--Edited by MrXTriceratops! AKA Spiderman! function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end plr = game:service'Players'.LocalPlayer plrgui = plr.PlayerGui char = plr.Character mouse = plr:GetMouse() humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") rs = torso:findFirstChild("Right Shoulder") ls = torso:findFirstChild("Left Shoulder") rh = torso:findFirstChild("Right Hip") lh = torso:findFirstChild("Left Hip") neck = torso:findFirstChild("Neck") rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") rootpart = char:findFirstChild("HumanoidRootPart") camera = workspace.CurrentCamera anim = char:findFirstChild("Animate") if anim then anim:Destroy() end local rm = Instance.new("Weld", torso) rm.C0 = CFrame.new(1.5, 0.5, 0) rm.C1 = CFrame.new(0, 0.5, 0) rm.Part0 = torso rm.Part1 = ra rm.Name = 'Right Shoulder' local lm = Instance.new("Weld", torso) lm.C0 = CFrame.new(-1.5, 0.5, 0) lm.C1 = CFrame.new(0, 0.5, 0) lm.Part0 = torso lm.Part1 = la lm.Name = 'Left Shoulder' local rlegm = Instance.new("Weld", torso) rlegm.C0 = CFrame.new(0.5, -1, 0) rlegm.C1 = CFrame.new(0, 1, 0) rlegm.Part0 = torso rlegm.Part1 = rl local llegm = Instance.new("Weld", torso) llegm.C0 = CFrame.new(-0.5, -1, 0) llegm.C1 = CFrame.new(0, 1, 0) llegm.Part0 = torso llegm.Part1 = ll rj.C0 = CFrame.new() rj.C1 = CFrame.new() neck.C0 = CFrame.new(0, 1, 0) neck.C1 = CFrame.new(0, -0.5, 0) local speed = 0.3 local angle = 0 local anglespeed = 1 rsc0 = rm.C0 lsc0 = lm.C0 llc0 = llegm.C0 rlc0 = rlegm.C0 rootc0 = rj.C0 neckc0 = neck.C0 model = Instance.new('Model', char) model.Name = '3DG' function Weld(part0,part1,c1,c0) local w = Instance.new('Weld', model) w.Part0 = part0 w.Part1 = part1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() end local BasePart = Instance.new('Part') BasePart.FormFactor = 'Custom' BasePart.Material = 'Neon' BasePart.CanCollide = false BasePart.Locked = true BasePart.TopSurface = 10 BasePart.BottomSurface = 10 BasePart.LeftSurface = 10 BasePart.RightSurface = 10 BasePart.FrontSurface = 10 BasePart.BackSurface = 10 BasePart:breakJoints() for i = 1,2 do local strap = BasePart:clone() strap.Size = Vector3.new(1.025,.2,1.025) strap.Parent = model strap.BrickColor = BrickColor.new() strap:BreakJoints() Weld(strap, la, CFrame.new(0, .1 - i/3,0)) end for i = 1,2 do local strap = BasePart:clone() strap.Size = Vector3.new(1.025,.2,1.025) strap.Parent = model strap.BrickColor = BrickColor.new() strap:BreakJoints() Weld(strap, ra, CFrame.new(0, .1 - i/3,0)) end local ropeStart = BasePart:clone() ropeStart.Size = Vector3.new(.2,1.75,.2) ropeStart.Parent = model ropeStart.BrickColor = BrickColor.new() ropeStart:BreakJoints() Weld(ropeStart, ra, CFrame.new(-.45, -.5, 0)) local ropeStart2 = BasePart:clone() ropeStart2.Size = Vector3.new(.2,1.75,.2) ropeStart2.Parent = model ropeStart2.BrickColor = BrickColor.new() ropeStart2:BreakJoints() Weld(ropeStart2, la, CFrame.new(.45, -.5, 0)) local pa = BasePart:clone() pa.BrickColor = BrickColor.new() pa.Anchored = true pa.Size = Vector3.new(.5,1,.5) local special = Instance.new('SpecialMesh', pa) special.MeshId = "rbxassetid://1033714" special.Scale = Vector3.new(.25,2,.25) local ropePA = BasePart:clone() ropePA.Parent = pa ropePA.Anchored = true ropePA.BrickColor = BrickColor.new'White' Instance.new('CylinderMesh', ropePA).Scale = Vector3.new(.25,1,.25) local pa2 = BasePart:clone() pa2.BrickColor = BrickColor.new() pa2.Anchored = true pa2.Size = Vector3.new(.5,1,.5) local special = Instance.new('SpecialMesh', pa2) special.MeshId = "rbxassetid://1033714" special.Scale = Vector3.new(.25,2,.25) local ropePA2 = BasePart:clone() ropePA2.Parent = pa2 ropePA2.Anchored = true ropePA2.BrickColor = BrickColor.new'White' Instance.new('CylinderMesh', ropePA2).Scale = Vector3.new(.25,1,.25) local pa3 = BasePart:clone() pa3.Transparency = 1 pa3.Anchored = true pa3.Size = Vector3.new(2,2,2) local torso3 = Instance.new('Part', char) torso3.Name = 'FakeTorsoForStuff' torso3.Size = torso.Size torso3.Transparency = 1 torso3:breakJoints() Weld(torso3, torso) local bodygyro = Instance.new('BodyGyro', torso) bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16) bodygyro.P = 10000 ro=Instance.new("RocketPropulsion",rootpart) ro.Name = 'RockatPropoolsun' ro.MaxSpeed=550 ro.MaxThrust=9000 ro.TurnP = 57 ro.MaxTorque=Vector3.new(14e16,14e16,14e16) ro2=Instance.new("RocketPropulsion",torso) ro2.Name = 'RockatPropoolsun2' ro2.MaxSpeed=550 ro2.MaxThrust=9000 ro2.TurnP = 57 ro2.MaxTorque=Vector3.new(14e16,14e16,14e16) local run mouse.KeyDown:connect(function(k) if k:byte() == 48 then run = not run if run then humanoid.WalkSpeed = 35 else humanoid.WalkSpeed = 14 end end if k:byte() == 32 then if Grapple1 or Grapple2 then wait() humanoid.PlatformStand = true rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1) llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1) if pa3.Parent ~= nil then ro3:Fire() end if Grapple1 then ro:Fire() end if Grapple2 then ro2:Fire() end end end if k=="q" then local sound = Instance.new('Sound', head) sound.SoundId = "rbxassetid://151733071" sound.Pitch = 3+math.random()/3 sound.Volume = .8 sound:play() game:service'Debris':AddItem(sound,4) lm.Parent = torso pa.CFrame = la.CFrame local grapplepos = pa.Position local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50 local lastgrapplepos = pa.Position while wait() do lastgrapplepos = grapplepos grapplepos = grapplepos + grapplevelocity local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos)) local hit, hitpos = workspace:FindPartOnRay(RayCast, char) if (torso.Position - pa.Position).magnitude > 900 then pa.Parent = nil break end pa.Anchored = true pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0) pa.Parent = char if hit then local rotX,rotY,rotZ = pa.CFrame:toEulerAnglesXYZ() local sound = Instance.new('Sound', head) sound.SoundId = "rbxassetid://151733071" sound.Pitch = 1.2+math.random()/3 sound.Volume = .45 sound:play() game:service'Debris':AddItem(sound,4) pa.Parent = char pa.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0) ro.Target=pa lm.Parent = torso local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0)) local hitz, enz = workspace:FindPartOnRay(ray, char) local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid' if hum then hum:TakeDamage(math.random(7,11)) end local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid' if hum then hum:TakeDamage(math.random(7,11)) end if pa.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then ro:Fire() if jumpmode then humanoid.Jump = true end end Gweld = Instance.new("Weld", char) Gweld.C0 = hit.CFrame:toObjectSpace(pa.CFrame) Gweld.Part0 = hit Gweld.Part1 = pa pa.Anchored = false Grapple1Hit = hit Grapple1 = true break end pa.Anchored = true pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0) end end if k=="e" then local sound = Instance.new('Sound', head) sound.SoundId = "rbxassetid://151733071" sound.Pitch = 3+math.random()/3 sound.Volume = .8 sound:play() game:service'Debris':AddItem(sound,4) pa2.CFrame = ra.CFrame rm.Parent = torso local grapplepos = pa2.Position local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50 local lastgrapplepos = pa2.Position while wait() do lastgrapplepos = grapplepos grapplepos = grapplepos + grapplevelocity local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos)) local hit, hitpos = workspace:FindPartOnRay(RayCast, char) if (torso.Position - pa2.Position).magnitude > 900 then pa2.Parent = nil break end pa2.Anchored = true pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0) pa2.Parent = char if hit then local rotX,rotY,rotZ = pa2.CFrame:toEulerAnglesXYZ() local sound = Instance.new('Sound', head) sound.SoundId = "rbxassetid://151733071" sound.Pitch = 1.2+math.random()/3 sound.Volume = .45 sound:play() game:service'Debris':AddItem(sound,4) pa2.Parent = char pa2.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0) ro2.Target=pa2 rm.Parent = torso local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0)) local hitz, enz = workspace:FindPartOnRay(ray, char) local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid' if hum then hum:TakeDamage(math.random(7,11)) end local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid' if hum then hum:TakeDamage(math.random(7,11)) end if pa2.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then if jumpmode then humanoid.Jump = true end ro2:Fire() end Gweld2 = Instance.new("Weld", char) Gweld2.C0 = hit.CFrame:toObjectSpace(pa2.CFrame) Gweld2.Part0 = hit Gweld2.Part1 = pa2 pa2.Anchored = false Grapple2Hit = hit Grapple2 = true break end pa2.Anchored = true pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0) end end end) mouse.KeyUp:connect(function(k) if k=="q" then pcall(function() Gweld:remove() end) game:service'RunService'.RenderStepped:wait() pcall(function() pa.Parent = nil Grapple1 = false end) pcall(function() ro:Abort() end) game:service'RunService'.RenderStepped:wait() pcall(function() ro2.Target=pa2 if Grapple2 and humanoid.PlatformStand or Grapple2 and not hitz then ro2:Fire() end end) elseif k=="e" then pcall(function() Gweld2:remove() end) game:service'RunService'.RenderStepped:wait() pcall(function() pa2.Parent = nil Grapple2 = false end) pcall(function() ro2:Abort() end) game:service'RunService'.RenderStepped:wait() pcall(function() ro.Target=pa if Grapple1 and humanoid.PlatformStand or Grapple1 and not hitz then ro:Fire() end end) end end) local MidPointUsed = false local TorsoSmoke = Instance.new('Smoke', torso) game:service'RunService'.RenderStepped:connect(function() angle = (angle % 100) + anglespeed/10 mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) local rscf = rsc0 local lscf = lsc0 local rlcf = rlc0 local llcf = llc0 local rjcf = rootc0 local ncf = neckc0 for i,object in pairs(char:children()) do if object:IsA("Tool") then tool = true if not debounce then for x,value in pairs(object:children()) do if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then debounce = true coroutine.wrap(function() slashing = true wait(.25) slashing = false debounce = false end)() value:Destroy() end end end elseif not object:IsA'Tool' then tool = false end end if not humanoid.PlatformStand then if humanoid.Sit == true then speed = 0.2 anglespeed = 1/4 ncf = neckc0 * CFrame.Angles(0, 0, 0) rjcf = rootc0 rscf = rsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0) lscf = lsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0) rlcf = rlc0 * CFrame.Angles(math.pi/2+-math.rad(.2), 0, math.rad(.2)) llcf = llc0 * CFrame.Angles(math.pi/2+math.rad(.2), 0, -math.rad(.2)) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then anglespeed = 1/4 speed = 0.2 ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.075, 0, 0) rjcf = rootc0 rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0) lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0) rlcf = rlc0 * CFrame.Angles(-math.rad(.2), 0, math.rad(.2)) llcf = llc0 * CFrame.Angles(math.rad(.2), 0, -math.rad(.2)) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then anglespeed = 1.7 speed = 0.25 anglespeed = 2.2 speed = 0.25 ncf = neckc0 * CFrame.Angles(0, 0, 0) rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.055, 0) * CFrame.Angles(-math.rad(1), 0, 0) rscf = rsc0 * CFrame.Angles(math.sin(angle)*.5, 0, -math.rad(1)) lscf = lsc0 * CFrame.Angles(math.sin(-angle)*.5, 0, math.rad(1)) rlcf = rlc0 * CFrame.new(0, .075 + -math.cos(-angle)*.075, math.sin(angle)*0.1) * CFrame.Angles(math.sin(-angle)*.45, 0, math.rad(.5)) llcf = llc0 * CFrame.new(0, .075 - -math.cos(angle)*.075, -math.sin(angle)*0.1) * CFrame.Angles(math.sin(angle)*.45, 0, -math.rad(.5)) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then local RotVelocityZ = torso.RotVelocity.Y if RotVelocityZ >= 15 then RotVelocityZ = 15 elseif RotVelocityZ <= -15 then RotVelocityZ = -15 end speed = 0.25 anglespeed = 2.7 ncf = neckc0 * CFrame.Angles(0, 0, -math.sin(angle)*.045) rscf = rsc0 * CFrame.new(0, 0, -math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(angle)*1.5, 0, -math.sin(math.abs(angle))*0.3) lscf = lsc0 * CFrame.new(0, 0, math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(-angle)*1.5, 0, -math.sin(math.abs(angle))*0.3) rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.175 - .2, 0) * CFrame.Angles(math.abs(math.sin(angle))*0.055 + -math.pi/18, 0, math.rad(RotVelocityZ) + math.sin(angle)*.045) rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) end if tool then rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0) if slashing then rscf = rsc0 end end end if pa2.Parent == nil then rm.C0 = clerp(rm.C0,rscf,speed) end if pa.Parent == nil then lm.C0 = clerp(lm.C0,lscf,speed) end rj.C0 = clerp(rj.C0,rjcf,speed) neck.C0 = clerp(neck.C0,ncf,speed) rlegm.C0 = clerp(rlegm.C0,rlcf,speed) llegm.C0 = clerp(llegm.C0,llcf,speed) end) game:service'RunService'.RenderStepped:connect(function() if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 225 then TorsoSmoke.Enabled = true else TorsoSmoke.Enabled = false end local ray = Ray.new(rootpart.Position, Vector3.new(0, -7, 0)) local hitz, enz = workspace:FindPartOnRay(ray, char) if hitz and hitz.CanCollide and pa.Parent ~= char and pa2.Parent ~= char then bodygyro.Parent = nil humanoid.PlatformStand = false end if pa.Parent ~= nil or Grapple1 then local size = (ropeStart2.Position-pa.Position).magnitude ropePA.Size = Vector3.new(.2, size, .2) ropePA.CFrame = CFrame.new(ropeStart2.Position, pa.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0) lm.C0 = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(pa.Position)) * CFrame.Angles(math.pi/2, 0, 0) else if not debounce and humanoid.PlatformStand then lm.C0 = lsc0 * CFrame.Angles(-.15, 0, -.15) end end if pa2.Parent ~= nil or Grapple2 then local size = (ropeStart.Position-pa2.Position).magnitude ropePA2.Size = Vector3.new(.2, size, .2) ropePA2.CFrame = CFrame.new(ropeStart.Position, pa2.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0) rm.C0 = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(pa2.Position)) * CFrame.Angles(math.pi/2, 0, 0) else if not debounce and humanoid.PlatformStand then rm.C0 = rsc0 * CFrame.Angles(-.15, 0, .15) end end if Grapple1 and Grapple1Hit.Parent == nil then pcall(function() Gweld:remove() end) pa.Parent = nil Grapple1 = false ro:Abort() end if Grapple2 and Grapple2Hit.Parent == nil then pcall(function() Gweld2:remove() end) pa2.Parent = nil Grapple2 = false ro2:Abort() end if Grapple1 and Grapple2 and (humanoid.PlatformStand or not hitz) then local distance = (pa.Position-pa2.Position).magnitude bodygyro.Parent = torso torso.CFrame = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0) bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0) pa3.Parent = char if distance <= .5 then pa3.CFrame = pa.CFrame elseif distance > .5 then pa3.CFrame = CFrame.new(pa.Position, pa2.Position) * CFrame.new(0, 0, -distance/2) end if not MidPointUsed then ro3=Instance.new("RocketPropulsion",torso3) ro3.Name = 'RockatPropoolsun3' ro3.MaxSpeed=550 ro3.MaxThrust=16000 ro3.TurnP = 57 ro3.TurnD = 0 ro3.MaxTorque=Vector3.new(14e16,14e16,14e16) if humanoid.PlatformStand or not hitz then ro:Abort() ro2:Abort() end ro3.Target = pa3 if humanoid.PlatformStand or not hitz then ro3:Fire() end MidPointUsed = true end elseif (not Grapple1 or not Grapple2) and MidPointUsed == true and (humanoid.PlatformStand or not hitz) then pa3.Parent = nil MidPointUsed = false ro3:Abort() ro3:Destroy() if Grapple1 then ro:Fire() end if Grapple2 then ro2:Fire() end end if not Grapple1 then pcall(function() Gweld:remove() end) end if not Grapple2 then pcall(function() Gweld2:remove() end) end if (Grapple1 or Grapple2) and not hitz then bodygyro.Parent = torso humanoid.PlatformStand = true rlegm.Parent = torso llegm.Parent = torso lm.Parent = torso rm.Parent = torso rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1) llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1) end if (Grapple1 or Grapple2) and not hitz or humanoid.PlatformStand then bodygyro.Parent = torso bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0) rlegm.Parent = torso llegm.Parent = torso rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1) llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1) end end) repeat wait() until game.Players.LocalPlayer.Character repeat wait(1) until game.Players.LocalPlayer.Character:IsDescendantOf(game.Workspace) wait(4 / 20)