- General
- - No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use
- - 10 mod limit now properly enforced
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- Skills
- - Gut Punch now accurately scales its radius as described
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- Stability
- - Fixed occasional hang when entering Tarroch's Tomb
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- GUTS
- - Fixed duplicate files being displayed after modding a file in various editor forms
- - Editor WSAD camera movement keys are now mappable in the settings_editor.txt file
- - Marquee object selection now property updates the selected scene tree nodes
- - "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts
- - Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch
- - Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances
- - Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes)
- - Fixed units not reloading in some circumstances when the unit editor were saved
- - Fixed unittypes not reloading in some circumstances when the unittypes editor was saved
- - Fixed inheritance nodes not being displayed in the unittype editor
- - Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.)
- - Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor