_G.Enabled = true local function bypasscooldown() game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect( function(prompt) prompt.HoldDuration = 0 end ) end while _G.Enabled do task.wait(.5) local player = game:GetService("Players").LocalPlayer local chests = {} for _, v in pairs(game:GetService("Workspace").chests:GetChildren()) do if v:IsA("Part") then table.insert(chests, v) end end for _, v in pairs(game:GetService("Workspace"):GetChildren()) do if string.sub(v.Name, -2) == "-p" then table.insert(chests, v) end end if #chests > 0 then local chest = chests[math.random(#chests)] for i = 1, 10 do game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, nil) task.wait() game:GetService("VirtualInputManager"):SendKeyEvent(false, "E", false, nil) end player.Character.HumanoidRootPart.CFrame = CFrame.new(chest.Position + Vector3.new(0, 4, 0)) workspace.FallenPartsDestroyHeight = 0 / 0 bypasscooldown() end end