1. getgenv().settings = {
  2. ['AutoCrate'] = true
  3. }
  4. local player = game:GetService("Players").LocalPlayer
  5. function collectCrates()
  6. for _,v in next, workspace:GetChildren() do
  7. if string.find(v.Name, 'Crate') and v.ClassName == 'MeshPart' then
  8. v.CanCollide = false
  9. v.CFrame = player.Character.PrimaryPart.CFrame
  10. end
  11. end
  12. end
  13. while getgenv().settings.AutoCrate and task.wait() do
  14. collectCrates()
  15. end