.
  188. [14:02] Morgaine Dinova: 4) Exciting things to do.
  189. [14:02] Orange Planer: Our goal is to introduce to those users the wonder, glory, immersion, power, experience of a rich 3D virtual world.
  190. [14:02] Orange Planer: Without losing them along the way.
  191. [14:02] Orange Planer: We started by trying to solve a few critical problems.
  192. [14:03] Orange Planer: The first was to simplify the experience.
  193. [14:03] Orange Planer: One was to the overload of managing multiple windows.
  194. [14:03] Orange Planer: The second was to reduce the menu complexity.
  195. [14:03] Orange Planer: Viewer 1.23 has upward of 500 individual eleements.
  196. [14:03] Orange Planer: The menus that were most frequently used were side by side with menus that were not frequently used.
  197. [14:04] Orange Planer: The third was to build an information architecture.
  198. [14:04] Orange Planer: The fourth was to reduce communications confusion about public and private conversations.
  199. [14:04] Orange Planer: Many new uesrs didn't know who was talking or chatting with them and they didn't know if aybody would hear what they were saying.
  200. [14:04] Orange Planer: And the last was to simply navigation in the virtual world.
  201. [14:04] Orange Planer: \Now, in trying to solve those goals we also tried to deliv er improvements for existing users.
  202. [14:04] Orange Planer: We wanted to make it easier to change outfits.
  203. [14:05] Orange Planer: Make it easier to find cool places they had never visited through navigation and bookmark management.
  204. [14:05] Orange Planer: we wanted to increase the ability of people to express themselves with tattoos and alpha masking.
  205. [14:05] Orange Planer: And we wanted to introduce a new form of content to the world in the form of shared medial.
  206. [14:05] Orange Planer: media
  207. [14:05] Orange Planer: At the same time, we knew that Viewer 2, at least in its first instance,
  208. [14:05] Orange Planer: would be optimized for new users.
  209. [14:06] Orange Planer: And that we wanted to preserve choice for existing users.
  210. [14:06] Orange Planer: Because we couldn't solve every problem for everyone at the same time.
  211. [14:06] Orange Planer: It may surprise you to learn that we doubled the size of the viewer team in order to take a big leap forward and
  212. [14:06] Orange Planer: lengthened the product lifecycle to almost a year so that we could make some material changes.
  213. [14:06] Orange Planer: And, as you guys will testify, material changes can introduce risk.
  214. [14:07] Orange Planer: One lesson I've learned, having redesigned Freehand, Flash, Acrobat, is that change for existing users particularly users who create content
  215. [14:07] Sabah Back shouts: some noises are disturbing :-(
  216. [14:07] Orange Planer: and particularly users who make a living from that,
  217. [14:07] Orange Planer: is very hard.
  218. [14:07] Hydra Shaftoe: hard to hear over the sound of the school cafeteria kitchen in the background
  219. [14:07] Orange Planer: So you have my apologies in advance.
  220. [14:07] Bahi Pudless: costly
  221. [14:08] Orange Planer: We hope to mitigate that difficulty by making sure that third party viewers and Viewer 1.23 would remain available until we felt confident that we cdould make Viewer 2 meeting the needs of everyone who needed to use it.
  222. [14:08] Orange Planer: That may be Version 2.5, or 2.7, or 3.0, but when it happens, I think we'll all know.
  223. [14:08] Orange Planer: And for this coming year of 2010, our focus is shifting from simply the new users to residents who are more advanced in their usage.
  224. [14:09] Orange Planer: And starting to shift our focus from the Land experience like Linden Homes to things like the content creaqtion, merchant, avatar creation experiences.
  225. [14:09] Orange Planer: So we're shifting our focus from the new user to deeper in the resident lifecycle.
  226. [14:09] Orange Planer: But before we do that we need to take some steps to address some of the feedback we've heard about Viewer 2.
  227. [14:09] Orange Planer: So let me shift gears and talk a little about the things we've heard.
  228. [14:10] Star Fairymeadow: yes
  229. [14:10] Raul Crimson: yes!
  230. [14:10] Saxet Uralia: please
  231. [14:10] DeAnn Dufaux: yes
  232. [14:10] Juanita Deharo: yes!!!!!!
  233. [14:10] Orange Planer: Things we've heard include "I'd like pan and orbit controls on screen at the sme time"
  234. [14:10] Star Fairymeadow: huge issue!
  235. [14:10] Marcus Inkpen: YES!!!!
  236. [14:10] Saffia Widdershins: YES!!!
  237. [14:10] Hydra Shaftoe: I want the right hand panel GONE
  238. [14:10] Marianne McCann: Yup!
  239. [14:10] Juanita Deharo: OR DISAPPEAR
  240. [14:10] Orange Planer: And if folks don't jump into chat we'll be able to make this more real-time.
  241. [14:10] Marcus Inkpen: YES!!!
  242. [14:10] Orange Planer: "I'd like the righ thand panel to float."
  243. [14:10] Aleia Serenity: I perfer to have the right hand panel to disappear completely
  244. [14:10] Orange Planer: We've heard folks would like ctrl-alt-f1 to hide the total UI for machinimists.
  245. [14:11] Orange Planer: We've heard a lot about folks wanting search and events back at parity with 1.23.
  246. [14:11] Orange Planer: We've heard lots of requests for settings around shared media and controls around shared media.
  247. [14:11] Orange Planer: We've heard about people wanting the build tool back in the context menus.
  248. [14:11] Orange Planer: We'/ve heard requests for customization of the bottom bar, adding buttons into the bottom bar.
  249. [14:11] Orange Planer: we've heard requests to make the side panel so it doesn't move the world when it moves out.
  250. [14:12] Orange Planer: Anecdote: we tested both scenarios and the user feedback when we tested it was mixed on both, and we made a choice, but I think we should provide the option.
  251. [14:12] Miso Susanowa: options are good
  252. [14:12] Orange Planer: We heard feedback about uploading assets.
  253. [14:12] Orange Planer: We heard feedback around this sense of the monitor being crowded.
  254. [14:12] Orange Planer: Interesting data point here, and I'll ask it as a question.
  255. [14:13] Martin Luxor: too many
  256. [14:13] Suspiria Finucane: 10%
  257. [14:13] Uni Ninetails: 40%
  258. [14:13] Star Fairymeadow: 25
  259. [14:13] Pudenta Magic: 60%
  260. [14:13] Juanita Deharo: 20
  261. [14:13] Freedom Parx: 20%
  262. [14:13] Marcus Inkpen: ??
  263. [14:13] Damanios Thetan: 2%
  264. [14:13] Lorimae Undercroft: 50%
  265. [14:13] Orange Planer: "What percentage of SL users do you think that are on monitors that are 1024x768?", which is the smallest configuration that you can comfortably use V2.
  266. [14:13] Mojito Sorbet: 20
  267. [14:13] Ludo Merit: me
  268. [14:13] Tara Yeats: 50%
  269. [14:13] Orange Planer: The answer is about 20%.
  270. [14:13] Orange Planer: everybody else is on a larger monitor.
  271. [14:13] Orange Planer: Shocking, I know.
  272. [14:13] Chantal Harvey: but still it makes my 26 inch look like a 22 inch
  273. [14:13] Saxet Uralia: love to see the world in a big window
  274. [14:13] Hydra Shaftoe has a 24 incher
  275. [14:13] Ludo Merit: What about us folks with bad eyes?
  276. [14:13] Pudenta Magic: is that internet based data or SL data?
  277. [14:14] Mojito Sorbet shouts: 4r4
  278. [14:14] Orange Planer: We also heard lots of requests around performance.
  279. [14:14] Orange Planer: Around the use of keyboard shortcuts.
  280. [14:14] SHAWN Masters: ssshhh....we talk later
  281. [14:14] Darkest Teardrop: me 27"
  282. [14:14] Curious Sciurus: People are thinking of using two monitors if they need to build with 2.0
  283. [14:14] Orange Planer: I want to answer, that's Second Life data.
  284. [14:14] Morgaine Dinova: Mouseover
  285. [14:14] Orange Planer: The engineering lead on the viewer, his sister is deaf.
  286. [14:14] Orange Planer: We'v eheard about accessibility concerns, the dark UI, working with screen readers, and we take that quite seriously.,
  287. [14:14] Orange Planer: So we take accessibility very seriously.
  288. [14:14] Morgaine Dinova: Mouseover is very bad for accessibility
  289. [14:14] Orange Planer: And one of the other things that we've heard and I think this is right
  290. [14:14] Orange Planer: is that there's a tremendous amount of change in viewer 2 and
  291. [14:15] Orange Planer: that the learning curve of transitioning from 1.23 to Viewer 2 was too much.
  292. [14:15] Bahi Pudless: Inworld visability should take priority over interface intrusion
  293. [14:15] Orange Planer: My personal experience with this is watching the Lindens who had been using the product Second Life for several years and had grown up with it.
  294. [14:16] Orange Planer: And one of the moments of kind of increasing confidence for us was when one of the most committed, most curmudgeonly, most unwilling to let go of 1.23 came over and said that Viewer 2 was heading in the right direction.
  295. [14:16] Orange Planer: And watching those Lindens learn how to use Viewer 2 and explore some of the new capabilities, being able to access their teleport history, access the browser b ar by typing text, manage public/private conversations,
  296. [14:16] Orange Planer: it felt like we were at the beginning of something good.
  297. [14:16] Orange Planer: Now, that doesn't mean that Viewer 2 has to be the only way you access Second Life.
  298. [14:17] Orange Planer: Third party viewers, mobile viewers, text based viewers, Linden viewers,
  299. [14:17] Silly Stipe shouts: hi
  300. [14:17] Orange Planer: I think of the entire viewing experience and that there will probably be in the future be a wide rang eof ways people access, even wider than today.
  301. [14:17] Silly Stipe shouts: we would like to come talk about the viewer too please
  302. [14:17] Orange Planer: I was very happy to see that Emerald got their viewer into compliance with our third party policy and enter their viewer into the registry.
  303. [14:18] Orange Planer: adnd to put your fears at rest, those choices will always be available, because
  304. [14:18] Miso Susanowa: yes, viewing. Like a social network. Like a Facebook. But SL is not Facebook. You cannot build on Facebook, or mySpace. They are different media.
  305. [14:18] Orange Planer: a choice of viewers means that particular problems will be better solved.
  306. [14:18] Orange Planer: For example,
  307. [14:18] Chantal Harvey: yay!
  308. [14:18] Naxos Loon: perfect
  309. [14:18] Pooky Amsterdam: S;-D
  310. [14:18] Orange Planer: and puts more real estate ot the features they need.
  311. [14:18] Orange Planer: there probably should b ea machinimist viewer that puts the kind of features macinimists want at the top of the information architecture
  312. [14:18] Pooky Amsterdam: sure
  313. [14:19] Orange Planer: There probably should be a content creator viewer.
  314. [14:19] Mojito Sorbet: yay
  315. [14:19] Curious Sciurus: that would be great!
  316. [14:19] Orange Planer: There problably should be an accessibility viewer.
  317. [14:19] Orange Planer: And it's probably the only way to get there is to have third parties as well as Linden creating the viewing experience.,
  318. [14:19] Sabah Back: YYYYYYYIIIIIPPPPPPPPAAAAAAAAAA !!!!!
  319. [14:19] Talvin Muircastle: "Separate But Equal" is discrimination, Mr. Hale.
  320. [14:19] Hydra Shaftoe: Emerald is as good as you can get right now for content creators. Viewer 2.0 is really bad for developers like me.
  321. [14:19] Orange Planer: Now, we can't allow third party viewers to undermine the Second Life ecosystem.
  322. [14:20] Orange Planer: As the third party viewer policy makes clear, if you make a viewer that violates the terms of service, then that viewer cannot be allowed into the registry and
  323. [14:20] Bethi Catteneo: everyone hates neil life / cryolife for a reason
  324. [14:20] Orange Planer: we want to make sure that all the people who are building viewers are helping to protect your intellectual property and to protect the integrity of the Second Life experience.
  325. [14:20] Tara Yeats: camaction
  326. [14:20] Carolhyn Wijaya: Ty for the tp
  327. [14:20] Orange Planer: I'd like to turn to our roadmap for content creators.
  328. [14:21] Mojito Sorbet: Let's hear it for the rocks
  329. [14:21] Orange Planer: One of the most important things about Second Life is the wonderful experiences that are created, like this playa around us with its sculptures, portapotties, rocks, sky...
  330. [14:21] Orange Planer: And we believe that media, shared media,
  331. [14:21] Orange Planer: opens up a whole new world of expression and we're excited to see what creators do with that.
  332. [14:22] Orange Planer: It's not just for opening up your Facebook page on a prim.
  333. [14:22] Orange Planer: I've seen some amazing inworld experiences where animations, flash content, video are part of an immersive experience, more like performance art than Facebook on a prim.
  334. [14:22] Orange Planer: I've seen control panels that enable anyone who knows how to click on a web page to control the color and texture of a sofa.
  335. [14:22] Alizarin Goldflake: doesnt work
  336. [14:23] Orange Planer: Those of you who have aLinden home have seen the control panel where you can change the color and textures of your home.
  337. [14:23] Orange Planer: And I am certain that the creators in Second Life has much to show us about what shared media
  338. [14:23] Orange Planer: (lost sound)
  339. [14:23] Roberto Salubrius: more expresive
  340. [14:23] Mojito Sorbet: ok
  341. [14:23] Liamm Scribe: the next just a sound check here
  342. [14:23] Roberto Salubrius: the next,,,
  343. [14:23] Sabah Back shouts: sound is okay
  344. [14:23] Wyn Nitely: No sound
  345. [14:23] Roberto Salubrius: just a sound check
  346. [14:23] Pudenta Magic: I have sound
  347. [14:23] SHAWN Masters: hear ya....Orange is just old
  348. [14:24] Joshua Philgarlic: I'm still recording.
  349. [14:24] Gentle Heron: no sound here
  350. [14:24] Saffia Widdershins: can hear
  351. [14:24] Roberto Salubrius: thx for picking up on the transcription
  352. [14:24] Star Fairymeadow: i hear it fone
  353. [14:24] Star Fairymeadow: fine, too
  354. [14:24] Chantal Harvey: i hear
  355. [14:24] Barbara Nicholls is Offline
  356. [14:24] Orange Planer: Hydra, can you pick it up?
  357. [14:24] Roberto Salubrius: the next big stride we want to take for content creators
  358. [14:24] Bethi Catteneo: POLYGONS
  359. [14:24] Hydra Shaftoe: yeah
  360. [14:24] Bethi Catteneo: yes
  361. [14:24] Liamm Scribe: the next big stride we want to take for content creators is around the import of mesh files
  362. [14:24] Gentle Heron: Hydra or Saxet please?
  363. [14:24] Liamm Scribe: created in authoring tools
  364. [14:24] Roberto Salubrius: is around the imports of mesh files created and offering tools
  365. [14:24] Liamm Scribe: like 3d studio max or maya
  366. [14:24] Roberto Salubrius: like 3d studio max or maya
  367. [14:24] Liamm Scribe: lol I"ll stop
  368. [14:24] Roberto Salubrius: or any tool that can support export of collada
  369. [14:24] Hydra Shaftoe: The next thing I want to talk about is the import of mesh files created in authoring tools like those created in 3DSmax or maya, or any tool that can support the export od Collada
  370. [14:24] Roberto Salubrius: now
  371. [14:24] Roberto Salubrius: this is not something that we do lightly
  372. [14:25] Hydra Shaftoe: This is not something that we do lightly
  373. [14:25] Roberto Salubrius: we need to manage performance issues
  374. [14:25] Roberto Salubrius: go hydra...
  375. [14:25] Hydra Shaftoe: We need to manage performance issues. we need to think hard about how much content
  376. [14:25] Hydra Shaftoe: gets into second life that's not6 created by the creators of second life. We need to think hard about the system around content, and how we manage that
  377. [14:26] Hydra Shaftoe: But, we think this is potentially a revolution in the kinds of experience that can be created in second life, and potentially a great leap forward for content creators
  378. [14:26] Hydra Shaftoe: That being said, we will not suprise you with this
  379. [14:26] Damanios Thetan: ;)
  380. [14:26] Hydra Shaftoe: Our time line for this is later this year, and we will go through a period of beta, public beta, to make sure that we have the system right
  381. [14:27] Hydra Shaftoe: And we need to think hard abgout the ways that we segment the kinds of experince in second life, based on the kind of hardware a user has
  382. [14:27] Hydra Shaftoe: And amnage that experience for users
  383. [14:27] Decka Mah: Silly, no software company can just stand still waiting for people to afford a comouter upgrade
  384. [14:27] Hydra Shaftoe: Just as we try to make sure that adult content doesnt show up next to the world health organization's HQ, by creating a content called Zindra
  385. [14:28] Hydra Shaftoe: maybe we will manage the experience for peope on (indecipherable)
  386. [14:28] Liamm Scribe: low end machines
  387. [14:28] Bahi Pudless: Silly, it was said initially there would be a Q&A after
  388. [14:28] Hydra Shaftoe: maybe will will manage the experience for people on low end machines
  389. [14:28] Carolhyn Wijaya: ㋡
  390. [14:29] Hydra Shaftoe: so as for viewer 2, what should you expect? we're planning on a viewer 2.1 release for the summer
  391. [14:29] Hydra Shaftoe: many of the things I discussed are on the list. one thing about software is that you dont always get everything at once, but we are working hard to make viewer 2 work for those who want shard media, browser based navigation, and those of us who want it for other reasons
  392. [14:29] Hydra Shaftoe: we want to provide you with a choice
  393. [14:29] Hydra Shaftoe: And now ill start to field some of your questions
  394. [14:30] Hydra Shaftoe: I will paste them in chat and respond to them
  395. [14:30] T Linden: [13:19] Talvin Muircastle: For T: In the 2.0 Script Editor, you removed many of the line numbers and made it more difficult to read the text. This can't be "to make it easier for the new users": new users do not script. Why did you not retain the old look and feel of the Script Editor?
  396. [14:30] Miso Susanowa: and a common interface with many editors, back to emacs
  397. [14:30] Talvin Muircastle would not call it an "update".
  398. [14:31] Hydra Shaftoe: For the script editor, I dont think we made a conscious effort to change that
  399. [14:31] Hydra Shaftoe: That is something we should revisit
  400. [14:31] Miso Susanowa: exactly
  401. [14:31] T Linden: [13:19] Raul Crimson: Hello, White, i have a comment-question: "I'm a user of 2.0, since most of my creation is related with SLphotography my issue is related with camera use and the new "View" control, the way it works, the fact you need to move in tabs to control camera maked it sometimes annoying and hard to use. Are there any plans to change the "View" controls?" Thanks
  402. [14:31] Carolhyn Wijaya: Ty. Line numbers are so important
  403. [14:31] Ludo Merit: My sound just went oput
  404. [14:31] Hydra Shaftoe: *heavy breatheing*
  405. [14:31] T Linden: [13:19] Raul Crimson: Hello, White, i have a comment-question: "I'm a user of 2.0, since most of my creation is related with SLphotography my issue is related with camera use and the new "View" control, the way it works, the fact you need to move in tabs to control camera maked it sometimes annoying and hard to use. Are there any plans to change the "View" controls?" Thanks
  406. [14:32] Sean Cinquetti: lost sound
  407. [14:32] Miso Susanowa: lost sound
  408. [14:32] Star Fairymeadow: yep
  409. [14:32] Uni Ninetails: same
  410. [14:32] DocG Burner: I hear it
  411. [14:32] Miso Susanowa: back yes
  412. [14:32] Suspiria Finucane: hear you
  413. [14:32] Star Fairymeadow: there it is
  414. [14:32] Reyrey Clawtooth: yes
  415. [14:32] Lisa Fossett: Yes
  416. [14:32] Kelyren Benoir: ok wasn't just me
  417. [14:32] Bahi Pudless: Ues
  418. [14:32] Chantal Harvey: yes
  419. [14:32] Joshua Philgarlic: ok
  420. [14:32] Sean Cinquetti: back now
  421. [14:32] Carolhyn Wijaya: Hear you now
  422. [14:32] Damanios Thetan: yes
  423. [14:32] Hydra Shaftoe: its just him then
  424. [14:32] DaQbet Kish: yeah
  425. [14:32] T Linden: 3:33] Martin Luxor: Hi White, I would like to propose the changes shown in the image to the 2.0 UI
  426. [13:34] White Lebed: please, type it in the form you want me to send it to T
  427. [13:34] Martin Luxor: Could we add these buttons to the UI to make building easier
  428. [14:32] Bahi Pudless: Yes
  429. [14:32] Juanita Deharo: faint
  430. [14:32] Liamm Scribe: you I can hear
  431. [14:32] Pudenta Magic: lost sound, here
  432. [14:32] Suspiria Finucane: out again
  433. [14:32] DocG Burner: someone tell T we cannot hear him please
  434. [14:32] T Linden: can you hear me?
  435. [14:32] Liamm Scribe: T you're mute
  436. [14:32] Morgaine Dinova: Only T's voice has gone
  437. [14:32] Wyn Nitely: no
  438. [14:32] Lisa Fossett: no
  439. [14:32] Uni Ninetails: T: need a mike check, no not at present
  440. [14:32] Sean Cinquetti: NO T
  441. [14:32] DocG Burner: no T your quiet
  442. [14:32] Reyrey Clawtooth: no
  443. [14:32] Carolhyn Wijaya: No T, we do not hear you
  444. [14:32] Distracting Nighbor: no
  445. [14:32] Miso Susanowa: no
  446. [14:32] Star Fairymeadow: no, T is gone
  447. [14:32] Bahi Pudless: No, we can't hear you
  448. [14:32] Chantal Harvey: T s voice has gone
  449. [14:32] Kelyren Benoir: no
  450. [14:32] Liamm Scribe: we didn't hear the answer to Raul's question
  451. [14:32] Aleia Serenity: no we cannot hear you
  452. [14:32] Myrabelle Edenbaum: cant hear
  453. [14:32] Chantal Harvey: no
  454. [14:32] T Linden: ok
  455. [14:32] Fake Jewell: Wait - there's voice?
  456. [14:32] Orange Planer: Can't see answers to anything since Raul's question.
  457. [14:33] T Linden: sitching to chat
  458. [14:33] T Linden: 3:33] Martin Luxor: Hi White, I would like to propose the changes shown in the image to the 2.0 UI
  459. [13:34] White Lebed: please, type it in the form you want me to send it to T
  460. [13:34] Martin Luxor: Could we add these buttons to the UI to make building easier
  461. [14:33] Marcus Inkpen: I can't hear either
  462. [14:33] T Linden: 3:33] Martin Luxor: Hi White, I would like to propose the changes shown in the image to the 2.0 UI
  463. [13:34] White Lebed: please, type it in the form you want me to send it to T
  464. [13:34] Martin Luxor: Could we add these buttons to the UI to make building easier
  465. [14:33] Dorian Cao: I hear no voice from here. but I'm on v2 and can't figure it all out yet LOL
  466. [14:33] T Linden: switching
  467. [14:33] JenzZa Misfit: ...wowzers
  468. [14:33] Liamm Scribe: he's on chat now
  469. [14:33] T Linden: ANswer: the attached image has build, edit linked, and many other buttons on the bottom bar
  470. [14:33] Aleia Serenity: no voice here either
  471. [14:33] T Linden: 10 buttons in all
  472. [14:33] Orange Planer: Please, folks, let's keep the public talk down so we can see T's answers.
  473. [14:33] Juanita Deharo: image?
  474. [14:34] T Linden: Weplan to implement customizable buttons on the bottom bar
  475. [14:34] T Linden: but I can't yet say if every builder button will make that list
  476. [14:34] T Linden: [13:35] Scarp Godenot: T Linden question: Easy two click access to Windlight presets and graphics draw distance are two things that Emerald has that we find to be EXTREMELY useful. Can you implement these things in the new browser?
  477. [14:34] T Linden: These are good suggestions
  478. [14:35] T Linden: 13:37] Marianne McCann: Question: In your talk at SLCC, we heard that "Some Macintoshes would not be supported. With V2, non Intel Macs are totally shut out. Will non-Intel Macintoshes soon not be welcome on SL at all? Will *any* Macintosh be able to use avanced features such as shadows, etc?
  479. [14:35] T Linden: Answer: we can, but I would put these lower priority than some of the other requests
  480. [14:35] Marianne McCann: (Perfect timing for me to return from a crash)
  481. [14:35] T Linden: Answer: Apple stopped shipping POwer PC machines in 2005
  482. [14:35] T Linden: (i think)
  483. [14:35] T Linden: I still have one
  484. [14:35] T Linden: but since MAcs are <10% of SL users
  485. [14:36] T Linden: and most of those are on Intel based macs
  486. [14:36] T Linden: supporting Power PC macs did not make sense
  487. [14:36] T Linden: from an engineering perspective
  488. [14:36] T Linden: So, no, we will not be supporting viewer 2 on powerpc macs
  489. [14:37] T Linden: [13:39] Marianne McCann: Question: will all build features be available to all users, or will SL move to an "approved builder" or even a payment model to allow people to use current or advanced building tools?
  490. [14:37] White Lebed: I am taking the last questions for T - please IM now
  491. [14:37] T Linden: Answer: Building and Creative is central to second life
  492. [14:37] T Linden: *Creativity
  493. [14:37] T Linden: even though most seoncd life users are not creators
  494. [14:38] T Linden: as it turns out that creativity is not equally distributed in the population
  495. [14:38] Miso Susanowa: without Creators those Users have nothing to buy in the Marketplace
  496. [14:38] Flimsey Freenote: and nothing to be "immersed" in
  497. [14:38] T Linden: it is true that more people in SL are creative than is typical in RL
  498. [14:39] T Linden: So a "free building experience" will never go away
  499. [14:39] Bahi Pudless: But what about possibly an advanced designed for builders viewer?
  500. [14:39] Uni Ninetails: TPV Viewer for that from what he said.
  501. [14:39] T Linden: If someone wants to make a pro builders viewer and sell it, have at it
  502. [14:39] Bahi Pudless: Lighter in the other areas, more focused in the builders needs
  503. [14:40] T Linden: But we will endeavor to support builders of all skill levels
  504. [14:40] T Linden: with our main viewer
  505. [14:40] Gwenette Writer: mesh imports??
  506. [14:40] T Linden: Anecdote: Our viewer Product Manager Esbee Linden
  507. [14:40] T Linden: Is a builder
  508. [14:40] Juanita Deharo: Mentoring of newcomers is gonna be very difficukt with all these veiwers
  509. [14:40] Alizarin Goldflake: right!
  510. [14:40] T Linden: and in the viewer 2 product cycle she took an early beta
  511. [14:41] T Linden: and spent a weekend building
  512. [14:41] T Linden: b/c chat was less interuptive -she actually thought viewer 2 was better for builders
  513. [14:41] T Linden: but there is no accounting for taste (LOL)
  514. [14:41] Fake Jewell: lol
  515. [14:41] Zach Lordhunter: BOO!!!
  516. [14:41] Zach Lordhunter: did you know that there are problems also with if you switch back from using the different viewers like I have 1.23 and 2 but when I switch to 2 it steals stuff from my inventory and also I have seen several people with problems with viewer 2 not working properly and everytime they are ted offline they have to reinstall there viewer in order to log back in or they will never be able to log in again is it the viewer not working or because it takes to much space on there computer?
  517. [14:41] Uni Ninetails: O.o
  518. [14:41] Gwenette Writer: I fund it hard to believe a builder let pass the cam control design - it is a common complaint for anyone who builds or does photography serious time waster
  519. [14:41] Kaine Lowenstark: I build way faster in 2.0
  520. [14:41] Flimsey Freenote: you need to be able to see chat is happening while building, most builders are spammed half the time too
  521. [14:42] T Linden: Please queue your questions with white please
  522. [14:42] T Linden: 13:38] Myrabelle Edenbaum: hi. i should ask that for a friend .. Frankstone Starsider: "Why wasn't there an inventory tab for Items created by the Avatar included in Viewer 2?
  523. [14:42] Damanios Thetan: Gwenette, learn to use the keys... about 10 times faster..
  524. [14:42] Orange Planer: Gwenette, I use Alt/Ctrl and left-mouse to use panning and camera controls. Way faster.
  525. [14:42] T Linden: That's a nice feature request!
  526. [14:42] Tasia Tonic: those camera controls are useless and makes builder something take a lot longer than normal
  527. [14:42] Marianne McCann never uses the camera control widget for photos: keyboard shortcuts are faster and easier
  528. [14:42] Star Fairymeadow: i love my cam controls!
  529. [14:42] T Linden: We had lots of ambitions for the inventory panel to be redesigned in viewer 2
  530. [14:42] T Linden: but we couldn't fit it into the first release
  531. [14:42] Gwenette Writer: Orange it is not that functional for me . . I use it sometimes esp if on Navigator
  532. [14:42] Miso Susanowa: Flimsy: that's why there's "BUSY"
  533. [14:43] T Linden: [13:39] Uni Ninetails: In regards to Viewer 2.0+ as a building tool. I have difficulty using it for developing content as i utilise temporary textures to review sculptmap assets and textures before finalising anything (solve bleeding issues on alphas etc. This is something LL needs to allow fully to save us creators money, you money on wasted asset storage. Temp assets are a BIG issue for me personally i can tolerate/ adapt to everything else but that.
  534. [14:43] T Linden: Temp assets is a really great feature request
  535. [14:43] Scarp Godenot: @ Marianne, the keyboard controls get you the rough, the others are better for the final tweaks.....
  536. [14:43] Tasia Tonic: T have you given thought to the feelings that some people have with viewer 2 of disconnect from their friends and groups? and is ther a resolve on its way for that?
  537. [14:43] T Linden: my question is: what is with the other viewers...can we still use them after 30. of april? (for example the emerald)
  538. [14:43] Curious Sciurus: I would said having the panning and tilt on different controls is like having to take your steering wheel off to use the clutch, and then having to remove the clutch again to use the wheel
  539. [14:44] T Linden: Answer: Yes - as long as they comply with the third party viewers
  540. [14:44] Curious Sciurus: would have said*
  541. [14:44] Gwenette Writer: Anyone adress the inabilty to easily PROFILE MINE thru individual's profile and groups?? You cannot keep a profile open for later review say ata gathering . .unless I am missing something. This is a very important tool for peer connection an dprofessional development??
  542. [14:44] Freedom Parx: please let T speak
  543. [14:44] T Linden: the pie menu was far easier from a user interface perspective. Any plans on bringing that back?
  544. [14:44] T Linden: Pie menus were contentious as you might imagine internally
  545. [14:44] Kaine Lowenstark: AHH put kerosine on that
  546. [14:45] Hydra Shaftoe: Lack of a sim radar is a total game killer when I run a big corporate event. Sim radars are essential these days.
  547. [14:45] Miso Susanowa: why? Most WOW and EVE users or any modern MMORPG uses pies
  548. [14:45] Kaine Lowenstark: Pie menus meant if the pie menu changed I had to basically relearn to build
  549. [14:45] Miso Susanowa: that seems like a "evolutionary inclusion"
  550. [14:45] Kaine Lowenstark: the current system they can just tack it on where they like
  551. [14:45] T Linden: However, one of our design centers for viewer 2 was to draw on popular widely used tools (eg the browser navigation metaphor)
  552. [14:45] Kaine Lowenstark: hurt me bad when they moved edit for the avatar
  553. [14:45] Perplexity Peccable: I like the new menus
  554. [14:45] Kaine Lowenstark: +1 Perplexity
  555. [14:45] Jaime Kenin is Offline
  556. [14:45] Uni Ninetails: Would it kill V2 development to make pie/dropdown an OPTION?
  557. [14:46] T Linden: And the pie menu lost out to the right click context menu b/c it has too much heirarchy
  558. [14:46] Miso Susanowa: but browser-based tools aren't at all like most MMORPG tools, which all kind of follow the same lines, per your reasoning
  559. [14:46] SHAWN Masters: are we directing our questions to one person or is this a confusing free for all
  560. [14:46] White Lebed: send me your questions
  561. [14:46] Miso Susanowa: and i would argue SL is more like a 3d game/environment than a Google or Facebook
  562. [14:46] Wyn Nitely: Questions should go to White Lebed
  563. [14:46] Orange Planer: Folks, please direct questions to White Lebed. She is taking questions for T.
  564. [14:46] DeAnn Dufaux: thank you Shawn
  565. [14:46] SHAWN Masters: Thank YOu
  566. [14:46] Aleia Serenity: direct all questions to white Lebed
  567. [14:46] Mebe Baudin: Only object to inclusion of either build OR edit ... a buidler needs both build AND edit available on right click.
  568. [14:46] T Linden: [13:52] Curious Sciurus: The most important thing I can mention is that many people NEED the old viewer HUDs and the same movement control HUD as on 1.23...it's much easier for many to leave one's hand on the mouse and not have to use so many keyboard controls...Especially for people with carpal tunnel or other problems with their wrist...Also the UI is very dark and causes eyestrain on even those that have no eye problems...We need to be confortable physically to enjoy a program
  569. [13:53] Curious Sciurus:
  570. [14:47] T Linden: Color
  571. [14:47] White Lebed shouts: if you have a questions send IM to me in ready to copy/post form
  572. [14:47] T Linden: we- can't test every hud
  573. [14:48] T Linden: But we have heard a lot of HUD issues with viewer 2. If the hud is one in broad use, we'll do our best to fix issues
  574. [14:48] Talvin Muircastle thinks this refers to the stuff that is integral to 1.23, not attachments?
  575. [14:48] Raven Haalan is Online
  576. [14:48] T Linden: [13:55] Myrabelle Edenbaum: oh forgot my question.. giggles ... " is it normal that the viewer 2.0 needs so much resources on my pc,, that i cant run my sculptie or animations programs together with 2.0?"
  577. [14:49] Miso Susanowa: yes; memory and processor access sskyrockets
  578. [14:49] Kaine Lowenstark: Myra have you downloaded the newest viewer, Sl went from 97% cpu to 21% on my laptop
  579. [14:49] T Linden: We've been tackling performance issues on Viewer 2
  580. [14:49] Chantal Harvey: sigh of reliefe
  581. [14:49] T Linden: And working on an issue around multicore processors usage
  582. [14:49] Orange Planer: The latest released version is 2.0.1; I found some improvement in stability and speed.
  583. [14:50] Kaine Lowenstark: +1 Orange
  584. [14:50] Morgaine Dinova: I see no similarity AT ALL between browser use on the Web and viewer use in a virtual world. None. The "make it like a browser" thing was a total fiction, just made up out of thin air.
  585. [14:50] Uni Ninetails: Aye 2.0.1 was better.
  586. [14:50] T Linden: Viewer 2.0.1 has fixed that issue, but we are focused on performance for 2.1
  587. [14:50] Curious Sciurus: Camera HUDs on 1.23 worked fine
  588. [14:50] T Linden: [14:01] Bethi Catteneo: ok here goes : the ability to view websites on prims ( i dont know how to call it in a more technical way ) - won't it make sl potent to internet viruses and trojans ?
  589. [14:50] Miso Susanowa: agreed, Morgaine, from a user who built in Alphaworld, Cybertown and Blacksun
  590. [14:50] Curious Sciurus: There was no need to change the HUDs
  591. [14:50] Uni Ninetails: T: Runitai deserves beer.
  592. [14:51] T Linden: There is a good blog post on media security
  593. [14:52] T Linden: The internet is a dangerous place, but share media is no worse than a browser. If you really want to control for that
  594. [14:52] Orange Planer: Uh, T?
  595. [14:52] T Linden: turn off all media
  596. [14:52] DaQbet Kish: wait what?
  597. [14:52] Morgaine Dinova: Nonsense.
  598. [14:52] T Linden: But we'll be enhancing Media controls in viewer 2.1
  599. [14:52] Star Fairymeadow: yay
  600. [14:52] Bahi Pudless: Ouch.'
  601. [14:52] Bethi Catteneo: im pretty sure there's already a platoon of griefers / scammers trying to figure out how to use shared media to cause mischief
  602. [14:52] T Linden: [14:18] Wyn Nitely: Do you realize what a nightmare you are creating for teachers who now have to teach to all third party viewers as well as the official one since 2.0 isn't going to be for builders, or machinima (sp?) or photography?
  603. [14:53] T Linden: I didn't say that Viwer 2 is not going to be for builders, machinima, photography
  604. [14:53] Pooky Amsterdam: we havent all used the same viewer before though
  605. [14:53] Silly Stipe: YAY WYN
  606. [14:53] Morgaine Dinova: In Firefox, we just control Javascript and Flash and other popups with NoScript, FlashBlock, and AdBlock. We don't turn off everything, just the dangerous stuff.
  607. [14:53] Flimsey Freenote: well said Wyn
  608. [14:53] Kaine Lowenstark: Machinema and photography took big hits with 2.0 and the interface not being hideable
  609. [14:53] Kaine Lowenstark: but buildings fine?
  610. [14:53] T Linden: We will fix the bug on CTRL-ALT F1 (the shortcut for hiding UI) in Viwer 2.1
  611. [14:54] T Linden: Hi flimsey
  612. [14:54] Kaine Lowenstark: Sweet
  613. [14:54] Chantal Harvey: till ui can be switched off, machinima is not possible in 2.0, for me
  614. [14:54] T Linden: make sure you check our flimsey's build with shared media it rocks!
  615. [14:54] Flimsey Freenote: heheh hi T .. ""thank you!"
  616. [14:54] Juanita Deharo: but the proliferation of viewers does make it hard for teachers
  617. [14:54] Chantal Harvey: yay, then i m back in.
  618. [14:54] Curious Sciurus: Since most builders will stick with Emerald now, it will be hard to teach a class, having to find out who is using what
  619. [14:54] T Linden: [13:43] Maya Paris: I would like to know if there are any changes planned to the build function. I can no longer build on top of another prim without using a keystroke, which is slowing me down a lot
  620. [14:54] Flimsey Freenote: its making me crazy ..! please fix it soon
  621. [14:55] T Linden: Answer: Goal is to return "build" to the right click/ctrl click menu in 2.1
  622. [14:55] Marianne McCann: men, Maya. Drives me nuts, that
  623. [14:55] Miso Susanowa: Curious: most of the alt-viewers i have tried at least keep the same main functions and controls; just like html editors.
  624. [14:55] T Linden: 13:43] Ladyslipper Constantine: Major concern right now is why don't Linden's realize there are so many who cannot hear or are foreign and can read English but not understand it when voiced.
  625. [14:55] Marianne McCann: Amen*
  626. [14:55] Mebe Baudin: Yeh!!!
  627. [14:55] Kaine Lowenstark: Aka Build and Edit not build or edit
  628. [14:55] T Linden: We know that 60% of SL users are from OUTSIDE THE US
  629. [14:55] T Linden: There are many good chat translators
  630. [14:55] Curious Sciurus: Yes Miso, so a builder will most likely not want to bother with 2.0 at all
  631. [14:55] Uni Ninetails: not for VOICE... -_-
  632. [14:55] T Linden: It's a great add on
  633. [14:56] Talvin Muircastle: T: Yes, that is another reason for Lindens to hold important meetings in text, not voice.
  634. [14:56] Orange Planer: The problem with chat translators is that they are at the mercy of how busy a server is.
  635. [14:56] T Linden: And we will consider this for a future release, but it's lower priority given that addins exist for this
  636. [14:56] Chantal Harvey: new adobe has that feature, to put voice into chat.......things are changing
  637. [14:56] T Linden: And voice to text transcription is getting better
  638. [14:56] Chantal Harvey: yep
  639. [14:56] Kaine Lowenstark: However then that hearts the visually impaired crowd, the current speaker and keynotes in text works?
  640. [14:56] Mebe Baudin: (<< wants voice to text....)
  641. [14:56] Kaine Lowenstark: hurts not hearts, sorry
  642. [14:57] T Linden: 1.THE INABILITY TO ARRANGE MY WORKSPACE. I need need to be able to undock windows such as inventory and profiles and arrange arround my screen as i need so I can access trextures etc fast withoput havin to opemn the side tab every time . I dont want half the screen dissappearing every time i need something from my inventory it destroys the focus of waht you are doing.
  643. I also host events at our venue and again need to be
  644. [14:57] Ladyslipper Constantine: It's so easy for presenters to just copy from their notecard or have someone do it for them.
  645. [14:57] Miso Susanowa: YES
  646. [14:57] Miso Susanowa: #1
  647. [14:57] Gentle Heron: Folks I will have a clean copy of T's responses a few minutes after we are done here. Please be patient. I am removing extraneous remarks.
  648. [14:57] Glyph Graves: agreed
  649. [14:57] Decka Mah: Does anyone know a good voice to chat transcription tool that works now?
  650. [14:57] Distracting Nighbor: ty Gentle
  651. [14:57] dusty Hellershanks: ty.
  652. [14:57] Kaine Lowenstark: poor Gentle Heron X_x ty
  653. [14:57] T Linden: First off, the right hand panel emphasizes the top used functions and groups them for easy access
  654. [14:58] T Linden: The goal is to filter UI controls into relevant sets
  655. [14:58] Disconnected from in-world Voice Chat
  656. [14:58] Wyn Nitely: Getting advertisements and linking to the sl wesite isnt' my #1 used function
  657. [14:58] Joshua Philgarlic: LOL
  658. [14:58] Miso Susanowa: all user interface studies have shown a top MENU bar to be the most efficient use of screen real estate and function
  659. [14:58] Decka Mah: Inventory is able to be opened in a new window now.
  660. [14:58] White Lebed: we got 86 people here! the Burniversity record :)
  661. [14:59] T Linden: LOL - our orignal spec had all floating windows
  662. [14:59] T Linden: and a tearable, dockable right hand panel for advanced users
  663. [14:59] Miso Susanowa: then someone got it right finally in the 1.1 series
  664. [14:59] Tasia Tonic: that might be a statement about 2.0 in itself White :)
  665. [14:59] Gwenette Writer: SCREEN SHIFT TO LEFT ====TOTAL IMMERSION BREAKER is sl a virtual WORLD or a virtual CHATROOM?????
  666. [14:59] Joshua Philgarlic: So return to the original spec :-D
  667. [14:59] Uni Ninetails: White: speaks volumes about the issues.
  668. [14:59] T Linden: however, it's super hard to implement
  669. [14:59] Orange Planer: Be careful when you say "All," Miso.
  670. [14:59] T Linden: Thought S20 Kirstensviewer has a nice compromise
  671. [14:59] Miso Susanowa: Agreed Gwenette, the real central question
  672. [14:59] Juanita Deharo: I dont think many here are using 2.0
  673. [14:59] T Linden: 2.THE WINDOWS NOT GOING TRANSPARENT WHEN NOT IN USE . I often need to keep them open even if im not using all the time and they just block the view if they are not transparent.
  674. There are other issue
  675. [14:59] Tasia Tonic: i refuse to use it
  676. [15:00] Mebe Baudin: (<< using 2.0)
  677. [15:00] Wiz Nordberg: i can't use it for various reasons, but honestly wish i could
  678. [15:00] Mebe Baudin: *v2
  679. [15:00] Gwenette Writer: Greifed by black boxes OMG hahaha well it IS beta yes TOM??
  680. [15:00] T Linden: Transparent windows are a personal preference
  681. [15:00] Miso Susanowa: Orange: i study such things from text Usenet on, programs, designs, interface, UIs
  682. [15:00] T Linden: some like them, some don't
  683. [15:00] Glyph Graves: only using it t remind myself how innappropriate it is for this sort of thing
  684. [15:00] Perplexity Peccable: how can we turn off teh transparency of the windows?
  685. [15:00] Dorian Cao: it's the chat 'stripes' that kill me with 2.0
  686. [15:00] Miso Susanowa: give me 3 days and i'll send a list of studies
  687. [15:00] Curious Sciurus: People who are here to use #D virtual programs don't want a Facebook experience but are trying to get away from that and be able to immerse themselves in a world that doesn't give them huge dark windows and less room to enjoy this world...If we wanted text chat, AOL chat is fine for all that
  688. [15:00] Kaine Lowenstark: Dorian you can turn them off
  689. [15:00] Perplexity Peccable: it is very hard for me to read
  690. [15:00] Curious Sciurus: 3D
  691. [15:00] DaQbet Kish: yes dark black void is IN
  692. [15:00] Gwenette Writer: since a PERSONAL PREFERENCE how about MAKE IT A PREFERENCE!!!??
  693. [15:00] Orange Planer: Questions to White Lebed. She's taking them for T.
  694. [15:00] T Linden: There is a wiki page on how to make the windows transparent
  695. [15:00] Kaine Lowenstark: ( but I leave them on )
  696. [15:00] Bahi Pudless: Thank you for braving the masses T. Lots of good information . Bye everyone, rl calls
  697. [15:01] Glyph Graves: I can see 10% of the screen
  698. [15:01] T Linden: [13:45] Hydra Shaftoe: Are there any plans to implement developer tools? The standard viewer 2.0 seems to be an extremely dumbled down client compared to what you can do with emerad. What I need as a developer are tools that allow more building functions, more intuitive construction tools, and a way to examine objects that I want to use to ensure that they aren't copybotted (such as emerald's object inspect tool)
  699. [15:01] Glyph Graves: of the world
  700. [15:01] White Lebed shouts: I am here - send me IM with a question
  701. [15:01] Talvin Muircastle: 31 are using "Unknown", 28 are using Emerald, 1 is using Imprudence, 24 (plus one Linden) are using 2.0
  702. [15:01] Lisa Fossett: The UI files are readily accessible for 2.0 and as T said, there is a Wiki page on how to adjust them for transparency
  703. [15:01] T Linden: AS I noted above, we have plans for Content Creators and Developers this year, however, in the meantime, if emerald works for you - have at it!
  704. [15:01] Morgaine Dinova: In the Linden poll, as per 2-3 weeks ago, 87% of people had said that they did not like Viewer2. That's approximately the feeling I get from all the people I know here too.
  705. [15:02] T Linden: [13:43] Bethi Catteneo: Will it be possible to upload polygon mesh shapes ? If so what will be the default format and pricing per upload?
  706. [15:02] Lisa Fossett: (Thought it should be an option and not just for power users who know how to access the UI files)
  707. [15:02] Decka Mah: dorian you can go back to the classic chat view with changed preferences
  708. [15:02] Orange Planer: Morgaine, that poll was closed a long time ago and was dealing with a pre-beta.
  709. [15:02] Glyph Graves: so hard to chat to more than a couple of people with this
  710. [15:03] Decka Mah: Dorian Preferences > Chat > Enable plain text chat history
  711. [15:03] SHAWN Masters: for all you non V2.0 users...there is a no drama tab...but you'll have to search for it
  712. [15:03] Saxet Uralia: lol Shawn
  713. [15:03] Suspiria Finucane: ha ha Shawn
  714. [15:03] Kaine Lowenstark: *facepam*
  715. [15:03] T Linden: As I noted earlier - mesh import is a key feature for us this year. We have not yet decided how to roll them out and what the business model will be. Our goal is to protect IP rights, make sure we the experience for mesh content is good, and to make sure that we give you lots of lead time.
  716. [15:03] T Linden: [13:49] Bethi Catteneo: Question 2 : LOD and sculpts - most people use way faster computers than those sold 1 or 2 years ago now, will the Render LOD volume be raised to some higher default value ?
  717. [15:03] Saxet Uralia: that and shared media are enough to convince me completely over the line
  718. [15:04] T Linden: Performance is a tricky issue. we will likely continue to tweak settings to optimize the experience across a variety of machines
  719. [15:04] Damanios Thetan: Ok, i'll begin downloading all junk from turbosquid then, so i'm ready to roll out my 'new stuff'... ;)
  720. [15:04] Star Fairymeadow: lol
  721. [15:04] Bethi Catteneo: lol wtg damanios
  722. [15:04] Juanita Deharo: will be very nice but we wont be able to see it because our screen is full of interface
  723. [15:04] Distracting Nighbor: lol
  724. [15:04] T Linden: [13:49] Juanita Deharo: I would like to know if viewer 1.23 will continue to be available or if at some stage we will have to use Viewer2
  725. [15:04] Bethi Catteneo: spend 100 usd on a model sell it for 50 in sl
  726. [15:05] Morgaine Dinova: Orange: nothing significant changed for the final release.
  727. [15:05] Distracting Nighbor: I agree Juanite......too much so
  728. [15:05] Miso Susanowa: Agreed
  729. [15:05] Morgaine Dinova: Viewer2 has a lot more eye-candy, of course it's slower. To make it as fast as 1.23, you'll have to remove the eye candy.
  730. [15:05] Miso Susanowa: is this a world or an interface?
  731. [15:05] Miso Susanowa: is this web 2.0 or a virtual world?
  732. [15:05] T Linden: OUr engineering focus is on Viewer 2 - however, the 1.23 source is available and I believe many TPVs will continue to use that interface model
  733. [15:05] Chantal Harvey: will it stay available?
  734. [15:06] Alizarin Goldflake: so they WILL take away viewer 1.23!
  735. [15:06] Juanita Deharo: but will Ll continue to allow us to use 1.23
  736. [15:06] Juanita Deharo: when are you planning n removing it?
  737. [15:06] Distracting Nighbor: ut oh
  738. [15:06] Orange Planer: Yes, Juanita. As I understand it 1.23 will be available for a long time to come.
  739. [15:06] SHAWN Masters: you all keep forgeting....veteran users know if they need to they can use a 3rd party viewer....V2.0 is more for the incoming resident
  740. [15:06] T Linden: We do not have plans to remove viewer 1.23
  741. [15:06] Curious Sciurus: They seem to be trying to make this more of a text chatroom experience...We don't want Facebook or AOL here...This is supposed to be an immersive world...That is why people are drawn to it
  742. [15:06] Dodger Metzer: I us Emerald and love, and hate v2, wy cant you just let us use what ever we wont?
  743. [15:06] T Linden: And we believe in choice
  744. [15:07] Pooky Amsterdam: yes it ahs to be more thngs to more people
  745. [15:07] Silly Stipe: then why take away veiwers that work?
  746. [15:07] T Linden: so long as your viewer complies with the Third party viewer policy, you can use it
  747. [15:07] T Linden: Griefing and content theft will not be tolerated
  748. [15:07] SHAWN Masters: no one is forcing anyone to use it
  749. [15:07] Marianne McCann: Curious: This could be the next Google Lively! We know it was a success...
  750. [15:07] SHAWN Masters: geeze
  751. [15:07] T Linden: and as content creators you must know that
  752. [15:07] Aria Dragonash: The 2.0 is a complete grief
  753. [15:07] T Linden: 14:35] Hydra Shaftoe: Question: Will there be ways of simplifying common functions? like in emerald and even SL classic, you had common fucntions like search, snapshot, map, minimap, radar. etc all on nice big convenient buttons, but in 2.0 you have to dig down, sometimes 4-5 mouseclicks just to get to a common featured. I would like to be able to put common stuff like that right on top.
  754. [15:07] Morgaine Dinova: At the last meeting with Copper Robot, T Linden specifically stated that LL *will* cease to provide support for 1.23 once a couple of releases of V2 are out. I take it that this policy is now changed.
  755. [15:08] dusty Hellershanks: i heard a few times if u wasnt using a certain viewer by a certain date u wouldnt be able to get onto sl
  756. [15:08] Ladyslipper Constantine: with so many preferring Emerald, and some (very few) good functions of V2, it's too badk the developers of V2 didn't look at Emerald
  757. [15:08] T Linden: Morgaine - the timeline for ceasing support for 1.23 is not determined
  758. [15:08] Bethi Catteneo: exactly at least back in the day sl thieves needed to have some skills in order to steal our work - now all they have to do is download neillife and copy anything they want into osgrid
  759. [15:08] T Linden: we'll make a good decision
  760. [15:08] T Linden: 14:35] Hydra Shaftoe: Question: Will there be ways of simplifying common functions? like in emerald and even SL classic, you had common fucntions like search, snapshot, map, minimap, radar. etc all on nice big convenient buttons, but in 2.0 you have to dig down, sometimes 4-5 mouseclicks just to get to a common featured. I would like to be able to put common stuff like that right on top.
  761. [15:09] T Linden: We are aiming to add customizable buttons to the button bar. Keyboard short cuts also help access things quickly.
  762. [15:09] Orange Planer: The last note I saw about 1.23 said it would not be supported, that is, one could not speak with live help or open a ticket about it, after Viewer 2.1 is released.
  763. [15:09] T Linden: [14:38] Metaverse Engineer: QUESTION: Why has Windlight custom presets *STILL* not been made global?
  764. [15:09] Distracting Nighbor: as of now......2.0 isn't "user friendly"...hence forth......not a magnet to many
  765. [15:10] Uni Ninetails pines for region windlight.
  766. [15:10] T Linden: Answer: Stay tuned on windlight controls.
  767. [15:10] dusty Hellershanks: all ive heard ia complains from my friends about 2.0
  768. [15:10] dusty Hellershanks: n alot switched back to what they where using
  769. [15:10] Distracting Nighbor: I uninstalled it Dusty
  770. [15:10] T Linden: [14:41] Star Fairymeadow: I'd like to know if there are plans to improve the media settings. I have looked and looked for a place to leave my feedback and suggestions on viewer 2.0 with no luck on where. so where do we leave feedback?
  771. [15:10] Tasia Tonic: I cant help people that use 2.0 because I myself get motion sick using it
  772. [15:10] Metaverse Engineer thinks thats the same answer he's gotten since Windlight was implemented ages ago
  773. [15:10] T Linden: Yes, we have plans to work on media controls in 2.1
  774. [15:10] dusty Hellershanks: i refuse to goto 2.0 after what i heard
  775. [15:10] Maya Paris: Goodnight all, thanks T, White and everyone, very informative
  776. [15:10] Distracting Nighbor: smart Dusty
  777. [15:10] T Linden: [14:41] Orange Planer: Question: given that most of the changes requested by the accessibility community are UI-based, wouldn't it be more productive if Linden implemented them rather than wait for a third party accessibility viewer?
  778. [15:11] White Lebed: thank you for coming, Maya
  779. [15:11] Hydra Shaftoe: Thanks for being a good chewtoy T
  780. [15:11] Lisa Fossett: Please, everyone, keep the sidetalk down
  781. [15:11] dusty Hellershanks: : )
  782. [15:11] Decka Mah: thanks T
  783. [15:11] Decka Mah: bye all
  784. [15:11] Pooky Amsterdam: thank you T
  785. [15:11] Sean Cinquetti: Thanks T !!!
  786. [15:11] Marianne McCann: Take care, all.
  787. [15:11] T Linden: You are welcome!
  788. [15:11] Carolhyn Wijaya: Thanks, T!
  789. [15:11] Bethi Catteneo: thank you T
  790. [15:11] T Linden: and THanks for all of your creativity and support
  791. [15:11] Saxet Uralia: thank you, T
  792. [15:11] Liamm Scribe: good job T (in spite of the cross talk) - well done
  793. [15:11] Hydra Shaftoe scoots back to work
  794. [15:11] Flimsey Freenote: thanks T :)
  795. [15:12] Carolhyn Wijaya: And especially thanks for letting us in ㋡
  796. [15:12] T Linden: Your passion is great - it's part of what makes SL so wonderful
  797. [15:12] Aleia Serenity: [15:10] T Linden: [14:41] Orange Planer: Question: given that most of the changes requested by the accessibility community are UI-based, wouldn't it be more productive if Linden implemented them rather than wait for a third party accessibility viewer?
  798. [15:12] Orange Planer waits for T to answr the last question.
  799. [15:12] Chantal Harvey: ooo dont stop, my question wasnt answered
  800. [15:12] SHAWN Masters: wait...did he say there was gonna be homework
  801. [15:12] Aleia Serenity: still waiting on the answer
  802. [15:12] Curious Sciurus: haha Shawn
  803. [15:12] Ladyslipper Constantine: would like to hear the answer too
  804. [15:12] T Linden: Accessibility is very important to SL
  805. [15:12] Sean Cinquetti: No homework @ Shawn :-)
  806. [15:13] Talvin Muircastle: Separate But Equal is discrimination, plain and simple.
  807. [15:13] Juanita Deharo: a big win for Emerald
  808. [15:13] Juanita Deharo: will become the main viewer
  809. [15:13] Alizarin Goldflake: yes
  810. [15:13] dusty Hellershanks: i loveemerald
  811. [15:13] Suspiria Finucane: *laughs
  812. [15:13] Chantal Harvey: i am quite happy with 1.23
  813. [15:13] Talvin Muircastle: Even if we can't get at LL, the educational and government and corporate interests that seek to use SL are not safe from litigation. How will you draw them in when we are prepared to drive them out?
  814. [15:13] Alizarin Goldflake: i am happy with 1.23 also
  815. [15:13] Juanita Deharo: but they are not gonna let you keep it Chantal
  816. [15:14] T Linden: And as I noted, it's a personal passion for the engineering lead on the Viewerr team, Q LInden. The best solution today is a third party viewer that supports accessbility, but we'll be looking at accessbility int the future
  817. [15:14] Pooky Amsterdam: me too - I wont use Emerald again
  818. [15:14] Chantal Harvey: and will use 2.0 once ui can be hidden
  819. [15:14] Mab MacMoragh still using 1.22.11
  820. [15:14] T Linden: HI there - you guys want me to continue?
  821. [15:14] SHAWN Masters: sure
  822. [15:14] Lorimae Undercroft: Yes please :)
  823. [15:14] Suspiria Finucane: Yes
  824. [15:14] Marcus Inkpen: yes please
  825. [15:14] Lisa Fossett: NOds, Please
  826. [15:14] Uni Ninetails: yup
  827. [15:14] T Linden: Cause I still have some time
  828. [15:14] Distracting Nighbor: please do
  829. [15:14] Wyn Nitely: Yes, please, T
  830. [15:14] Gwenette Writer: please
  831. [15:14] SHAWN Masters: but we want free beer
  832. [15:14] Sean Cinquetti: Sure T
  833. [15:14] Flimsey Freenote: its confusing to new users that there are "two" SL's now, and recommending 2.0 when most of the educators are not ready is an issue
  834. [15:14] Juanita Deharo: great T - thanks
  835. [15:14] Tasia Tonic: yes
  836. [15:14] Carolhyn Wijaya: Yes, please
  837. [15:14] Freedom Parx: gotta run get some food. Thanks for your time T. ciao
  838. [15:14] Dodger Metzer: i love Emerald as well!
  839. [15:14] Martin Luxor: yes please
  840. [15:14] Chantal Harvey: my question wasnt answered ;o)
  841. [15:14] Lisa Fossett: And please, everyone. The more you crosstalk the less effective is the meeting.
  842. [15:14] T Linden: [14:42] Zach Lordhunter: did you know that there are problems also with if you switch back from using the different viewers like I have 1.23 and 2 but when I switch to 2 it steals stuff from my inventory and also I have seen several people with problems with viewer 2 not working properly and everytime they are boo ted offline they have to reinstall there viewer in order to log back in or they will never be able to log in again
  843. [15:15] Banrion Constantine: Great, please do, T.
  844. [15:15] Chantal Harvey: plase do, T
  845. [15:15] T Linden: IN viewer 2, we implemented :links in order to make the creation of outfits easier.
  846. [15:15] Teleport completed from http://slurl.com/secondlife/Burning%20Life-%20Deep%20Hole/62/213/24