-- use noclip with it -- made by joshclark756#7155 -- Variables local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() -- Check for Target & Left Shift if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local npcparts = mouse.target.Parent local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npcparts:GetDescendants()) do if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then do v.CanCollide = false end end end -- Variables local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local npcparts = mouse.target.Parent local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npcparts:GetDescendants()) do if v:IsA("BasePart") or v:IsA("Part") and v.Name ~= "HumanoidRootPart" then do v.CanCollide = false wait(0) local player = game.Players.LocalPlayer local mouse = player:GetMouse() bind = "e" -- has to be lowercase mouse.KeyDown:connect(function(key) if key == bind then do v.CanCollide = true end end end) end end end for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0) PlayerCharacter.Head.Anchored = false PlayerCharacter.Torso.Anchored = false A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerRootPart end end) for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0) PlayerCharacter.Head.Anchored = false PlayerCharacter.Torso.Anchored = false A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerRootPart end end)