local mod = require(game:GetService("ReplicatedStorage").Framework) local slot1 = "Nome" -- Change them all to a character you own local slot2 = "Nome" local slot3 = "Nome" local slot4 = "Nome" local huh = getupvalues(mod.ReplicatedData.CheckGamePassOwned)[1] for i,v in pairs(huh) do if type(v) == 'table' then for i,v in pairs(v) do if type(v) == 'table' and rawget(v, "Two") then v.One = slot1 v.Two = slot2 v.Three = slot3 v.Four = slot4 end end end end setupvalue(mod.ReplicatedData.CheckGamePassOwned, 1, huh)