local HitboxSize = Vector3.new(10,10,10) --too big wont work if getgenv().c then getgenv().c:Disconnect() end getgenv().c = game:GetService("RunService").RenderStepped:Connect(function() for _,v in pairs(workspace:GetChildren()) do if v:IsA("BasePart") and v.Color == Color3.new(1,0,0) then v.Transparency = 0.5 v.Size = HitboxSize end end end)