1. local HitboxSize = Vector3.new(10,10,10) --too big wont work
  2. if getgenv().c then getgenv().c:Disconnect() end
  3. getgenv().c = game:GetService("RunService").RenderStepped:Connect(function()
  4. for _,v in pairs(workspace:GetChildren()) do
  5. if v:IsA("BasePart") and v.Color == Color3.new(1,0,0) then
  6. v.Transparency = 0.5
  7. v.Size = HitboxSize
  8. end
  9. end
  10. end)