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Chainsaw Man: Devil’s Heart Script | QUEST...

local quest_boy = game:GetService("Workspace").DialogNPCs["grown up boy"].HumanoidRootPart
local Player =  game:GetService('Players').LocalPlayer
local Character = Player.Character
local offset = 0

local function move_to(Instance)
   local Player =  game.Players.LocalPlayer
   local Character = Player.Character
  Character:MoveTo(Instance.Position)
end


local function has_quest()
   local mission = game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild('Quest')
   if mission then
       --print(tostring(mission.quest.Value):find('fiends'),tonumber(mission.max.Value) < 3 )
       if tostring(mission.quest.Value):find('fiends') and tonumber(mission.progress.Value) < 3 then
           return true
       elseif tonumber(mission.progress.Value) >= 3 then
           local repeat_mission = game:GetService("Players").LocalPlayer.PlayerGui.Quest:FindFirstChild('Completed')
           if repeat_mission then
               wait(1)
               local repeat_mission_ap = game:GetService("Players").LocalPlayer.PlayerGui.Quest.Completed.Yes.AbsolutePosition
               mousemoveabs(repeat_mission_ap.X+500+offset,repeat_mission_ap.Y+500)
               offset = offset + 2
               mouse1click()
           end
           if tostring(mission.quest.Value):find('Kill fiends') and  tonumber(mission.max.Value) < 3 then
               return true
           end
       else
           return false
       end
   end
end

local function accept_quest()
   local pos,onscreen = game.workspace.Camera:WorldToViewportPoint(quest_boy.Position)
   local dialog = game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild('dialogGUI')
   if onscreen and not dialog then
       print('Pressing key')
       keypress(0x45)
       wait()
       keyrelease(0x45)
   elseif onscreen and dialog then
       wait(1)
       local dialog_ap = game:GetService("Players").LocalPlayer.PlayerGui.dialogGUI.f.sf.option.text.AbsolutePosition
       mousemoveabs(dialog_ap.X+500+offset,dialog_ap.Y+500)
       offset = offset + 2
       mouse1click()
   end
end


local function closest_npc()
   local npcs_folder = game:GetService("Workspace").Living
   local largest = math.huge
   for i,v in pairs(npcs_folder:GetChildren())do
       if v.Name:find('Fiend')  and v:FindFirstChild('HumanoidRootPart') and v:FindFirstChild('Humanoid').Health > 0 then
           local magnitude = (Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).magnitude
           if magnitude < largest then
               return v
           end
       end
   end
end

local function start_killing()
   local Player =  game:GetService('Players').LocalPlayer
   local Character = Player.Character
   local current_npc = closest_npc()
   repeat wait(0.25)  until Player and Character and Character:FindFirstChild('HumanoidRootPart') and current_npc
   local magnitude = (Character.HumanoidRootPart.Position - current_npc.HumanoidRootPart.Position).magnitude
   if magnitude > 30 then
       move_to(closest_npc():FindFirstChild('HumanoidRootPart'))
   else
       Character.HumanoidRootPart.Anchored = true
       Character.HumanoidRootPart.CFrame = closest_npc():FindFirstChild('HumanoidRootPart').CFrame - closest_npc():FindFirstChild('HumanoidRootPart').CFrame.lookVector * 8
       Character.HumanoidRootPart.Anchored = false
       game:GetService("ReplicatedStorage").events.remote:FireServer("NormalAttack");
   end
end

_G.toggle = true

while _G.toggle do
   local quest_boy = game:GetService("Workspace").DialogNPCs["grown up boy"].HumanoidRootPart
   local Player =  game:GetService('Players').LocalPlayer
   local Character = Player.Character
   repeat wait(0.25) until Player and Character and Character:FindFirstChild('HumanoidRootPart')
   local magnitude = (quest_boy.Position - Character.HumanoidRootPart.Position).magnitude
   if magnitude > 10 and not has_quest() then
       move_to(quest_boy)
       workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position,quest_boy.Position)
   elseif Character and magnitude <= 10 and not has_quest()  then
       accept_quest()
   elseif Character and has_quest()  then
       offset = 0
      repeat wait()
           start_killing()
      until not has_quest()
  end
  wait(0.75)
end
Character.HumanoidRootPart.Anchored = false

Pasted: Feb 8, 2023, 11:21:29 pm
Views: 46