1. getgenv().loop = true
  2. while wait() do
  3. if getgenv().loop == true then
  4. local args = {
  5. [1] = 20
  6. }
  7. game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RouteCompleted"):FireServer(unpack(args))
  8. end
  9. end