- -- ______ ______ _______ _______ ________ ______ ______
- -- /_____/\ /_____/\ /______/\ /______/\ /_______/\/_____/\ /_____/\
- -- \:::_ \ \\:::_ \ \\::::__\/__\::::__\/__\__.::._\/\::::_\/_\::::_\/_
- -- \:(_) \ \\:\ \ \ \\:\ /____/\\:\ /____/\ \::\ \ \:\/___/\\:\/___/\
- -- \: ___\/ \:\ \ \ \\:\\_ _\/ \:\\_ _\/ _\::\ \__\::___\/_\_::._\:\
- -- \ \ \ \:\_\ \ \\:\_\ \ \ \:\_\ \ \ /__\::\__/\\:\____/\ /____\:\
- -- \_\/ \_____\/ \_____\/ \_____\/ \________\/ \_____\/ \_____\/
- --
- --
- --
- --
- --
- --
- -- Set the condition to true to turn it on or false to turn it off
- _G.Condition = true
-
- while _G.Condition == true do
- -- Rename the "Divine Yang Tree" to "XiaoRed" with an incrementing number
- for k, v in pairs(workspace.Areas["Demon Pelago"]:GetChildren()) do
- if v.Name == "Divine Yang Tree" then
- v.Name = "XiaoRed" .. k
- end
- end
-
- -- Harvest Divine Yang Fruit from each XiaoRed tree and wait 8 seconds before harvesting again
- for i = 2, 7 do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Areas["Demon Pelago"]["XiaoRed" .. i].Plant.CFrame
- wait(0.3)
- local args = {
- [1] = workspace.Areas:FindFirstChild("Demon Pelago")["XiaoRed" .. i].Plant,
- [2] = "Divine Yang Fruit"
- }
- game:GetService("ReplicatedStorage").Harvest.Harvest:FireServer(unpack(args))
- wait(8)
- end
-
- for k, v in pairs(workspace.Areas["Demon Pelago"]:GetChildren()) do
- if v.Name == "Divine Yang Tree" then
- v.Name = "XiaoRed" .. k
- end
- end
-
- -- Wait before starting the loop again
- wait()
- end