--[[Diamond = Diamond Egg, Gold = Golden Egg, Silver = Silver Egg, RoyalJelly = Royal Jelly]] local selectedrow = 5 -- Vertical Line local selectedline = 4 -- Horizontal Line local selectedegg = "RoyalJelly" --Diamond, Gold, Silver, RoyalJelly local webhookurl = "" --Ur Webhook Url -- Waits Until The Game Loads repeat wait() until game:IsLoaded() wait(25) -- Claims Hive for i = 1, 2 do for i = 1, 6 do game:GetService("ReplicatedStorage").Events.ClaimHive:FireServer(i) end wait(2) end -- Notifies That The Script Has Been Executed local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() OrionLib:MakeNotification({ Name = "Data Rollback State", Content = "Executed!", Image = "rbxassetid://4483345998", Time = 5 }) --Turns On Until Mythic If You Are Using Royal Jelly if selectedegg == "RoyalJelly" then local args = { [1] = "RollToMythic", [2] = true } game:GetService("ReplicatedStorage").Events.PlayerSettingsEvent:FireServer(unpack(args)) end --Hatches The Selected Egg In The Selected Spot local args = { [1] = selectedrow, [2] = selectedline, [3] = selectedegg, [4] = 1, [5] = false } game:GetService("ReplicatedStorage").Events.ConstructHiveCellFromEgg:InvokeServer(unpack(args)) --If The Egg Hatched A Mythic Bee, The Script Stops And Notifies You, Then Toggles Until Mythic Off (If You Selected Royal Jelly), Else The Script Notifies You That Ypu Didnt Get A Mythic Bee And Server Hops. local BeeValue = game:GetService("Workspace").Honeycombs[tostring(game:GetService("Players").LocalPlayer.Honeycomb.Value)].Cells["C" .. tostring(selectedrow) .. "," .. tostring(selectedline)].CellType.Value if BeeValue == "FuzzyBee" or BeeValue == "BuoyantBee" or BeeValue == "PreciseBee" or BeeValue == "SpicyBee" or BeeValue == "TadpoleBee" or BeeValue == "VectorBee" then OrionLib:MakeNotification({ Name = "Data Rollback State", Content = "Got The Wanted Bee!", Image = "rbxassetid://4483345998", Time = 5 }) local data = { ["content"] = "Got A Mythic Bee! " .. tostring(BeeValue), } local request = http_request or request or HttpPost local newdata = game:GetService("HttpService"):JSONEncode(data) local headers = { ["content-type"] = "application/json" } request({ Url = webhookurl, Body = newdata, Method = "POST", Headers = headers }) if selectedegg == "RoyalJelly" then local args = { [1] = "RollToMythic", [2] = false } game:GetService("ReplicatedStorage").Events.PlayerSettingsEvent:FireServer(unpack(args)) end return else OrionLib:MakeNotification({ Name = "Data Rollback State", Content = "Didnt Get The Wanted Bee, Rolling Back Data...", Image = "rbxassetid://4483345998", Time = 5 }) local data = { ["content"] = "Didnt Get The Wanted Bee... Rolling Back Data And Teleporting To Another Server! (Got: " ..tostring(BeeValue).. ")", } local request = http_request or request or HttpPost local newdata = game:GetService("HttpService"):JSONEncode(data) local headers = { ["content-type"] = "application/json" } request({ Url = webhookurl, Body = newdata, Method = "POST", Headers = headers }) end --Rollbacks Your Data for i = 1, 10 do local args = { [1] = "Black Bear", [2] = "f\255", [3] = "Finish" } game:GetService("ReplicatedStorage").Events.UpdatePlayerNPCState:FireServer(unpack(args)) wait(.1) end --Uses Field Dice To Make Sure You Get Your Egg Back local args = { [1] = { ["Name"] = "Field Dice" } } game:GetService("ReplicatedStorage").Events.PlayerActivesCommand:FireServer(unpack(args)) --Notifies You That The Rollback Was Successful OrionLib:MakeNotification({ Name = "Data Rollback State", Content = "Succesful! Teleporting To Another Server...", Image = "rbxassetid://4483345998", Time = 5 }) wait(3) --Teleports You To Another Server for i = 1, 5 do local Servers = game.HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/1537690962/servers/Public?sortOrder=Asc&limit=100")) for i, v in pairs(Servers.data) do if v.playing ~= v.maxPlayers then game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, v.id) end end end