- getgenv().settings = {
- ['AutoCrate'] = true
- }
- local player = game:GetService("Players").LocalPlayer
- function collectCrates()
- for _,v in next, workspace:GetChildren() do
- if string.find(v.Name, 'Crate') and v.ClassName == 'MeshPart' then
- v.CanCollide = false
- v.CFrame = player.Character.PrimaryPart.CFrame
- end
- end
- end
- while getgenv().settings.AutoCrate and task.wait() do
- collectCrates()
- end