get paid to paste

FE Spiderman

--Edited by MrXTriceratops! AKA Spiderman!
function clerp(c1,c2,al)
   local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
   local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
   for i,v in pairs(com1) do 
       com1[i] = v+(com2[i]-v)*al
   end
   return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end

plr = game:service'Players'.LocalPlayer
plrgui = plr.PlayerGui
char = plr.Character
mouse = plr:GetMouse()
humanoid = char:findFirstChild("Humanoid")
torso = char:findFirstChild("Torso")
head = char.Head
ra = char:findFirstChild("Right Arm")
la = char:findFirstChild("Left Arm")
rl = char:findFirstChild("Right Leg")
ll = char:findFirstChild("Left Leg")
rs = torso:findFirstChild("Right Shoulder")
ls = torso:findFirstChild("Left Shoulder")
rh = torso:findFirstChild("Right Hip")
lh = torso:findFirstChild("Left Hip")
neck = torso:findFirstChild("Neck")
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
rootpart = char:findFirstChild("HumanoidRootPart")
camera = workspace.CurrentCamera
anim = char:findFirstChild("Animate")
if anim then
anim:Destroy()
end

local rm = Instance.new("Weld", torso)
rm.C0 = CFrame.new(1.5, 0.5, 0)
rm.C1 = CFrame.new(0, 0.5, 0)
rm.Part0 = torso
rm.Part1 = ra
rm.Name = 'Right Shoulder'

local lm = Instance.new("Weld", torso)
lm.C0 = CFrame.new(-1.5, 0.5, 0)
lm.C1 = CFrame.new(0, 0.5, 0)
lm.Part0 = torso
lm.Part1 = la
lm.Name = 'Left Shoulder'

local rlegm = Instance.new("Weld", torso)
rlegm.C0 = CFrame.new(0.5, -1, 0)
rlegm.C1 = CFrame.new(0, 1, 0)
rlegm.Part0 = torso
rlegm.Part1 = rl

local llegm = Instance.new("Weld", torso)
llegm.C0 = CFrame.new(-0.5, -1, 0)
llegm.C1 = CFrame.new(0, 1, 0)
llegm.Part0 = torso
llegm.Part1 = ll

rj.C0 = CFrame.new()
rj.C1 = CFrame.new()

neck.C0 = CFrame.new(0, 1, 0)
neck.C1 = CFrame.new(0, -0.5, 0)


local speed = 0.3
local angle = 0
local anglespeed = 1
rsc0 = rm.C0
lsc0 = lm.C0
llc0 = llegm.C0
rlc0 = rlegm.C0
rootc0 = rj.C0
neckc0 = neck.C0

model = Instance.new('Model', char)
model.Name = '3DG'
function Weld(part0,part1,c1,c0)
local w = Instance.new('Weld', model)
w.Part0 = part0
w.Part1 = part1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
end

local BasePart = Instance.new('Part')
BasePart.FormFactor = 'Custom'
BasePart.Material = 'Neon'
BasePart.CanCollide = false
BasePart.Locked = true
BasePart.TopSurface = 10
BasePart.BottomSurface = 10
BasePart.LeftSurface = 10
BasePart.RightSurface = 10
BasePart.FrontSurface = 10
BasePart.BackSurface = 10
BasePart:breakJoints()


for i = 1,2 do
local strap = BasePart:clone()
strap.Size = Vector3.new(1.025,.2,1.025)
strap.Parent = model
strap.BrickColor = BrickColor.new()
   strap:BreakJoints()
Weld(strap, la, CFrame.new(0, .1 - i/3,0))
end

for i = 1,2 do
local strap = BasePart:clone()
strap.Size = Vector3.new(1.025,.2,1.025)
strap.Parent = model
strap.BrickColor = BrickColor.new()
   strap:BreakJoints()
Weld(strap, ra, CFrame.new(0, .1 - i/3,0))
end

local ropeStart = BasePart:clone()
   ropeStart.Size = Vector3.new(.2,1.75,.2)
   ropeStart.Parent = model
   ropeStart.BrickColor = BrickColor.new()
   ropeStart:BreakJoints()
   Weld(ropeStart, ra, CFrame.new(-.45, -.5, 0))
local ropeStart2 = BasePart:clone()
   ropeStart2.Size = Vector3.new(.2,1.75,.2)
   ropeStart2.Parent = model
   ropeStart2.BrickColor = BrickColor.new()
   ropeStart2:BreakJoints()
   Weld(ropeStart2, la, CFrame.new(.45, -.5, 0))

local pa = BasePart:clone()
pa.BrickColor = BrickColor.new()
pa.Anchored = true
pa.Size = Vector3.new(.5,1,.5)
local special = Instance.new('SpecialMesh', pa)
special.MeshId = "rbxassetid://1033714"
special.Scale = Vector3.new(.25,2,.25)
local ropePA = BasePart:clone()
ropePA.Parent = pa
ropePA.Anchored = true
ropePA.BrickColor = BrickColor.new'White'
Instance.new('CylinderMesh', ropePA).Scale = Vector3.new(.25,1,.25)

local pa2 = BasePart:clone()
pa2.BrickColor = BrickColor.new()
pa2.Anchored = true
pa2.Size = Vector3.new(.5,1,.5)
local special = Instance.new('SpecialMesh', pa2)
special.MeshId = "rbxassetid://1033714"
special.Scale = Vector3.new(.25,2,.25)
local ropePA2 = BasePart:clone()
ropePA2.Parent = pa2
ropePA2.Anchored = true
ropePA2.BrickColor = BrickColor.new'White'
Instance.new('CylinderMesh', ropePA2).Scale = Vector3.new(.25,1,.25)

local pa3 = BasePart:clone()
pa3.Transparency = 1
pa3.Anchored = true
pa3.Size = Vector3.new(2,2,2)

local torso3 = Instance.new('Part', char)
torso3.Name = 'FakeTorsoForStuff'
torso3.Size = torso.Size
torso3.Transparency = 1
torso3:breakJoints()
Weld(torso3, torso)

local bodygyro = Instance.new('BodyGyro', torso)
   bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
   bodygyro.P = 10000

       ro=Instance.new("RocketPropulsion",rootpart)
       ro.Name = 'RockatPropoolsun'
       ro.MaxSpeed=550
       ro.MaxThrust=9000
       ro.TurnP = 57
       ro.MaxTorque=Vector3.new(14e16,14e16,14e16)

       ro2=Instance.new("RocketPropulsion",torso)
       ro2.Name = 'RockatPropoolsun2'
       ro2.MaxSpeed=550
       ro2.MaxThrust=9000
       ro2.TurnP = 57
       ro2.MaxTorque=Vector3.new(14e16,14e16,14e16)
local run
mouse.KeyDown:connect(function(k)
   if k:byte() == 48 then
       run = not run
       if run then
           humanoid.WalkSpeed = 35
       else
           humanoid.WalkSpeed = 14
       end
   end
   if k:byte() == 32 then
       if Grapple1 or Grapple2 then
       wait()
       humanoid.PlatformStand = true
       rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
       llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
       if pa3.Parent ~= nil then
           ro3:Fire()
       end
       if Grapple1 then
           ro:Fire()
       end
       if Grapple2 then
           ro2:Fire()
       end
       end
   end
   if k=="q" then
       local sound = Instance.new('Sound', head)
       sound.SoundId = "rbxassetid://151733071"
       sound.Pitch = 3+math.random()/3
       sound.Volume = .8
       sound:play()
       game:service'Debris':AddItem(sound,4)
       lm.Parent = torso
       pa.CFrame = la.CFrame
           local grapplepos = pa.Position
           local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50
           local lastgrapplepos = pa.Position 
           while wait() do
               lastgrapplepos = grapplepos 
               grapplepos = grapplepos + grapplevelocity
               local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos))
               local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
               if (torso.Position - pa.Position).magnitude > 900 then
                   pa.Parent = nil
                   break
               end
               pa.Anchored = true
               pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
               pa.Parent = char
               if hit then
                   local rotX,rotY,rotZ = pa.CFrame:toEulerAnglesXYZ()
                   local sound = Instance.new('Sound', head)
                   sound.SoundId = "rbxassetid://151733071"
                   sound.Pitch = 1.2+math.random()/3
                   sound.Volume = .45
                   sound:play()
                   game:service'Debris':AddItem(sound,4)
                   pa.Parent = char
                   pa.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0)
                   ro.Target=pa
                   lm.Parent = torso
                   local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
                   local hitz, enz = workspace:FindPartOnRay(ray, char)
                   local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
                   if hum then
                       hum:TakeDamage(math.random(7,11))
                   end
                   local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
                   if hum then
                       hum:TakeDamage(math.random(7,11))
                   end
                   if pa.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then
                       ro:Fire()
                       if jumpmode then
                           humanoid.Jump = true
                       end
                   end
                   Gweld = Instance.new("Weld", char)
                   Gweld.C0 = hit.CFrame:toObjectSpace(pa.CFrame)
                   Gweld.Part0 = hit
                   Gweld.Part1 = pa
                   pa.Anchored = false
                   Grapple1Hit = hit
                   Grapple1 = true
                   break
               end
               pa.Anchored = true
               pa.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
           end
   end
   if k=="e" then
       local sound = Instance.new('Sound', head)
       sound.SoundId = "rbxassetid://151733071"
       sound.Pitch = 3+math.random()/3
       sound.Volume = .8
       sound:play()
       game:service'Debris':AddItem(sound,4)
           pa2.CFrame = ra.CFrame
           rm.Parent = torso
           local grapplepos = pa2.Position
           local grapplevelocity = (mouse.Hit.p - grapplepos).unit*50
           local lastgrapplepos = pa2.Position 
           while wait() do
               lastgrapplepos = grapplepos 
               grapplepos = grapplepos + grapplevelocity
               local RayCast = Ray.new(lastgrapplepos, (grapplepos - lastgrapplepos))
               local hit, hitpos = workspace:FindPartOnRay(RayCast, char)
               if (torso.Position - pa2.Position).magnitude > 900 then
                   pa2.Parent = nil
                   break
               end
               pa2.Anchored = true
               pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
               pa2.Parent = char
               if hit then
                   local rotX,rotY,rotZ = pa2.CFrame:toEulerAnglesXYZ()
                   local sound = Instance.new('Sound', head)
                   sound.SoundId = "rbxassetid://151733071"
                   sound.Pitch = 1.2+math.random()/3
                   sound.Volume = .45
                   sound:play()
                   game:service'Debris':AddItem(sound,4)
                   pa2.Parent = char
                   pa2.CFrame=CFrame.new(hitpos.x, hitpos.y, hitpos.z)*CFrame.Angles(rotX,rotY,rotZ)*CFrame.Angles(math.pi,0,0)
                   ro2.Target=pa2
                   rm.Parent = torso
                   local ray = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
                   local hitz, enz = workspace:FindPartOnRay(ray, char)
                   local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
                   if hum then
                       hum:TakeDamage(math.random(7,11))
                   end
                   local hum = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
                   if hum then
                       hum:TakeDamage(math.random(7,11))
                   end
                   if pa2.Parent ~= nil and humanoid.PlatformStand or not (hitz and hitz.CanCollide) then
                       if jumpmode then
                           humanoid.Jump = true
                       end
                       ro2:Fire()
                   end
                   Gweld2 = Instance.new("Weld", char)
                   Gweld2.C0 = hit.CFrame:toObjectSpace(pa2.CFrame)
                   Gweld2.Part0 = hit
                   Gweld2.Part1 = pa2
                   pa2.Anchored = false
                   Grapple2Hit = hit
                   Grapple2 = true
                   break
               end
               pa2.Anchored = true
               pa2.CFrame = CFrame.new(grapplepos, grapplepos+grapplevelocity) * CFrame.Angles(math.pi/2, 0, 0)
           end
   end
end)

mouse.KeyUp:connect(function(k)
   if k=="q" then
       pcall(function() Gweld:remove() end)
       game:service'RunService'.RenderStepped:wait()
       pcall(function() pa.Parent = nil Grapple1 = false end)
       pcall(function() ro:Abort() end)
       game:service'RunService'.RenderStepped:wait()
       pcall(function() ro2.Target=pa2 if Grapple2 and humanoid.PlatformStand or Grapple2 and not hitz then ro2:Fire() end end)
   elseif k=="e" then
       pcall(function() Gweld2:remove() end)
       game:service'RunService'.RenderStepped:wait()
       pcall(function() pa2.Parent = nil Grapple2 = false end)
       pcall(function() ro2:Abort() end)
       game:service'RunService'.RenderStepped:wait()
       pcall(function() ro.Target=pa if Grapple1 and humanoid.PlatformStand or Grapple1 and not hitz then ro:Fire() end end)
   end
end)


local MidPointUsed = false
local TorsoSmoke = Instance.new('Smoke', torso)


game:service'RunService'.RenderStepped:connect(function()
       angle = (angle % 100) + anglespeed/10
       mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
       local rscf = rsc0
       local lscf = lsc0
       local rlcf = rlc0
       local llcf = llc0
       local rjcf = rootc0
       local ncf = neckc0
       for i,object in pairs(char:children()) do
           if object:IsA("Tool") then
               tool = true
               if not debounce then
               for x,value in pairs(object:children()) do
                   if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
                       debounce = true
                       coroutine.wrap(function()
                       slashing = true
                       wait(.25)
                       slashing = false
                       debounce = false
                   end)()
                   value:Destroy()
                   end
               end
               end
           elseif not object:IsA'Tool' then
               tool = false
           end
       end
       if not humanoid.PlatformStand then
           if humanoid.Sit == true then
               speed = 0.2
               anglespeed = 1/4
                       ncf = neckc0 * CFrame.Angles(0, 0, 0)
                       rjcf = rootc0
                       rscf = rsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0)
                       lscf = lsc0 * CFrame.Angles(math.pi/2+math.sin(-angle)*0.05, 0, 0)
                       rlcf = rlc0 * CFrame.Angles(math.pi/2+-math.rad(.2), 0, math.rad(.2))
                       llcf = llc0 * CFrame.Angles(math.pi/2+math.rad(.2), 0, -math.rad(.2))
           elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
                   anglespeed = 1/4
                       speed = 0.2
                       ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.075, 0, 0)
                       rjcf = rootc0
                       rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
                       lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.05, 0) * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
                       rlcf = rlc0 * CFrame.Angles(-math.rad(.2), 0, math.rad(.2))
                       llcf = llc0 * CFrame.Angles(math.rad(.2), 0, -math.rad(.2))
           elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
                       anglespeed = 1.7
                       speed = 0.25
                       anglespeed = 2.2
                       speed = 0.25
                       ncf = neckc0 * CFrame.Angles(0, 0, 0)
                       rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.055, 0) * CFrame.Angles(-math.rad(1), 0, 0)
                       rscf = rsc0 * CFrame.Angles(math.sin(angle)*.5, 0, -math.rad(1))
                       lscf = lsc0 * CFrame.Angles(math.sin(-angle)*.5, 0, math.rad(1))
                       rlcf = rlc0 * CFrame.new(0, .075 + -math.cos(-angle)*.075, math.sin(angle)*0.1) * CFrame.Angles(math.sin(-angle)*.45, 0, math.rad(.5))
                       llcf = llc0 * CFrame.new(0, .075 - -math.cos(angle)*.075, -math.sin(angle)*0.1) * CFrame.Angles(math.sin(angle)*.45, 0, -math.rad(.5))
           elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
               local RotVelocityZ = torso.RotVelocity.Y
               if RotVelocityZ >= 15 then
                   RotVelocityZ = 15
               elseif RotVelocityZ <= -15 then
                   RotVelocityZ = -15
               end
                   speed = 0.25
                   anglespeed = 2.7
                   ncf = neckc0 * CFrame.Angles(0, 0, -math.sin(angle)*.045)
                   rscf = rsc0 * CFrame.new(0, 0, -math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(angle)*1.5, 0, -math.sin(math.abs(angle))*0.3)
                   lscf = lsc0 * CFrame.new(0, 0, math.sin(angle)*0.125) * CFrame.Angles(math.pi/14+math.sin(-angle)*1.5, 0, -math.sin(math.abs(angle))*0.3)
                   rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.175 - .2, 0) * CFrame.Angles(math.abs(math.sin(angle))*0.055 + -math.pi/18, 0, math.rad(RotVelocityZ) + math.sin(angle)*.045)
                   rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
                   llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
           end
           if tool then
               rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
               if slashing then
                   rscf = rsc0
               end
           end
       end
   if pa2.Parent == nil then
   rm.C0 = clerp(rm.C0,rscf,speed)
   end
   if pa.Parent == nil then
   lm.C0 = clerp(lm.C0,lscf,speed)
   end
   rj.C0 = clerp(rj.C0,rjcf,speed)
   neck.C0 = clerp(neck.C0,ncf,speed)
   rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
   llegm.C0 = clerp(llegm.C0,llcf,speed)
end)



game:service'RunService'.RenderStepped:connect(function()
   if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 225 then
       TorsoSmoke.Enabled = true
   else
       TorsoSmoke.Enabled = false
   end
   local ray = Ray.new(rootpart.Position, Vector3.new(0, -7, 0))
   local hitz, enz = workspace:FindPartOnRay(ray, char)
   if hitz and hitz.CanCollide and pa.Parent ~= char and pa2.Parent ~= char then
       bodygyro.Parent = nil
       humanoid.PlatformStand = false
   end
   if pa.Parent ~= nil or Grapple1 then
       local size = (ropeStart2.Position-pa.Position).magnitude
           ropePA.Size = Vector3.new(.2, size, .2) 
           ropePA.CFrame = CFrame.new(ropeStart2.Position, pa.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0)
       lm.C0 = CFrame.new(Vector3.new(lsc0.x, lsc0.y, lsc0.z), torso.CFrame:pointToObjectSpace(pa.Position)) * CFrame.Angles(math.pi/2, 0, 0)
   else
       if not debounce and humanoid.PlatformStand then
           lm.C0 = lsc0 * CFrame.Angles(-.15, 0, -.15)
       end
   end
   if pa2.Parent ~= nil or Grapple2 then
       local size = (ropeStart.Position-pa2.Position).magnitude
           ropePA2.Size = Vector3.new(.2, size, .2) 
           ropePA2.CFrame = CFrame.new(ropeStart.Position, pa2.Position) * CFrame.Angles(math.pi/2, 0, 0) * CFrame.new(0, -size/2, 0)
       rm.C0 = CFrame.new(Vector3.new(rsc0.x, rsc0.y, rsc0.z), torso.CFrame:pointToObjectSpace(pa2.Position)) * CFrame.Angles(math.pi/2, 0, 0)
   else
       if not debounce and humanoid.PlatformStand then
           rm.C0 = rsc0 * CFrame.Angles(-.15, 0, .15)
       end
   end
   if Grapple1 and Grapple1Hit.Parent == nil then
       pcall(function() Gweld:remove() end)
       pa.Parent = nil
       Grapple1 = false
       ro:Abort()
   end
   if Grapple2 and Grapple2Hit.Parent == nil then
       pcall(function() Gweld2:remove() end)
       pa2.Parent = nil
       Grapple2 = false
       ro2:Abort()
   end
   if Grapple1 and Grapple2 and (humanoid.PlatformStand or not hitz) then
       local distance = (pa.Position-pa2.Position).magnitude
       bodygyro.Parent = torso
       torso.CFrame = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
       bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
       pa3.Parent = char
           if distance <= .5 then
               pa3.CFrame = pa.CFrame
           elseif distance > .5 then
               pa3.CFrame = CFrame.new(pa.Position, pa2.Position) * CFrame.new(0, 0, -distance/2)
           end
       if not MidPointUsed then
       ro3=Instance.new("RocketPropulsion",torso3)
       ro3.Name = 'RockatPropoolsun3'
       ro3.MaxSpeed=550
       ro3.MaxThrust=16000
       ro3.TurnP = 57
       ro3.TurnD = 0
       ro3.MaxTorque=Vector3.new(14e16,14e16,14e16)
       if humanoid.PlatformStand or not hitz then
           ro:Abort()
           ro2:Abort()
       end
           ro3.Target = pa3
           if humanoid.PlatformStand or not hitz then
               ro3:Fire()
           end
           MidPointUsed = true
       end
   elseif (not Grapple1 or not Grapple2) and MidPointUsed == true and (humanoid.PlatformStand or not hitz) then
       pa3.Parent = nil
       MidPointUsed = false
       ro3:Abort()
       ro3:Destroy()
       if Grapple1 then
           ro:Fire()
       end
       if Grapple2 then
           ro2:Fire()
       end
   end
   if not Grapple1 then
       pcall(function() Gweld:remove() end)
   end
   if not Grapple2 then
       pcall(function() Gweld2:remove() end)
   end
   if (Grapple1 or Grapple2) and not hitz then
       bodygyro.Parent = torso
       humanoid.PlatformStand = true
       rlegm.Parent = torso
       llegm.Parent = torso
       lm.Parent = torso
       rm.Parent = torso
       rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
       llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
   end
   if (Grapple1 or Grapple2) and not hitz or humanoid.PlatformStand then
       bodygyro.Parent = torso
       bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)) * CFrame.Angles(0, math.pi, 0)
       rlegm.Parent = torso
       llegm.Parent = torso
       rlegm.C0 = rlc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, .1)
       llegm.C0 = llc0 * CFrame.new(0, .5, -.65) * CFrame.Angles(-math.pi/8, 0, -.1)
   end
end)
repeat wait() until game.Players.LocalPlayer.Character
repeat wait(1) until game.Players.LocalPlayer.Character:IsDescendantOf(game.Workspace)
wait(4 / 20)

Pasted: Feb 13, 2022, 10:51:12 pm
Views: 4,126