- --- Drawing Player Radar
- --- Made by topit
-
- _G.RadarSettings = {
- --- Radar settings
- RADAR_LINES = true; -- Displays distance rings + cardinal lines
- RADAR_LINE_DISTANCE = 50; -- The distance between each distance ring
- RADAR_SCALE = 1; -- Controls how "zoomed in" the radar display is
- RADAR_RADIUS = 125; -- The size of the radar itself
- RADAR_ROTATION = true; -- Toggles radar rotation. Looks kinda trippy when disabled
- SMOOTH_ROT = true; -- Toggles smooth radar rotation
- SMOOTH_ROT_AMNT = 30; -- Lower number is smoother, higher number is snappier
- CARDINAL_DISPLAY = true; -- Displays the four cardinal directions (north east south west) around the radar
-
- --- Marker settings
- DISPLAY_OFFSCREEN = true; -- Displays offscreen / off-radar markers
- DISPLAY_TEAMMATES = true; -- Displays markers that belong to your teammates
- DISPLAY_TEAM_COLORS = true; -- Displays your teammates markers with either a custom color (change Team_Marker) or with that teams TeamColor (enable USE_TEAM_COLORS)
- DISPLAY_FRIEND_COLORS = true; -- Displays your friends markers with a custom color (Friend_Marker). This takes priority over DISPLAY_TEAM_COLORS and DISPLAY_RGB
- DISPLAY_RGB_COLORS = false; -- Displays each marker with an RGB cycle. Takes priority over DISPLAY_TEAM_COLORS, but not DISPLAY_FRIEND_COLORS
- MARKER_SCALE_BASE = 1.25; -- Base scale that gets applied to markers
- MARKER_SCALE_MAX = 1.25; -- The largest scale that a marker can be
- MARKER_SCALE_MIN = 0.75; -- The smallest scale that a marker can be
- MARKER_FALLOFF = true; -- Affects the markers' scale depending on how far away the player is - bypasses SCALE_MIN and SCALE_MAX
- MARKER_FALLOFF_AMNT = 125; -- How close someone has to be for falloff to start affecting them
- OFFSCREEN_TRANSPARENCY = 0.3; -- Transparency of offscreen markers
- USE_FALLBACK = false; -- Enables an emergency "fallback mode" for StreamingEnabled games
- USE_QUADS = true; -- Displays radar markers as arrows instead of dots
- USE_TEAM_COLORS = false; -- Uses a team's TeamColor for marker colors
- VISIBLITY_CHECK = false; -- Makes markers that are not visible slightly transparent
-
- --- Theme
- RADAR_THEME = {
- Outline = Color3.fromRGB(35, 35, 45); -- Radar outline
- Background = Color3.fromRGB(25, 25, 35); -- Radar background
- DragHandle = Color3.fromRGB(50, 50, 255); -- Drag handle
-
- Cardinal_Lines = Color3.fromRGB(110, 110, 120); -- Color of the horizontal and vertical lines
- Distance_Lines = Color3.fromRGB(65, 65, 75); -- Color of the distance rings
-
- Generic_Marker = Color3.fromRGB(255, 25, 115); -- Color of a player marker without a team
- Local_Marker = Color3.fromRGB(115, 25, 255); -- Color of your marker, regardless of team
- Team_Marker = Color3.fromRGB(25, 115, 255); -- Color of your teammates markers. Used when DISPLAY_TEAM_COLORS is disabled
- Friend_Marker = Color3.fromRGB(25, 255, 115); -- Color of your friends markers. Used when DISPLAY_FRIEND_COLORS is enabled
- };
- }
-
- loadstring(game:HttpGet('https://raw.githubusercontent.com/topitbopit/stuff/main/PlayerRadar/source.lua'))()