--// Current source all of it was made by Vault local GetService = setmetatable({}, { __index = function(self, key) return game:GetService(key) end }) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/cat"))() local NotifyLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))() local Notify = NotifyLibrary.Notify Library.theme.accentcolor = Color3.new(0.603921, 0.011764, 1) local RunService = GetService.RunService local Players = GetService.Players local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local CurrentCamera = workspace.CurrentCamera local UserInputService = GetService.UserInputService local Unpack = table.unpack local GuiInset = GetService.GuiService:GetGuiInset() local AimbotFOV = Drawing.new("Circle") AimbotFOV.Thickness = 1 local SilentAimFOV = Drawing.new("Circle") SilentAimFOV.Thickness = 1 local Insert = table.insert local Network = GetService.NetworkClient local PuppywareFolder = Instance.new("Folder", workspace) PuppywareFolder.Name = "PuppyWare-Folder" local StarterGui = GetService.StarterGui local ReplicatedStorage = GetService.ReplicatedStorage local AnimationModule = { Astronaut = { "rbxassetid://891621366", "rbxassetid://891633237", "rbxassetid://891667138", "rbxassetid://891636393", "rbxassetid://891627522", "rbxassetid://891609353", "rbxassetid://891617961" }, Bubbly = { "rbxassetid://910004836", "rbxassetid://910009958", "rbxassetid://910034870", "rbxassetid://910025107", "rbxassetid://910016857", "rbxassetid://910001910", "rbxassetid://910030921", "rbxassetid://910028158" }, Cartoony = { "rbxassetid://742637544", "rbxassetid://742638445", "rbxassetid://742640026", "rbxassetid://742638842", "rbxassetid://742637942", "rbxassetid://742636889", "rbxassetid://742637151" }, Confindent = { "rbxassetid://1069977950", "rbxassetid://1069987858", "rbxassetid://1070017263", "rbxassetid://1070001516", "rbxassetid://1069984524", "rbxassetid://1069946257", "rbxassetid://1069973677" }, Cowboy = { "rbxassetid://1014390418", "rbxassetid://1014398616", "rbxassetid://1014421541", "rbxassetid://1014401683", "rbxassetid://1014394726", "rbxassetid://1014380606", "rbxassetid://1014384571" }, Default = { "http://www.roblox.com/asset/?id=507766666", "http://www.roblox.com/asset/?id=507766951", "http://www.roblox.com/asset/?id=507777826", "http://www.roblox.com/asset/?id=507767714", "http://www.roblox.com/asset/?id=507765000", "http://www.roblox.com/asset/?id=507765644", "http://www.roblox.com/asset/?id=507767968" }, Elder = { "rbxassetid://845397899", "rbxassetid://845400520", "rbxassetid://845403856", "rbxassetid://845386501", "rbxassetid://845398858", "rbxassetid://845392038", "rbxassetid://845396048" }, Ghost = { "rbxassetid://616006778", "rbxassetid://616008087", "rbxassetid://616013216", "rbxassetid://616013216", "rbxassetid://616008936", "rbxassetid://616005863", "rbxassetid://616012453", "rbxassetid://616011509" }, Knight = { "rbxassetid://657595757", "rbxassetid://657568135", "rbxassetid://657552124", "rbxassetid://657564596", "rbxassetid://658409194", "rbxassetid://658360781", "rbxassetid://657600338" }, Levitation = { "rbxassetid://616006778", "rbxassetid://616008087", "rbxassetid://616013216", "rbxassetid://616010382", "rbxassetid://616008936", "rbxassetid://616003713", "rbxassetid://616005863" }, Mage = { "rbxassetid://707742142", "rbxassetid://707855907", "rbxassetid://707897309", "rbxassetid://707861613", "rbxassetid://707853694", "rbxassetid://707826056", "rbxassetid://707829716" }, Ninja = { "rbxassetid://656117400", "rbxassetid://656118341", "rbxassetid://656121766", "rbxassetid://656118852", "rbxassetid://656117878", "rbxassetid://656114359", "rbxassetid://656115606" }, OldSchool = { "rbxassetid://5319828216", "rbxassetid://5319831086", "rbxassetid://5319847204", "rbxassetid://5319844329", "rbxassetid://5319841935", "rbxassetid://5319839762", "rbxassetid://5319852613", "rbxassetid://5319850266" }, Patrol = { "rbxassetid://1149612882", "rbxassetid://1150842221", "rbxassetid://1151231493", "rbxassetid://1150967949", "rbxassetid://1148811837", "rbxassetid://1148811837", "rbxassetid://1148863382" }, Pirtate = { "rbxassetid://750781874", "rbxassetid://750782770", "rbxassetid://750785693", "rbxassetid://750783738", "rbxassetid://750782230", "rbxassetid://750779899", "rbxassetid://750780242" }, Popstar = { "rbxassetid://1212900985", "rbxassetid://1150842221", "rbxassetid://1212980338", "rbxassetid://1212980348", "rbxassetid://1212954642", "rbxassetid://1213044953", "rbxassetid://1212900995" }, Princess = { "rbxassetid://941003647", "rbxassetid://941013098", "rbxassetid://941028902", "rbxassetid://941015281", "rbxassetid://941008832", "rbxassetid://940996062", "rbxassetid://941000007" }, Robot = { "rbxassetid://616088211", "rbxassetid://616089559", "rbxassetid://616095330", "rbxassetid://616091570", "rbxassetid://616090535", "rbxassetid://616086039", "rbxassetid://616087089" }, Rthro = { "rbxassetid://2510196951", "rbxassetid://2510197257", "rbxassetid://2510202577", "rbxassetid://2510198475", "rbxassetid://2510197830", "rbxassetid://2510195892", "rbxassetid://02510201162", "rbxassetid://2510199791", "rbxassetid://2510192778" }, Sneaky = { "rbxassetid://1132473842", "rbxassetid://1132477671", "rbxassetid://1132510133", "rbxassetid://1132494274", "rbxassetid://1132489853", "rbxassetid://1132461372", "rbxassetid://1132469004" }, Stylish = { "rbxassetid://616136790", "rbxassetid://616138447", "rbxassetid://616146177", "rbxassetid://616140816", "rbxassetid://616139451", "rbxassetid://616133594", "rbxassetid://616134815" }, Superhero = { "rbxassetid://782841498", "rbxassetid://782845736", "rbxassetid://782843345", "rbxassetid://782842708", "rbxassetid://782847020", "rbxassetid://782843869", "rbxassetid://782846423" }, Toy = { "rbxassetid://782841498", "rbxassetid://782845736", "rbxassetid://782843345", "rbxassetid://782842708", "rbxassetid://782847020", "rbxassetid://782843869", "rbxassetid://782846423" }, Vampire = { "rbxassetid://1083445855", "rbxassetid://1083450166", "rbxassetid://1083473930", "rbxassetid://1083462077", "rbxassetid://1083455352", "rbxassetid://1083439238", "rbxassetid://1083443587" }, Werewolf = { "rbxassetid://1083195517", "rbxassetid://1083214717", "rbxassetid://1083178339", "rbxassetid://1083216690", "rbxassetid://1083218792", "rbxassetid://1083182000", "rbxassetid://1083189019" }, Zombie = { "rbxassetid://616158929", "rbxassetid://616160636", "rbxassetid://616168032", "rbxassetid://616163682", "rbxassetid://616161997", "rbxassetid://616156119", "rbxassetid://616157476" } } local AnimationsName = { "Astronaut", "Bubbly", "Cartoony", "Confindent", "Cowboy", "Default", "Elder", "Ghost", "Knight", "Levitation", "Mage", "Ninja", "OldSchool", "Patrol", "Pirate", "Popstar", "Princess", "Robot", "Rthro", 'Sneaky', "Stylish", "Superhero", "Toy", "Vampire", "Werewolf", "Zombie" } local AnimationState = { Idle = "Default", Walk = "Default", Run = "Default", Jump = "Default", Climb = "Default", Fall = "Default", } local PuppywareSettings = { Aiming = { Aimbot = { Enabled = false, AimAssist = false, IsAiming = false, ShowFOV = false, FOVColor = Color3.new(0.603921, 0.011764, 1), UseNearestDistance = false, WallCheck = false, KnockedOutCheck = false, GrabbedCheck = false, Hitboxes = {"Head"} }, TriggerBot = { Enabled = false, Delay = false, DelayAmount = 0 }, SilentAim = { Enabled = false, ShowFOV = false, FOVColor = Color3.new(0.603921, 0.011764, 1), WallCheck = false, KnockedOutCheck = false, UseNearestDistance = false, GrabbedCheck = false, Hitboxes = {"Head"} }, TargetAim = { Enabled = false, ShowFOV = false, FOVColor = Color3.new(0.603921, 0.011764, 1), WallCheck = false, KnockedOutCheck = false, UseNearestDistance = false, GrabbedCheck = false, Hitboxes = {"Head"}, Target = nil }, AimbotSettings = { AimAssistType = "Camera", MovementPrediction = false, MovementPredictionAmount = 0.165 * 1, SmoothingTracing = false, SmoothingTracingAmount = 5 }, SilentAimSettings = { MovementPrediction = false, MovementPredictionAmount = 0.165 * 1, HitChance = false, HitChanceAmount = { HitPercent = 100, NotHitPercent = 0 } }, TargetAimSettings = { MovementPrediction = false, MovementPredictionAmount = 0.165 * 1, HitChance = false, HitChanceAmount = { HitPercent = 100, NotHitPercent = 0 }, UnlockTargetKnocked = false, NotificationAlert = false, }, FOV = { FOVFilled = false, AimAssistSize = 100, SilentAimSize = 100, TargetAimSize = 100 }, Whitelist = { Players = {}, Friends = {}, Holder = "", Enabled = false, CrewEnabled = false, FriendsWhitelist = false }, }, Blatant = { BlatantAA = { Enabled = false, NoAutoRotate = false, UndergroundWallbang = false, Underground = false, AntiAimType = "Jitter", AntiAimSpeed = 100, JitterAngle = 180 }, LegitAA = { Enabled = false, AntiAimAt = false, AntiAimAtDistance = 20 }, FakeLag = { Enabled = false, TriggerAmount = 5 }, Movement = { SpeedEnabled = false, SpeedType = "Default", SpeedRender = "Default", SpeedAmount = 5 }, Reaching = { FistReach = false, MeleeReach = false }, Character = { AntiGrab = false, AntiStomp = false, AntiStompType = "Nil Char", AntiBag = false, AutoArmor = false, AutoLettuce = false, AutoReload = false }, Farming = { ATMFarm = false, ShoeFarm = false, MuscleFarm = false, MuscleFarmingType = "Normal", BoxFarm = false, HospitalFarm = false, ATMPick = false }, Cash = { AutoDrop = false, AutoDropAmount = 5000, AutoPickCash = false } }, Teleport = { TeleportReturn = false, ReturnDelay = false, AutoPurchase = false, AmmoPurchaseAmount = 1 } } local PuppywareModule = { Old = { CFrame, }, God = { MeleeAlive = false, GodMelee = false, GodBullet = false, AntiRagdoll = false }, LagTick = 0, Ignores = { "UpperTorso", "LowerTorso", "Head", "LeftHand", "LeftUpperArm", "LeftLowerArm", "RightHand", "RightUpperArm", "RightLowerArm" }, PingBasedPrediction = 0.165, Instance = {}, Teleport = { Players = {}, Food = { "Cranberry", "Donut", "Pizza", "Chicken", "Popcorn", "Hamburger", "Taco", "Starblox Latte", "Lettuce", "Lemonade" }, Location = { "Bank", "Boxing Place", "Police Station", "Admin Base", "Sewers", "Shoe Store", "Hospital", "Phone Store", "Taco Shack", "Casino", "UFO", "Fire Station", "Church", "Downhill Shop", "Uphill Shop" }, Gun = { "Glock", "SMG", "Silencer", "TacticalShotgun", "P90", "AUG", "Shotgun", "RPG", "AR", "Double-Barrel SG", "Flamethrower", "Revolver", "LMG", "AK47", "DrumGun", "Silencer", "GrenadeLauncher", "Taser", "SilencerAR", "Grenade" }, Armor = { "High-Medium Armor", "Medium Armor" }, Mask = { "Surgeon Mask", "Riot Mask", "Pitchfork", "Hockey Mask", "Breathing Mask", "Pumpkin Mask", "Skull Mask", "Paintball Mask", "Ninja Mask" }, Weight = { "Weights", "HeavyWeights" }, Melee = { "Shovel", "Bat", "Pencil", "StopSign", "Knife", "Pitchfork" }, Phone = { "iPhone", "iPhoneB", "iPhoneG", "iPhoneP", "Old Phone", "Orange Phone", "Original Phone", }, Bike = { "DuoBike", "Solo Bike", }, Extra = { "PepperSpray", "LockPicker", "Flashlight", "Flowers", "Money Gun", "Brown Bag", "Anti Bodies", "Firework" } } } local Window = Library:CreateWindow("Poopyware", Vector2.new(492, 598), Enum.KeyCode.RightControl) local AimingTab = Window:CreateTab("Aiming") -- Aimbot Setion -- local LegitSection = AimingTab:CreateSector("Aimbot", "left") LegitSection:AddToggle('Enabled', false, function(Boolean) PuppywareSettings.Aiming.Aimbot.Enabled = Boolean end) local AimAssistToggle = LegitSection:AddToggle('Aim Assist', false, function(Boolean) PuppywareSettings.Aiming.Aimbot.AimAssist = Boolean end) AimAssistToggle:AddKeybind() local AimbotFOVToggle = LegitSection:AddToggle('Show FOV', false, function(Boolean) PuppywareSettings.Aiming.Aimbot.ShowFOV = Boolean end) AimbotFOVToggle:AddColorpicker(PuppywareSettings.Aiming.Aimbot.FOVColor, function(Color) PuppywareSettings.Aiming.Aimbot.FOVColor = Color end) LegitSection:AddToggle('Use Nearest Distance', false, function(Boolean) PuppywareSettings.Aiming.Aimbot.UseNearestDistance = Boolean end) LegitSection:AddToggle('Wall Check', false, function(Boolean) PuppywareSettings.Aiming.Aimbot.WallCheck = Boolean end) LegitSection:AddToggle('Knock Out Check', false, function(Boolean) PuppywareSettings.Aiming.Aimbot.KnockedOutCheck = Boolean end) LegitSection:AddToggle('Grabbed Check', false, function(Boolean) PuppywareSettings.Aiming.Aimbot.GrabbedCheck = Boolean end) LegitSection:AddDropdown('Hitboxes', {"Head", "HumanoidRootPart"}, {"Head"}, true, function(Value) PuppywareSettings.Aiming.Aimbot.Hitboxes = Value end) -- Silent Aim Setion -- local RageSection = AimingTab:CreateSector("Silent Aim", "left") local SilentAimToggle = RageSection:AddToggle('Silent Aim Enabled', false, function(Boolean) PuppywareSettings.Aiming.SilentAim.Enabled = Boolean end) SilentAimToggle:AddKeybind() local SilentAimFOVToggle = RageSection:AddToggle('Show FOV', false, function(Boolean) PuppywareSettings.Aiming.SilentAim.ShowFOV = Boolean end) SilentAimFOVToggle:AddColorpicker(Color3.new(0.603921, 0.011764, 1), function(Color) PuppywareSettings.Aiming.SilentAim.FOVColor = Color end) RageSection:AddToggle('Use Nearest Distance', false, function(Boolean) PuppywareSettings.Aiming.SilentAim.NearestDistance = Boolean end) RageSection:AddToggle('Wall Check', false, function(Boolean) PuppywareSettings.Aiming.SilentAim.WallCheck = Boolean end) RageSection:AddToggle('Knock Out Check', false, function(Boolean) PuppywareSettings.Aiming.SilentAim.KnockedOutCheck = Boolean end) RageSection:AddToggle('Grabbed Check', false, function(Boolean) PuppywareSettings.Aiming.SilentAim.GrabbedCheck = Boolean end) RageSection:AddDropdown('Hitboxes', {"Head", "HumanoidRootPart"}, {"Head"}, true, function(Value) PuppywareSettings.Aiming.SilentAim.Hitboxes = Value end) -- Target Aim Setion -- local RageSection = AimingTab:CreateSector("Target Aim", "left") local TargetAimToggle = RageSection:AddToggle('Target Aim Enabled', false, function(Boolean) PuppywareSettings.Aiming.TargetAim.Enabled = Boolean end) TargetAimToggle:AddKeybind() local SilentAimFOVToggle = RageSection:AddToggle('Show FOV', false, function(Boolean) PuppywareSettings.Aiming.TargetAim.ShowFOV = Boolean end) SilentAimFOVToggle:AddColorpicker(Color3.new(0.603921, 0.011764, 1), function(Color) PuppywareSettings.Aiming.TargetAim.FOVColor = Color end) RageSection:AddToggle('Wall Check', false, function(Boolean) PuppywareSettings.Aiming.TargetAim.WallCheck = Boolean end) RageSection:AddToggle('Knock Out Check', false, function(Boolean) PuppywareSettings.Aiming.TargetAim.KnockedOutCheck = Boolean end) RageSection:AddToggle('Grabbed Check', false, function(Boolean) PuppywareSettings.Aiming.TargetAim.GrabbedCheck = Boolean end) RageSection:AddDropdown('Hitboxes', {"Head", "HumanoidRootPart"}, {"Head"}, true, function(Value) PuppywareSettings.Aiming.TargetAim.Hitboxes = Value end) -- Aim Assist FOV Section -- local AimbotFOVSection = AimingTab:CreateSector("FOV", "right") AimbotFOVSection:AddToggle('FOV Filled', false, function(Boolean) PuppywareSettings.Aiming.FOV.FOVFilled = Boolean end) AimbotFOVSection:AddSlider("Aim Assist Size", 0, 100, 500, 1, function(Value) PuppywareSettings.Aiming.FOV.AimAssistSize = Value end) AimbotFOVSection:AddSlider("Silent Aim Size", 0, 100, 500, 1, function(Value) PuppywareSettings.Aiming.FOV.SilentAimSize = Value end) AimbotFOVSection:AddSlider("FOV Transparency", 0, 9, 9, 1, function(Value) PuppywareSettings.Aiming.FOV.Transparency = tonumber("0." .. Value) end) -- Trigger Bot Section -- local TriggerbotSection = AimingTab:CreateSector("Trigger Bot", "left") local TriggerBotToggle = TriggerbotSection:AddToggle('Trigger Bot Enabled', false, function(State) PuppywareSettings.Aiming.TriggerBot.Enabled = State end) TriggerBotToggle:AddKeybind() local TValue = TriggerbotSection:AddToggle('Trigger Bot Delay (ms)', false, function(State) PuppywareSettings.Aiming.TriggerBot.Delay = State end) TValue:AddSlider(1, 0, 60, 1, function(Value) PuppywareSettings.Aiming.TriggerBot.DelayAmount = Value end) -- Aimbot Settings Section -- local AimbotSettings = AimingTab:CreateSector("Aimbot Settings", "right") AimbotSettings:AddDropdown('Aim Assist Type', {"Camera", "Mouse"}, "Camera", false, function(Option) PuppywareSettings.Aiming.AimbotSettings.AimAssistType = Option end) local MovementPredToggle = AimbotSettings:AddToggle('Movement Prediction', false, function(Boolean) PuppywareSettings.Aiming.AimbotSettings.MovementPrediction = Boolean end) MovementPredToggle:AddSlider(1, 1, 5, 1, function(Value) PuppywareSettings.Aiming.AimbotSettings.MovementPredictionAmount = 0.165 * tonumber("1." ..Value) end) local SmoothingTracing = AimbotSettings:AddToggle('Smoothing Tracing', false, function(Boolean) PuppywareSettings.Aiming.AimbotSettings.SmoothingTracing = Boolean end) SmoothingTracing:AddSlider(2, 5, 10, 1, function(Value) PuppywareSettings.Aiming.AimbotSettings.SmoothingTracingAmount = Value end) -- Silent Aim Settings Section -- local SilentAimSettings = AimingTab:CreateSector("Silent Aim Settings", "right") local MovementPredToggle2 = SilentAimSettings:AddToggle('Movement Prediction', false, function(Boolean) PuppywareSettings.Aiming.SilentAimSettings.MovementPrediction = Boolean end) MovementPredToggle2:AddSlider(1, 1, 5, 1, function(Value) PuppywareSettings.Aiming.SilentAimSettings.MovementPredictionAmount = 0.165 * tonumber("1." ..Value) end) local HitChanceToggle2 = SilentAimSettings:AddToggle('Hit Chance', false, function(Boolean) PuppywareSettings.Aiming.SilentAimSettings.HitChance = Boolean end) HitChanceToggle2:AddSlider(0, 100, 100, 1, function(Value) PuppywareSettings.Aiming.SilentAimSettings.HitChanceAmount.HitPercent = tonumber(Value) PuppywareSettings.Aiming.SilentAimSettings.HitChanceAmount.NotHitPercent = tonumber(100 - PuppywareSettings.Aiming.SilentAimSettings.HitChanceAmount.HitPercent) end) -- Target Aim Settings Section -- local TargetAimSettings = AimingTab:CreateSector("Target Aim Settings", "right") local TargetBind = TargetAimSettings:AddKeybind("Bind", false, function() end, function() if PuppywareSettings.Aiming.TargetAim.Enabled then local NearestTarget, NearestDistance = NearestMouse() if NearestTarget and Visible(NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart) then PuppywareSettings.Aiming.TargetAim.Target = NearestTarget.Name if PuppywareSettings.Aiming.TargetAimSettings.NotificationAlert then Notify({ Title = "Puppyware 😳", Description = "Target: " .. NearestTarget.Name, Duration = 3 }) end end end end) TargetAimSettings:AddToggle('Unlock Target Knocked', false, function(State) PuppywareSettings.Aiming.TargetAimSettings.UnlockTargetKnocked = State end) TargetAimSettings:AddToggle('Notification Alert', false, function(State) PuppywareSettings.Aiming.TargetAimSettings.NotificationAlert = State end) local MovementPredToggle3 = TargetAimSettings:AddToggle('Movement Prediction', false, function(State) PuppywareSettings.Aiming.TargetAimSettings.MovementPrediction = State end) MovementPredToggle3:AddSlider(1, 1, 5, 1, function(Value) PuppywareSettings.Aiming.TargetAimSettings.MovementPredictionAmount = 0.165 * tonumber("1." ..Value) end) local HitChanceToggle3 = TargetAimSettings:AddToggle('Hit Chance', false, function(State) PuppywareSettings.Aiming.TargetAimSettings.HitChance = State end) HitChanceToggle3:AddSlider(0, 100, 100, 1, function(Value) PuppywareSettings.Aiming.TargetAimSettings.HitChanceAmount.HitPercent = tonumber(Value) PuppywareSettings.Aiming.TargetAimSettings.HitChanceAmount.NotHitPercent = tonumber(100 - PuppywareSettings.Aiming.TargetAimSettings.HitChanceAmount.HitPercent) end) local WhitelistSection = AimingTab:CreateSector("Whitelist", "right") WhitelistSection:AddToggle('Whitelist Enabled', false, function(State) PuppywareSettings.Aiming.Whitelist.Enabled = State end) WhitelistSection:AddTextbox("Username", nil, function(Text) if Text ~= nil and Find(Text) ~= nil and Players:FindFirstChild(Find(Text)) then PuppywareSettings.Aiming.Whitelist.Holder = Find(Text) else Notify({ Title = "Poopyware", Description = "Player is not found.", Duration = 3 }) end end) WhitelistSection:AddButton('Add', function(State) if PuppywareSettings.Aiming.Whitelist.Holder ~= nil and Players:FindFirstChild(PuppywareSettings.Aiming.Whitelist.Holder) then if table.find(PuppywareSettings.Aiming.Whitelist.Players, PuppywareSettings.Aiming.Whitelist.Holder) then Notify({ Title = "Poopyware", Description = PuppywareSettings.Aiming.Whitelist.Holder .. " is whitelisted.", Duration = 3 }) else Insert(PuppywareSettings.Aiming.Whitelist.Players, PuppywareSettings.Aiming.Whitelist.Holder) Notify({ Title = "Poopyware", Description = "Whitelisted " .. PuppywareSettings.Aiming.Whitelist.Holder, Duration = 3 }) end else Notify({ Title = "Poopyware", Description = "Player is not found.", Duration = 3 }) end end) WhitelistSection:AddButton('Remove', function() if PuppywareSettings.Aiming.Whitelist.Holder ~= nil and Players:FindFirstChild(PuppywareSettings.Aiming.Whitelist.Holder) then if table.find(PuppywareSettings.Aiming.Whitelist.Players, PuppywareSettings.Aiming.Whitelist.Holder) then Remove(PuppywareSettings.Aiming.Whitelist.Players, PuppywareSettings.Aiming.Whitelist.Holder) Notify({ Title = "Poopware", Description = "Removed " .. PuppywareSettings.Aiming.Whitelist.Holder, Duration = 5 }) else Notify({ Title = "Poopyware", Description = PuppywareSettings.Aiming.Whitelist.Holder .. " is not whitelisted.", Duration = 5 }) end else Notify({ Title = "Poopyware", Description = "Player is not found.", Duration = 3 }) end end) WhitelistSection:AddToggle('Crew Whitelist', false, function(State) PuppywareSettings.Aiming.Whitelist.CrewEnabled = State end) WhitelistSection:AddToggle('Friends Whitelist', false, function(State) PuppywareSettings.Aiming.Whitelist.FriendsWhitelist = State end) -- Visuals Window -- local VisualsTab = Window:CreateTab("Visuals") local ESPSection = VisualsTab:CreateSector("ESP", "left") local ESPToggle = ESPSection:AddToggle('ESP Enabled', false, function(Boolean) end) ESPToggle:AddKeybind() ESPSection:AddToggle('Box ESP', false, function(Boolean) end) ESPSection:AddToggle('Tracer ESP', false, function(Boolean) end) ESPSection:AddToggle('Name ESP', false, function(Boolean) end) ESPSection:AddToggle('Health Bar', false, function(Boolean) end) ESPSection:AddToggle('Armor Bar', false, function(Boolean) end) ESPSection:AddToggle("Wall Check", false, function() end) local LocalSection = VisualsTab:CreateSector("Local", "left") local FOVToggle = LocalSection:AddToggle('FOV Changer', false, function(State) end) FOVToggle:AddSlider(70, 90, 120, 1, function(Value) end) local SelfChamToggle = LocalSection:AddToggle('Self Cham', false, function(State) end) SelfChamToggle:AddColorpicker(Color3.fromRGB(255, 255, 255), function() end) SelfChamToggle:AddDropdown({}, "Ghost", false, function(Option) end) local FakeLagChamToggle = LocalSection:AddToggle('Fake Lag Cham', false, function(State) end) FakeLagChamToggle:AddColorpicker(Color3.fromRGB(255, 255, 255), function() end) local CrosshairSection = VisualsTab:CreateSector("Drawing Crosshair", "left") local DrawingCrosshairToggle = CrosshairSection:AddToggle("Crosshair Enabled", false, function() end) DrawingCrosshairToggle:AddColorpicker(Color3.fromRGB(255, 255, 255), function() end) CrosshairSection:AddSlider("Gap", 0, 1, 5, 1, function(Value) end) CrosshairSection:AddSlider("Size", 0, 3, 10, 1, function(Value) end) local MiscSection = VisualsTab:CreateSector("Misc", "left") MiscSection:AddToggle("No Flashbag", false, function() end) MiscSection:AddToggle("No Recoil", false, function() end) local WorldSection = VisualsTab:CreateSector("World", "right") WorldSection:AddToggle("Better Shadow", false, function() end) WorldSection:AddToggle("FullBright", false, function() end) local GridiantToggle = WorldSection:AddToggle("Gradiant", false, function() end) GridiantToggle:AddColorpicker(Color3.fromRGB(255, 255, 255), function() end) GridiantToggle:AddColorpicker(Color3.fromRGB(255, 255, 255), function() end) local SaturationToggle = WorldSection:AddToggle("Saturation", false, function() end) SaturationToggle:AddSlider(-10, 0, 10, 1, function(Value) end) local BrightnessToggle = WorldSection:AddToggle("Brightness", false, function() end) BrightnessToggle:AddSlider(-10, 0, 10, 1, function(Value) end) local ContrastToggle = WorldSection:AddToggle("Contrast", false, function() end) ContrastToggle:AddSlider(-10, 0, 10, 1, function(Value) end) local ESPSettings = VisualsTab:CreateSector("ESP Settings", "right") ESPSettings:AddDropdown('Font', {}, "Plex", false, function(Option) end) ESPSettings:AddDropdown('Text Case', {"Normal", "Uppercase", "Lowercase"}, "Lowercase", false, function(Option) end) ESPSettings:AddToggle("Unlock Tracers", false, function() end) ESPSettings:AddSlider("Text Size", 5, 14, 20, 1, function(Value) end) -- Blatant Tab -- local BlatantTab = Window:CreateTab("Blatant") local MovementSector = BlatantTab:CreateSector("Movement", "right") local BlatantAntiAimSector = BlatantTab:CreateSector("Blatant Anti Aim", "left") local SpeedToggle = MovementSector:AddToggle('Speed Enabled', false, function(State) PuppywareSettings.Blatant.Movement.SpeedEnabled = State end) SpeedToggle:AddKeybind() SpeedToggle:AddSlider(0, 5, 10, 1, function(Value) PuppywareSettings.Blatant.Movement.SpeedAmount = Value end) MovementSector:AddDropdown("Speed Type", {"CFrame"}, "CFrame", false, function(Value) PuppywareSettings.Blatant.Movement.SpeedType = Value end) MovementSector:AddDropdown("Speed Render Type", {"Default", "Fast"}, "Default", false, function(Value) PuppywareSettings.Blatant.Movement.SpeedRenderType = Value end) local AntiAimToggle = BlatantAntiAimSector:AddToggle('Blatant AA Enabled', false, function(State) PuppywareSettings.Blatant.BlatantAA.Enabled = State end) AntiAimToggle:AddKeybind() BlatantAntiAimSector:AddToggle('No Auto Rotate', false, function(State) PuppywareSettings.Blatant.BlatantAA.NoAutoRotate = State end) BlatantAntiAimSector:AddToggle('Underground', false, function(State) PuppywareSettings.Blatant.BlatantAA.Underground = State end) BlatantAntiAimSector:AddDropdown("Anti Aim Type", {"Jitter", "Spin"}, "Jitter", false, function(Value) PuppywareSettings.Blatant.BlatantAA.AntiAimType = Value end) BlatantAntiAimSector:AddSlider("Anti Aim Speed", 0, 100, 300, 1, function(Value) PuppywareSettings.Blatant.BlatantAA.AntiAimSpeed = Value end) BlatantAntiAimSector:AddSlider("Jitter Angle", 0, 180, 360, 1, function(Value) PuppywareSettings.Blatant.BlatantAA.JitterAngle = Value end) local LegitAntiAimSector = BlatantTab:CreateSector("Legit Anti Aim", "left") local LegitAntiAimToggle = LegitAntiAimSector:AddToggle('Legit AA Enabled', false, function(State) PuppywareSettings.Blatant.LegitAA.Enabled = Value end) LegitAntiAimSector:AddToggle('Anti Aim At', false, function(State) PuppywareSettings.Blatant.LegitAA.AntiAimAt = State end) LegitAntiAimSector:AddSlider("Anti Aim At Distance", 2.5, 20, 100, 1, function(Value) PuppywareSettings.Blatant.LegitAA.AntiAimAtDistance = Value end) local FakeLagSector = BlatantTab:CreateSector("Fake Lag", "left") local FakeLagToggle = FakeLagSector:AddToggle('Fake Lag Enabled', false, function(State) PuppywareSettings.Blatant.FakeLag.Enabled = State end) FakeLagToggle:AddKeybind() FakeLagToggle:AddSlider(1, 5, 10, 1, function(Value) PuppywareSettings.Blatant.FakeLag.TriggerAmount = Value end) local MiscSector = BlatantTab:CreateSector("Misc", "left") MiscSector:AddButton('Invisible', function(State) Invisible() end) MiscSector:AddButton('Nil Char', function(State) NilBody() end) MiscSector:AddButton('Unjail', function(State) end) local NilCharBind = MiscSector:AddKeybind("Nil Char Bind", false, function() end, function() NilBody() end) local GodModeSector = BlatantTab:CreateSector("God Mode", "left") GodModeSector:AddButton("Gun Only", function() PuppywareModule.God.GodBullet = true NilBody() end) GodModeSector:AddButton("Melee Only", function() PuppywareModule.God.GodMelee = true NilBody() end) GodModeSector:AddButton("Anti Ragdoll", function() PuppywareModule.God.AntiRagdoll = true NilBody() end) GodModeSector:AddButton("God Block", function() pcall(function() LocalPlayer.Character.BodyEffects.Defense.CurrentTimeBlock:Destroy() end) end) local ReachingSector = BlatantTab:CreateSector("Reaching", "right") local FistReachToggle = ReachingSector:AddToggle('Fist Reach', false, function(State) PuppywareSettings.Blatant.Reaching.FistReach = State end) FistReachToggle:AddKeybind() local MeleeReachToggle = ReachingSector:AddToggle('Melee Reach', false, function(State) PuppywareSettings.Blatant.Reaching.MeleeReach = State end) MeleeReachToggle:AddKeybind() local CharacterSector = BlatantTab:CreateSector("Character", "right") CharacterSector:AddToggle('Anti Stomp', false, function(State) PuppywareSettings.Blatant.Character.AntiStomp = State end) CharacterSector:AddDropdown("Anti Stomp Type", {"Show Body", "Nil Char"}, "Nil Char", false, function(State) PuppywareSettings.Blatant.Character.AntiStompType = State end) CharacterSector:AddToggle('Anti Bag', false, function(State) PuppywareSettings.Blatant.Character.AntiBag = State end) CharacterSector:AddToggle('Anti Grab', false, function(State) PuppywareSettings.Blatant.Character.AntiGrab = State end) CharacterSector:AddToggle('Auto Lettuce', false, function(State) PuppywareSettings.Blatant.Character.AutoLettuce = State end) CharacterSector:AddToggle('Auto Armor', false, function(State) PuppywareSettings.Blatant.Character.AutoArmor = State end) CharacterSector:AddToggle('Auto Reload', false, function(State) PuppywareSettings.Blatant.Character.AutoReload = State end) local FarmingSector = BlatantTab:CreateSector("Farming", "right") FarmingSector:AddToggle('Shoe Farm', false, function(State) PuppywareSettings.Blatant.Farming.ShoeFarm = State end) FarmingSector:AddToggle('ATM Farm', false, function(State) PuppywareSettings.Blatant.Farming.ATMFarm = State end) FarmingSector:AddToggle('Hospital Farm', false, function(State) PuppywareSettings.Blatant.Farming.HospitalFarm = State end) local BoxFarmToggle = FarmingSector:AddToggle('Box Farm', false, function(State) PuppywareSettings.Blatant.Farming.BoxFarm = State end) BoxFarmToggle:AddKeybind() FarmingSector:AddDropdown("Muscle Farming Type", {"Normal", "Heavy"}, "Normal", false, function(State) PuppywareSettings.Blatant.Farming.MuscleFarmingType = State end) FarmingSector:AddToggle('Muscle Farm', false, function(State) PuppywareSettings.Blatant.Farming.MuscleFarm = State end) local CashSector = BlatantTab:CreateSector("Cash", "right") local AutoDropToggle = CashSector:AddToggle("Auto Drop", false, function(State) PuppywareSettings.Blatant.Cash.AutoDrop = State end) AutoDropToggle:AddSlider(1000, 5000, 10000, 1, function(Value) PuppywareSettings.Blatant.Cash.AutoDropAmount = Value end) CashSector:AddToggle("Auto Pick Cash", false, function(State) PuppywareSettings.Blatant.Cash.AutoPickCash = State end) -- Auto Buy Tab -- local TeleportTab = Window:CreateTab("Teleport") local TeleportModule = { Food = PuppywareModule.Teleport.Food[1], Gun = PuppywareModule.Teleport.Gun[1], Location = PuppywareModule.Teleport.Location[1], Armor = PuppywareModule.Teleport.Armor[1], Melee = PuppywareModule.Teleport.Melee[1], Extra = PuppywareModule.Teleport.Extra[1], Bike = PuppywareModule.Teleport.Bike[1], Mask = PuppywareModule.Teleport.Mask[1], Phone = PuppywareModule.Teleport.Phone[1], Weight = PuppywareModule.Teleport.Weight[1], AutoSet = { Tools = {} } } local FoodSector = TeleportTab:CreateSector("Food Teleport", "left") FoodSector:AddDropdown("Food Selection", PuppywareModule.Teleport.Food, PuppywareModule.Teleport.Food[1], false, function(Value) TeleportModule.Food = Value end) FoodSector:AddButton("Teleport", function() TeleportBuy(ToolName(TeleportModule.Food)) end) local GunSector = TeleportTab:CreateSector("Gun Teleport", "left") GunSector:AddDropdown("Gun Selection", PuppywareModule.Teleport.Gun, PuppywareModule.Teleport.Gun[1], false, function(Value) TeleportModule.Gun = Value end) GunSector:AddButton("Teleport", function() TeleportBuy(ToolName(TeleportModule.Gun)) spawn(function() for i = 1, PuppywareSettings.Teleport.AmmoPurchaseAmount do TeleportBuy(ToolAmmo(TeleportModule.Gun)) wait(1) end end) end) local LocationSector = TeleportTab:CreateSector("Location Teleport", "left") LocationSector:AddDropdown("Location Selection", PuppywareModule.Teleport.Location, PuppywareModule.Teleport.Location[1], false, function(Value) TeleportModule.Location = Value end) LocationSector:AddButton("Teleport", function() TeleportBuy(ToolName(TeleportModule.Location)) end) local ArmorSector = TeleportTab:CreateSector("Armor Teleport", "left") ArmorSector:AddDropdown("Armor Selection", PuppywareModule.Teleport.Armor, PuppywareModule.Teleport.Armor[1], false, function(Value) TeleportModule.Armor = Value end) ArmorSector:AddButton("Teleport", function() TeleportBuy(ToolName(TeleportModule.Armor)) end) local MeleeSector = TeleportTab:CreateSector("Melee Teleport", "left") MeleeSector:AddDropdown("Melee Selection", PuppywareModule.Teleport.Melee, PuppywareModule.Teleport.Melee[1], false, function(Value) TeleportModule.Melee = Value end) MeleeSector:AddButton("Teleport", function() TeleportBuy(ToolName(TeleportModule.Melee)) end) local ExtraSector = TeleportTab:CreateSector("Extra Teleport", "left") ExtraSector:AddDropdown("Extra Selection", PuppywareModule.Teleport.Extra, PuppywareModule.Teleport.Extra[1], false, function(Value) TeleportModule.Extra = Value end) ExtraSector:AddButton("Teleport", function() TeleportBuy(ToolName(TeleportModule.Extra)) end) local BikeSector = TeleportTab:CreateSector("Bike Teleport", "left") BikeSector:AddDropdown("Bike Selection", PuppywareModule.Teleport.Bike, PuppywareModule.Teleport.Bike[1], false, function(Value) TeleportModule.Bike = Value end) BikeSector:AddButton("Teleport", function() TeleportBuy(ToolName(TeleportModule.Bike)) end) local MaskSector = TeleportTab:CreateSector("Mask Teleport", "left") MaskSector:AddDropdown("Mask Selection", PuppywareModule.Teleport.Mask, PuppywareModule.Teleport.Mask[1], false, function(Value) TeleportModule.Mask = Value end) MaskSector:AddButton("Teleport", function() TeleportBuy(ToolName(TeleportModule.Mask)) end) local PhoneSector = TeleportTab:CreateSector("Phone Teleport", "left") PhoneSector:AddDropdown("Phone Selection", PuppywareModule.Teleport.Phone, PuppywareModule.Teleport.Phone[1], false, function(Value) TeleportModule.Phone = Value end) PhoneSector:AddButton("Teleport", function() TeleportBuy(ToolName(TeleportModule.Phone)) end) local WeightSector = TeleportTab:CreateSector("Weight Teleport", "left") WeightSector:AddDropdown("Weight Selection", PuppywareModule.Teleport.Weight, PuppywareModule.Teleport.Weight[1], false, function(Value) TeleportModule.Weight = Value end) WeightSector:AddButton("Teleport", function() TeleportBuy(ToolName(TeleportModule.Weight)) end) local TeleportSettings = TeleportTab:CreateSector("Teleport Settings", "right") TeleportSettings:AddToggle("Teleport Return", false, function(State) PuppywareSettings.Teleport.TeleportReturn = State end) TeleportSettings:AddSlider("Return Delay", 0, 1, 100, 1, function(Value) PuppywareSettings.Teleport.ReturnDelay = Value end) TeleportSettings:AddToggle("Auto Purchase", false, function(State) PuppywareSettings.Teleport.AutoPurchase = State end) TeleportSettings:AddSlider("Ammo Purchase Amount", 0, 1, 100, 1, function(Value) PuppywareSettings.Teleport.AmmoPurchaseAmount = Value end) local AutoSetTab = TeleportTab:CreateSector("Auto Set", "right") for i, v in pairs(PuppywareModule.Teleport.Armor) do AutoSetTab:AddToggle(v, false, function(State) if State then if not table.find(TeleportModule.AutoSet.Tools, v) then table.insert(TeleportModule.AutoSet.Tools, v) end else Remove(TeleportModule.AutoSet.Tools, v) end end) end for i, v in pairs(PuppywareModule.Teleport.Gun) do AutoSetTab:AddToggle(v, false, function(State) if State then if not table.find(TeleportModule.AutoSet.Tools, v) then table.insert(TeleportModule.AutoSet.Tools, v) end else Remove(TeleportModule.AutoSet.Tools, v) end end) end AutoSetTab:AddButton("Teleport", function() if Alive(LocalPlayer) then for i, v in pairs(TeleportModule.AutoSet.Tools) do if string.find(v:lower(), "armor") then if PuppywareSettings.Teleport.ArmorValueCheck and LocalPlayer.Character.BodyEffects.Armor.Value < 0 then TeleportBuy(ToolName(v, true)) else TeleportBuy(ToolName(v, true)) end else TeleportBuy(ToolName(v, true)) spawn(function() for i = 1, PuppywareSettings.Teleport.AmmoPurchaseAmount do TeleportBuy(ToolAmmo(v), true) wait(1) end end) end end end end) -- Miscellaneous Window -- local MiscellaneousTab = Window:CreateTab("Miscellaneous") LocalPlayer.CharacterAdded:Connect(function() wait(0.5) PuppywareModule.God.GodMeleeAlive = false if LocalPlayer.Character:FindFirstChild("BodyEffects") then if PuppywareModule.God.GodBullet then GodFunction(PuppywareModule.God.GodBullet) LocalPlayer.Character.BodyEffects.BreakingParts:Destroy() end if PuppywareModule.God.GodMelee then GodFunction(PuppywareModule.God.GodMelee) PuppywareModule.God.GodMeleeAlive = true LocalPlayer.Character.BodyEffects.Armor:Destroy() LocalPlayer.Character.BodyEffects.Defense:Destroy() end if PuppywareModule.God.AntiRagdoll then GodFunction(PuppywareModule.God.AntiRagdoll) end end wait(0.5) if PuppywareSettings.Blatant.BlatantAA.Underground then Underground(true) end wait(0.4) if PuppywareSettings.Blatant.BlatantAA.UndergroundWallbang then Float = Instance.new("BodyVelocity") Float.Parent = LocalPlayer.Character.HumanoidRootPart Float.MaxForce = Vector3.new(100000, 100000, 100000) Float.Velocity = Vector3.new(0, 0, 0) wait(0.25) LocalPlayer.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -11.5, 0) Cham(LocalPlayer, true) PuppywareSettings.Blatant.BlatantAA.UndergroundWallbang = true end LocalPlayer.Character.Animate.idle.Animation1.AnimationId = AnimationModule[AnimationState.Idle][1] LocalPlayer.Character.Animate.idle.Animation2.AnimationId = AnimationModule[AnimationState.Idle][2] LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = AnimationModule[AnimationState.Walk][3] LocalPlayer.Character.Animate.run.RunAnim.AnimationId = AnimationModule[AnimationState.Run][4] LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = AnimationModule[AnimationState.Jump][5] LocalPlayer.Character.Animate.climb.ClimbAnim.AnimationId = AnimationModule[AnimationState.Climb][6] LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = AnimationModule[AnimationState.Fall][7] for i, v in pairs(AnimationState) do print(i, v) end end) local AnimationSector = MiscellaneousTab:CreateSector("Animation", "left") AnimationSector:AddDropdown("Idle", AnimationsName, "Default", false, function(State) if Alive(LocalPlayer) then LocalPlayer.Character.Animate.idle.Animation1.AnimationId = AnimationModule[State][1] LocalPlayer.Character.Animate.idle.Animation2.AnimationId = AnimationModule[State][2] AnimationState.Idle = State end end) AnimationSector:AddDropdown("Walk", AnimationsName, "Default", false, function(State) if Alive(LocalPlayer) then LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = AnimationModule[State][3] AnimationState.Walk = State end end) AnimationSector:AddDropdown("Run", AnimationsName, "Default", false, function(State) if Alive(LocalPlayer) then LocalPlayer.Character.Animate.run.RunAnim.AnimationId = AnimationModule[State][4] AnimationState.Run = State end end) AnimationSector:AddDropdown("Jump", AnimationsName, "Default", false, function(State) if Alive(LocalPlayer) then LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = AnimationModule[State][5] AnimationState.Jump = State end end) AnimationSector:AddDropdown("Climb", AnimationsName, "Default", false, function(State) if Alive(LocalPlayer) then LocalPlayer.Character.Animate.climb.ClimbAnim.AnimationId = AnimationModule[State][6] AnimationState.Climb = State end end) AnimationSector:AddDropdown("Fall", AnimationsName, "Default", false, function(State) if Alive(LocalPlayer) then LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = AnimationModule[State][7] AnimationState.Fall = State end end) local RadioSector = MiscellaneousTab:CreateSector("Radio Playlist", "left") RadioSector:AddDropdown("Playlist", {}, "", false, function() end) RadioSector:AddLabel("Current Song: ") RadioSector:AddButton("Add", function() end) RadioSector:AddButton("Remove", function() end) RadioSector:AddButton("Play", function() end) RadioSector:AddButton("Stop", function() end) local KillInsultsSector = MiscellaneousTab:CreateSector("Kill Insults", "right") KillInsultsSector:AddToggle("Kill Insults Enabled", false, function() end) KillInsultsSector:AddToggle("Custom Message", false, function() end) KillInsultsSector:AddSlider("Delay (ms)", 0, 0, 5, 1, function(Value) end) KillInsultsSector:AddDropdown("Messages", {}, "", false, function() end) KillInsultsSector:AddTextbox("Message", "@Username is bad.", function(Text) end) KillInsultsSector:AddButton("Add", function() end) KillInsultsSector:AddButton("Remove", function() end) local CustomModelSector = MiscellaneousTab:CreateSector("Custom Model", "right") CustomModelSector:AddToggle("Custom Model Enabled", false, function() end) CustomModelSector:AddDropdown("Models", {"Among Us", "19$ Fortnite Card"}, "Among Us", false, function() end) CustomModelSector:AddToggle("Edit Mode", false, function() end) CustomModelSector:AddSlider("Position X", 0, 0, 360, 1, function(Value) end) CustomModelSector:AddSlider("Position Y", 0, 0, 360, 1, function(Value) end) CustomModelSector:AddSlider("Position Z", 0, 0, 360, 1, function(Value) end) CustomModelSector:AddSlider("Position Rotation", 0, 0, 360, 1, function(Value) end) local ServerSector = MiscellaneousTab:CreateSector("Server", "left") ServerSector:AddLabel("Crashing Rate: 0%") ServerSector:AddToggle("Server Crash", false, function() end) ServerSector:AddButton("Rejoin", function() end) ServerSector:AddButton("Server Hop", function() end) local PanicSector = MiscellaneousTab:CreateSector("Panic", "right") PanicSector:AddDropdown("Panic Type", {"Da Hood Moderator", "Player Joined"}, "Da Hood Moderator", false, function() end) PanicSector:AddToggle("Panic Enabled", false, function() end) -- Settings Window -- local SettingsTab = Window:CreateTab("Settings") SettingsTab:CreateConfigSystem("left") -- Init -- for _, v in next, Players:GetPlayers() do if v ~= LocalPlayer and v:IsFriendsWith(LocalPlayer.UserId) then Insert(PuppywareSettings.Aiming.Whitelist.Friends, v.Name) end end Players.PlayerAdded:Connect(function(_Player) if _Player ~= LocalPlayer and _Player:IsFriendsWith(LocalPlayer.UserId) then Insert(PuppywareSettings.Aiming.Whitelist.Friends, _Player.Name) end end) Players.PlayerRemoving:Connect(function(_Player) if _Player ~= LocalPlayer and _Player:IsFriendsWith(LocalPlayer.UserId) then Module.Functions.TableRemove(PuppywareSettings.Aiming.Whitelist.Friends, _Player.Name) end end) function NoSpace(Data) return Data:gsub("%s+", "") or Data end function Find(Data) local Target = nil for i, v in next, Players:GetPlayers() do if v.Name ~= LocalPlayer.Name and v.Name:lower():match('^'.. NoSpace(Data):lower()) then Target = v.Name end end return Target end function Alive(Player) if Player and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") ~= nil and Player.Character:FindFirstChild("Humanoid") ~= nil and Player.Character:FindFirstChild("Head") ~= nil then return true end return false end function Knocked(Player) if Alive(Player) then if Player.Character.BodyEffects["K.O"].Value then return true end return false end return false end function Grabbing(Player) if Alive(Player) then if Player.Character:FindFirstChild("GRABBING_CONSTRAINT") then return true end return false end return false end function NearestDistance() local Target = nil local Distance = math.huge for i, v in next, Players:GetPlayers() do if v ~= LocalPlayer and Alive(LocalPlayer) and Alive(v) then local DistanceFromPlayer = (v.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude if Distance > DistanceFromPlayer then if (not PuppywareSettings.Aiming.Whitelist.FriendsWhitelist or not table.find(PuppywareSettings.Aiming.Whitelist.Friends, v.Name)) and (not PuppywareSettings.Aiming.Whitelist.CrewEnabled or v:FindFirstChild("DataFolder") and v.DataFolder.Information:FindFirstChild("Crew") and not tonumber(v.DataFolder.Information.Crew.Value) == tonumber(LocalPlayer.DataFolder.Information.Crew.Value)) and (not PuppywareSettings.Aiming.Whitelist.Enabled or not table.find(PuppywareSettings.Aiming.Whitelist.Players, v.Name)) then Target = v Distance = DistanceFromPlayer end end end end return Target, Distance end function NearestMouse() local Target = nil local Distance = math.huge for i, v in next, Players:GetPlayers() do if v ~= LocalPlayer and Alive(LocalPlayer) and Alive(v) then local RootPosition, RootVisible = CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position) local DistanceFromMouse = (Vector2.new(RootPosition.X, RootPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if RootVisible and Distance > DistanceFromMouse then if (not PuppywareSettings.Aiming.Whitelist.FriendsWhitelist or not table.find(PuppywareSettings.Aiming.Whitelist.Friends, v.Name)) and (not PuppywareSettings.Aiming.Whitelist.CrewEnabled or v:FindFirstChild("DataFolder") and v.DataFolder.Information:FindFirstChild("Crew") and not tonumber(v.DataFolder.Information.Crew.Value) == tonumber(LocalPlayer.DataFolder.Information.Crew.Value)) and (not PuppywareSettings.Aiming.Whitelist.Enabled or not table.find(PuppywareSettings.Aiming.Whitelist.Players, v.Name)) then Target = v Distance = DistanceFromMouse end end end end return Target, Distance end function NearestType(Type) if Type == "Distance" then return NearestDistance() elseif Type == "Mouse" then return NearestMouse() end end function Jitter(Speed, Angle) if Alive(LocalPlayer) then local Jit = Speed or math.random(30, 90) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.CFrame.Position) * CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0) end end function TableLowerFind(Table, CurrentName) local TableName for i, v in pairs(Table) do if string.find(CurrentName:gsub("%[", ""):gsub("%]", ""):lower(), v:lower()) then TableName = v end end return TableName end function Spin(Speed) if Alive(LocalPlayer) then LocalPlayer.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(Speed), 0) end end function TeleportBuy(Target, AutoSetDelay) if workspace.Ignored.Shop:FindFirstChild(Target) and Alive(LocalPlayer) then PuppywareModule.Old.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame wait(0.05) LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.Ignored.Shop[Target].Head.CFrame * CFrame.new(0, 3, 0) wait(0.15) if PuppywareSettings.Teleport.AutoPurchase then for i = 1, 10 do fireclickdetector(Workspace.Ignored.Shop[Target].ClickDetector) end end if PuppywareSettings.Teleport.TeleportReturn then wait(PuppywareSettings.Teleport.ReturnDelay) LocalPlayer.Character.HumanoidRootPart.CFrame = PuppywareModule.Old.CFrame end if AutoSetDelay then wait(1) end end end function Buy(Target, Delay, LagBack) if workspace.Ignored.Shop:FindFirstChild(Target) and Alive(LocalPlayer) then PuppywareModule.Old.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame wait(0.05) LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.Ignored.Shop[Target].Head.CFrame * CFrame.new(0, 3, 0) wait(0.15) for i = 1, 3 do fireclickdetector(Workspace.Ignored.Shop[Target].ClickDetector) end if LagBack then wait(1) LocalPlayer.Character.HumanoidRootPart.CFrame = PuppywareModule.Old.CFrame end if Delay ~= nil then wait(Delay) end end end function Visible(OriginPart, Part) if Alive(LocalPlayer) then local IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent} local Parts = CurrentCamera:GetPartsObscuringTarget({OriginPart.Position, Part.Position}, IgnoreList) for i, v in pairs(Parts) do if v.Transparency >= 0.3 then PuppywareModule.Instance[#PuppywareModule.Instance + 1] = v end if v.Material == Enum.Material.Glass then PuppywareModule.Instance[#PuppywareModule.Instance + 1] = v end end return #Parts == 0 end return true end function ToolName(Name) for Check = 1, 100000 do if Workspace.Ignored.Shop:FindFirstChild("[" .. Name .. "] - $" .. Check) then return tostring("[" .. Name .. "] - $" .. Check) end end end function ToolAmmo(Name) for Check1 = 1, 250 do for Check2 = 1, 250 do if Workspace.Ignored.Shop:FindFirstChild(Check1 .. " [" .. Name .. " Ammo] - $" .. Check2) then return tostring(Check1 .. " [" .. Name .. " Ammo] - $" .. Check2) end end end end function Invisible() if Alive(LocalPlayer) then PuppywareModule.Old.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame print(PuppywareModule.Old.CFrame) wait(0.1) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 96995694596945934234234234, 0) wait(0.1) LocalPlayer.Character.LowerTorso.Root:Destroy() for _, v in pairs(LocalPlayer.Character:GetChildren()) do if v:IsA("MeshPart") and not table.find(PuppywareModule.Ignores, v.Name) then v:Destroy() end end wait(0.1) LocalPlayer.Character.HumanoidRootPart.CFrame = PuppywareModule.Old.CFrame end end function NilBody() if Alive(LocalPlayer) then for i, v in pairs(LocalPlayer.Character:GetChildren()) do if v:IsA("BasePart") or v:IsA("Part") or v:IsA("MeshPart") then if v.Name ~= "HumanoidRootPart" then v:Destroy() end end end end end function ChanceTable(Table) local Chance = 0 for i, v in pairs(Table) do Chance = Chance + v end Chance = math.random(0, Chance) for i, v in pairs(Table) do Chance = Chance - v if Chance <= 0 then return i end end end function RandomTable(Table) local Values = 0 for i, v in pairs(Table) do Values = i end return Table[math.random(1, Values)] end function Remove(Data, Data2) for i, v in pairs(Data) do if v == Data2 then table.remove(Data, i) end end end function GodFunction(Variable) LocalPlayer.Character.RagdollConstraints:Destroy() local Folder = Instance.new("Folder", LocalPlayer.Character) Folder.Name = "FULLY_LOADED_CHAR" wait() StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) Variable = false end function Cham(Data, State) local BoxVar = nil local GlowVar = nil if State then for _, v in pairs(Data.Character:GetChildren()) do if v:IsA("BasePart") and v.Transparency ~= 1 then if not v:FindFirstChild("Box") then BoxVar = Instance.new("BoxHandleAdornment", v) BoxVar.Name = "Box" BoxVar.AlwaysOnTop = true BoxVar.ZIndex = 4 BoxVar.Adornee = v BoxVar.Color3 = Color3.fromRGB(0, 153, 153) BoxVar.Transparency = 0.5 BoxVar.Size = v.Size + Vector3.new(0.02, 0.02, 0.02) end end end else for i, v in pairs(Data.Character:GetChildren()) do if v:IsA("BasePart") and v.Transparency ~= 1 then if v:FindFirstChild("Box") then v["Box"]:Destroy() end end end return BoxVar, GlowVar end end UserInputService.InputBegan:Connect(function(Key, Event) if Key.UserInputType == Enum.UserInputType.MouseButton2 and not Event then PuppywareSettings.Aiming.Aimbot.IsAiming = true end end) UserInputService.InputEnded:Connect(function(Key, Event) if Key.UserInputType == Enum.UserInputType.MouseButton2 and not Event then PuppywareSettings.Aiming.Aimbot.IsAiming = false end end) RunService.Heartbeat:Connect(function() if Alive(LocalPlayer) then if PuppywareSettings.Blatant.Movement.SpeedEnabled and PuppywareSettings.Blatant.Movement.SpeedType == "CFrame" then if PuppywareSettings.Blatant.Movement.SpeedRenderType == "Default" then if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then for i = 1, PuppywareSettings.Blatant.Movement.SpeedAmount do LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection) end end end end if PuppywareSettings.Blatant.Character.AntiStomp then if Knocked(LocalPlayer) then if PuppywareSettings.Blatant.Character.AntiStompType == "Nil Char" then NilBody() end if PuppywareSettings.Blatant.Character.AntiStompType == "Show Body" then pcall(function() LocalPlayer.Character.Humanoid:Destroy() end) end end end if PuppywareSettings.Blatant.Character.AntiBag then if LocalPlayer.Character:FindFirstChild("Christmas_Sock") then LocalPlayer.Character:FindFirstChild("Christmas_Sock"):Destroy() end end if PuppywareSettings.Blatant.Character.AntiGrab and LocalPlayer.Character:FindFirstChild("GRABBING_CONSTRAINT") then LocalPlayer.Character["GRABBING_CONSTRAINT"]:Destroy() end end end) RunService.Stepped:Connect(function() if PuppywareSettings.Blatant.BlatantAA.UndergroundWallbang then for i, v in pairs(LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") and v.CanCollide == true then v.CanCollide = false end end end end) spawn(function() while wait() do if Alive(LocalPlayer) then if PuppywareSettings.Blatant.Character.AutoLettuce then pcall(function() Buy("[Lettuce] - $5", 1) if LocalPlayer.Backpack:FindFirstChild("[Lettuce]") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["[Lettuce]"]) end wait(0.5) LocalPlayer.Character["[Lettuce]"]:Activate() end) end if PuppywareSettings.Blatant.Character.AutoReload then local Gun = LocalPlayer.Character:FindFirstChildOfClass("Tool") if Gun ~= nil and Gun:FindFirstChild("MaxAmmo") then if Gun.Ammo.Value == 0 then ReplicatedStorage.MainEvent:FireServer("Reload", Gun) end end end if PuppywareSettings.Blatant.Character.AutoArmor then if LocalPlayer.Character.BodyEffects.Armor.Value == 0 then Buy("[High-Medium Armor] - $2300", 0.5, true) end end if PuppywareSettings.Blatant.Farming.MuscleFarm then pcall(function() if PuppywareSettings.Blatant.Farming.MuscleFarmingType == "Normal" then if not LocalPlayer.Backpack:FindFirstChild("[Weights]") then Buy("[Weights] - $120", 1) end if LocalPlayer.Backpack:FindFirstChild("[Weights]") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["[Weights]"]) end LocalPlayer.Character["[Weights]"]:Activate() end if PuppywareSettings.Blatant.Farming.MuscleFarmingType == "Heavy" then if not LocalPlayer.Backpack:FindFirstChild("[HeavyWeights]") then Buy("[HeavyWeights] - $250", 1) end if LocalPlayer.Backpack:FindFirstChild("[HeavyWeights]") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["[HeavyWeights]"]) end LocalPlayer.Character["[HeavyWeights]"]:Activate() end end) end if PuppywareSettings.Blatant.Farming.ShoeFarm then pcall(function() for i, v in pairs(Workspace.Ignored.Drop:GetChildren()) do if v.Name == "MeshPart" then LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(0, 2, 0) local ShoeDistance = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude if ShoeDistance < 25 then fireclickdetector(v.ClickDetector) end else fireclickdetector(Workspace.Ignored["Clean the shoes on the floor and come to me for cash"].ClickDetector) end end end) end if PuppywareSettings.Blatant.Farming.HospitalFarm then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(116, 23, -479) for _, v in pairs(Workspace.Ignored.HospitalJob:GetChildren()) do if v.Name == "Can I get the Green bottle" then fireclickdetector(v.Parent.Green.ClickDetector) wait(1) fireclickdetector(v.ClickDetector) end if v.Name == "Can I get the Blue bottle" then fireclickdetector(v.Parent.Blue.ClickDetector) wait(1) fireclickdetector(v.ClickDetector) end if v.Name == "Can I get the Red bottle" then fireclickdetector(v.Parent.Red.ClickDetector) wait(1) fireclickdetector(v.ClickDetector) end end end if PuppywareSettings.Blatant.Farming.BoxFarm then pcall(function() LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.MAP.Map.ArenaBOX.PunchingBagInGame["pretty ransom"].CFrame * CFrame.new(0, -1, 3) if LocalPlayer.Backpack:FindFirstChild("Combat") then LocalPlayer.Backpack.Combat.Parent = LocalPlayer.Character end end) mouse1click() end end end end) spawn(function() while wait() do if PuppywareSettings.Blatant.Farming.ATMFarm then for _, v in pairs(Workspace.Cashiers:GetChildren()) do if v:FindFirstChild("Head") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then repeat PuppywareSettings.Blatant.Farming.ATMPick = false wait() if PuppywareSettings.Blatant.Farming.ATMFarm then if Alive(LocalPlayer) then LocalPlayer.Character.HumanoidRootPart.CFrame = v.Head.CFrame * CFrame.new(0, -1, 2.5) if LocalPlayer.Backpack:FindFirstChild("Combat") then LocalPlayer.Backpack.Combat.Parent = LocalPlayer.Character end --if LocalPlayer.Character:FindFirstChild("Combat") then LocalPlayer.Character["Combat"]:Activate() --end end end until v.Humanoid.Health <= 0 or not PuppywareSettings.Blatant.Farming.ATMFarm pcall(function() LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = LocalPlayer.Backpack end) PuppywareSettings.Blatant.Farming.ATMPick = true wait(5) end end end end end) RunService.RenderStepped:Connect(function() if Alive(LocalPlayer) then if PuppywareSettings.Blatant.Cash.AutoDrop then ReplicatedStorage.MainEvent:FireServer("DropMoney", tostring(PuppywareSettings.Blatant.Cash.AutoDropAmount)) end if PuppywareSettings.Blatant.Cash.AutoPickCash then pcall(function() for _, v in pairs(Workspace.Ignored.Drop:GetChildren()) do if v.Name == "MoneyDrop" then local MoneyMagnitude = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).magnitude if MoneyMagnitude < 25 then fireclickdetector(v.ClickDetector) end end end end) end if PuppywareSettings.Blatant.Farming.ATMPick then pcall(function() for _, v in pairs(Workspace.Ignored.Drop:GetChildren()) do if v.Name == "MoneyDrop" then local MoneyMagnitude = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude if MoneyMagnitude < 25 then fireclickdetector(v.ClickDetector) end end end end) end if PuppywareSettings.Blatant.Movement.SpeedEnabled and PuppywareSettings.Blatant.Movement.SpeedType == "CFrame" then if PuppywareSettings.Blatant.Movement.SpeedRenderType == "Fast" and Alive(LocalPlayer) then if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then for i = 1, PuppywareSettings.Blatant.Movement.SpeedAmount do LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection) end end end end if PuppywareSettings.Blatant.Reaching.FistReach and LocalPlayer.Character.LeftHand.Transparency ~= 0.5 then LocalPlayer.Character.LeftHand.Size = Vector3.new(45, 45, 45) LocalPlayer.Character.RightHand.Size = Vector3.new(45, 45, 45) LocalPlayer.Character.RightHand.Massless = true LocalPlayer.Character.LeftHand.Massless = true LocalPlayer.Character.RightHand.Transparency = 0.5 LocalPlayer.Character.LeftHand.Transparency = 0.5 end if PuppywareSettings.Blatant.Reaching.MeleeReach then local Tool = LocalPlayer.Character:FindFirstChildOfClass("Tool") if Tool ~= nil and not Tool:FindFirstChild("Ammo") and TableLowerFind(PuppywareModule.Teleport.Melee, Tool.Name) ~= nil and Tool:FindFirstChild("Handle") then if Tool.Handle.Transparency ~= 0.5 then Tool.Handle.Size = Vector3.new(100, 100, 100) Tool.Handle.Transparency = 0.5 end end else local Tool = LocalPlayer.Character:FindFirstChildOfClass("Tool") if Tool ~= nil and not Tool:FindFirstChild("Ammo") and TableLowerFind(PuppywareModule.Teleport.Melee, Tool.Name) ~= nil and Tool:FindFirstChild("Handle") then if Tool.Handle.Transparency == 0.5 then if Tool.Name == "knife" then Tool.Handle.Size = Vector3.new(2.19574, 0.449288, 0.102495) end if Tool.Name == "bat" then Tool.Handle.Size = Vector3.new(0.559523, 4.68133, 0.559523) end if Tool.Name == "pencil" then Tool.Handle.Size = Vector3.new(0.375586, 1.9, 0.375587) end if Tool.Name == "pitchfork" then Tool.Handle.Size = Vector3.new(1.0553, 5.86135, 0.316619) end if Tool.Name == "shovel" then Tool.Handle.Size = Vector3.new(1.68383, 5.903, 0.337731) end Tool.Handle.Transparency = 0 end end end if PuppywareSettings.Blatant.LegitAA.Enabled then if PuppywareSettings.Blatant.LegitAA.AntiPointAt then for i, v in next, Players:GetPlayers() do if v ~= LocalPlayer and Alive(v) and Alive(LocalPlayer) then local BodyEffects = v.Character:FindFirstChild("BodyEffects") local MousePos = BodyEffects:FindFirstChild("MousePos") if BodyEffects ~= nil and MousePos ~= nil then local EnemyMouseMagnitude = (LocalPlayer.Character.HumanoidRootPart.Position - MousePos.Value).Magnitude if PuppywareSettings.Blatant.LegitAA.AntiAimAtDistance > EnemyMouseMagnitude then Root.CFrame = Root.CFrame * CFrame.new(math.random(1, 2) == 1 and 2 or -2, 0, 0) end end end end end end if PuppywareSettings.Blatant.BlatantAA.Enabled then if PuppywareSettings.Blatant.BlatantAA.AntiAimType == "Jitter" then Jitter(PuppywareSettings.Blatant.BlatantAA.AntiAimSpeed, PuppywareSettings.Blatant.BlatantAA.JitterAngle) else Spin(PuppywareSettings.Blatant.BlatantAA.AntiAimSpeed) end if PuppywareSettings.Blatant.BlatantAA.NoAutoRotate then LocalPlayer.Character.Humanoid.AutoRotate = false else LocalPlayer.Character.Humanoid.AutoRotate = true end else LocalPlayer.Character.Humanoid.AutoRotate = true end end if PuppywareSettings.Aiming.TargetAimSettings.UnlockTargetKnocked then if PuppywareSettings.Aiming.TargetAimSettings.Target ~= nil and Players:FindFirstChild(PuppywareSettings.Aiming.TargetAimSettings.Target) then if Knocked(Players:FindFirstChild(PuppywareSettings.Aiming.TargetAimSettings.Target)) then PuppywareSettings.Aiming.TargetAimSettings.Target = nil end end end if PuppywareSettings.Aiming.SilentAim.ShowFOV then SilentAimFOV.Visible = true SilentAimFOV.Radius = PuppywareSettings.Aiming.FOV.SilentAimSize SilentAimFOV.Filled = PuppywareSettings.Aiming.FOV.FOVFilled SilentAimFOV.Transparency = PuppywareSettings.Aiming.FOV.Transparency SilentAimFOV.NumSides = 100 SilentAimFOV.Color = PuppywareSettings.Aiming.SilentAim.FOVColor SilentAimFOV.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInset.Y) else SilentAimFOV.Visible = false end if PuppywareSettings.Aiming.Aimbot.Enabled then if PuppywareSettings.Aiming.Aimbot.ShowFOV then AimbotFOV.Visible = true AimbotFOV.Radius = PuppywareSettings.Aiming.FOV.AimAssistSize AimbotFOV.Filled = PuppywareSettings.Aiming.FOV.FOVFilled AimbotFOV.Transparency = PuppywareSettings.Aiming.FOV.Transparency AimbotFOV.NumSides = 100 AimbotFOV.Color = PuppywareSettings.Aiming.Aimbot.FOVColor AimbotFOV.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInset.Y) else AimbotFOV.Visible = false end if PuppywareSettings.Aiming.Aimbot.AimAssist and PuppywareSettings.Aiming.Aimbot.IsAiming then local NearestTarget, NearestDistance = NearestType(Unpack({PuppywareSettings.Aiming.Aimbot.UseNearestDistance and "Distance" or "Mouse"})) if NearestTarget and (not PuppywareSettings.Aiming.Aimbot.GrabbedCheck or not Grabbing(NearestTarget)) and (not PuppywareSettings.Aiming.Aimbot.KnockedOutCheck or not Knocked(NearestTarget)) and (not PuppywareSettings.Aiming.Aimbot.ShowFOV or PuppywareSettings.Aiming.FOV.AimAssistSize > NearestDistance) and (not PuppywareSettings.Aiming.Aimbot.WallCheck or Visible(NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then local TargetPart = Unpack({NearestTarget.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and NearestTarget.Character.LeftFoot or NearestTarget.Character[RandomTable(PuppywareSettings.Aiming.Aimbot.Hitboxes)]}) local Prediction = Unpack({PuppywareSettings.Aiming.AimbotSettings.MovementPrediction and TargetPart.CFrame + (TargetPart.Velocity * PuppywareSettings.Aiming.AimbotSettings.MovementPredictionAmount) or TargetPart.CFrame}) if PuppywareSettings.Aiming.AimbotSettings.AimAssistType == "Mouse" then local NearestPosition, NearestVisible = CurrentCamera:WorldToScreenPoint(Prediction.Position) local MouseLocation = CurrentCamera:WorldToScreenPoint(Mouse.Hit.Position) local EndPosition = Unpack({PuppywareSettings.Aiming.AimbotSettings.SmoothingTracing and Vector2.new((NearestPosition.X - MouseLocation.X) / PuppywareSettings.Aiming.AimbotSettings.SmoothingTracingAmount, (NearestPosition.Y - MouseLocation.Y) / PuppywareSettings.Aiming.AimbotSettings.SmoothingTracingAmount) or Vector2.new((NearestPosition.X - MouseLocation.X) / 1.4, (NearestPosition.Y - MouseLocation.Y) / 1.4)}) if NearestVisible then mousemoverel(EndPosition.X, EndPosition.Y) end elseif PuppywareSettings.Aiming.AimbotSettings.AimAssistType == "Camera" then CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Prediction.Position) end end end else AimbotFOV.Visible = false end end) spawn(function() while wait(1 / 16) do LagTick = math.clamp(PuppywareModule.LagTick + 1, 0, PuppywareSettings.Blatant.FakeLag.TriggerAmount) if Alive(Player) and PuppywareSettings.Blatant.FakeLag.Enabled then if LagTick == math.random(1, PuppywareSettings.Blatant.FakeLag.TriggerAmount) then Network:SetOutgoingKBPSLimit(9e9) PuppywareFolder:ClearAllChildren() LagTick = 0 if Settings.Visuals.PlayerESP.FakeLag.Cham then for i, v in pairs(Player.Character:GetChildren()) do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then local ShadowPart = Instance.new("Part") ShadowPart.CFrame = v.CFrame ShadowPart.Anchored = true ShadowPart.CanCollide = false ShadowPart.Material = Enum.Material.ForceField ShadowPart.Color = Settings.Visuals.PlayerESP.FakeLag.Color ShadowPart.Name = v.Name ShadowPart.Transparency = 0 ShadowPart.Size = v.Size ShadowPart.Parent = FakeLagFolder end end end else if PuppywareSettings.Blatant.FakeLag.Enabled then Network:SetOutgoingKBPSLimit(1) end end else PuppywareFolder:ClearAllChildren() Network:SetOutgoingKBPSLimit(9e9) end end end) local __namecall -- cock ;) __namecall = hookmetamethod(game, "__namecall", function(self, ...) local Args = {...} local Method = getnamecallmethod() if tostring(self.Name) == "MainEvent" and tostring(Method) == "FireServer" then if Args[1] == "TeleportDetect" or Args[1] == "CHECKER_1" or Args[1] == "OneMoreTime" then return end end return __namecall(self, ...) end) local __index -- <3 __index = hookmetamethod(game, "__index", function(self, key) if self == Mouse and (tostring(key) == "Hit" or tostring(key) == "Target") then if PuppywareSettings.Aiming.TargetAim.Enabled then if PuppywareSettings.Aiming.TargetAim.Target ~= nil and ChanceTable(PuppywareSettings.Aiming.TargetAimSettings.HitChanceAmount) == "HitPercent" then if Players:FindFirstChild(PuppywareSettings.Aiming.TargetAim.Target) ~= nil and (not PuppywareSettings.Aiming.TargetAim.GrabbedCheck or not Grabbing(Players[PuppywareSettings.Aiming.TargetAim.Target])) and (not PuppywareSettings.Aiming.TargetAim.KnockedOutCheck or not Knocked(Players[PuppywareSettings.Aiming.TargetAim.Target])) and (not PuppywareSettings.Aiming.TargetAim.ShowFOV or PuppywareSettings.Aiming.FOV.TargetAimSize > (LocalPlayer.Character.Head.Position - Players[PuppywareSettings.Aiming.TargetAim.Target].Character.Head.Position).Magnitude) and (not PuppywareSettings.Aiming.TargetAim.WallCheck or Visible(Players[PuppywareSettings.Aiming.TargetAim.Target].Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then local TargetPart = Unpack({Players[PuppywareSettings.Aiming.TargetAim.Target].Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and Players[PuppywareSettings.Aiming.TargetAim.Target].Character.LeftFoot or Players[PuppywareSettings.Aiming.TargetAim.Target].Character[RandomTable(PuppywareSettings.Aiming.TargetAim.Hitboxes)]}) local Prediction = Unpack({PuppywareSettings.Aiming.TargetAimSettings.MovementPrediction and TargetPart.CFrame + (TargetPart.Velocity * PuppywareSettings.Aiming.TargetAimSettings.MovementPredictionAmount) or TargetPart.CFrame}) return (tostring(key) == "Hit" and Prediction or tostring(key) == "Target" and TargetPart) end end else if PuppywareSettings.Aiming.SilentAim.Enabled and ChanceTable(PuppywareSettings.Aiming.SilentAimSettings.HitChanceAmount) == "HitPercent" then local NearestTarget, NearestDistance = NearestType(Unpack({PuppywareSettings.Aiming.SilentAim.UseNearestDistance and "Distance" or "Mouse"})) if NearestTarget and (not PuppywareSettings.Aiming.SilentAim.GrabbedCheck or not Grabbing(NearestTarget)) and (not PuppywareSettings.Aiming.SilentAim.KnockedOutCheck or not Knocked(NearestTarget)) and (not PuppywareSettings.Aiming.SilentAim.ShowFOV or PuppywareSettings.Aiming.FOV.SilentAimSize > NearestDistance) and (not PuppywareSettings.Aiming.SilentAim.WallCheck or Visible(NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then local TargetPart = Unpack({NearestTarget.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and NearestTarget.Character.LeftFoot or NearestTarget.Character[RandomTable(PuppywareSettings.Aiming.SilentAim.Hitboxes)]}) local Prediction = Unpack({PuppywareSettings.Aiming.SilentAimSettings.MovementPrediction and TargetPart.CFrame + (TargetPart.Velocity * PuppywareSettings.Aiming.SilentAimSettings.MovementPredictionAmount) or TargetPart.CFrame}) return (tostring(key) == "Hit" and Prediction or tostring(key) == "Target" and TargetPart) end end end end return __index(self, key) end) while wait() do if PuppywareSettings.Aiming.TriggerBot.Enabled then for i, v in next, Players:GetPlayers() do if Alive(v) then if Mouse.Target:IsDescendantOf(v.Character) then mouse1press() wait() mouse1release() if PuppywareSettings.Aiming.TriggerBot.Delay then wait(PuppywareSettings.Aiming.TriggerBot.DelayAmount) end end end end end end