-- f5 to toggle afk farm -- f6 to collect all grammy things -- f7 to roll for a plane without having to wait local rem,ogcf,roll,effect for _,v in pairs(game.ReplicatedStorage.Packages:GetDescendants()) do if v.Name == "ChangeVehicle" then rem = v elseif v.Name == "PurchaseRoll" then roll = v end if rem and roll and effect then break end end local on = false local n,n2 = 1,1 game:GetService("UserInputService").InputBegan:Connect(function(k) if k.KeyCode == Enum.KeyCode.F5 then if on then on = false rem:FireServer() wait(.1) game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(ogcf) else ogcf = game.Players.LocalPlayer.Character.Head.CFrame rem:FireServer("Plane") wait(.1) on = true end elseif k.KeyCode == Enum.KeyCode.F6 then local co = workspace.Collectables:GetChildren() for _,v in pairs(co) do game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(v.CFrame) wait() end elseif k.KeyCode == Enum.KeyCode.F7 then spawn(function() roll:InvokeServer(n) end) n += 1 if n > 14 then n = 1 end end end) while wait() do local v = workspace["Air Race"].Airport:GetChildren() for _,v in pairs(v) do if on then rem:FireServer("Plane") wait(.1) v = v.Ring.TouchPart game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(v.CFrame) firetouchinterest(v,game.Players.LocalPlayer.Character.Head,0) rem:FireServer() wait(.1) end end end game.Players.LocalPlayer.Character.Head.Anchored = false