local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer while true do for i, v in pairs(Players:GetPlayers()) do if v ~= player and v.Character then local ohString1 = "print(\"fireweapon\")\n" local ohInstance2 = player.Character local ohInstance3 = v.Character.Head local ohVector34 = Vector3.new(4.503963470458984, 5.139989852905273, 196.80348205566406) local ohBoolean5 = false ReplicatedStorage.firearmsNetwork.RE:FireServer(ohString1, ohInstance2, ohInstance3, ohVector34, ohBoolean5) wait() end end end