1. General
  2. - No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use
  3. - 10 mod limit now properly enforced
  4. Skills
  5. - Gut Punch now accurately scales its radius as described
  6. Stability
  7. - Fixed occasional hang when entering Tarroch's Tomb
  8. GUTS
  9. - Fixed duplicate files being displayed after modding a file in various editor forms
  10. - Editor WSAD camera movement keys are now mappable in the settings_editor.txt file
  11. - Marquee object selection now property updates the selected scene tree nodes
  12. - "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts
  13. - Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch
  14. - Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances
  15. - Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes)
  16. - Fixed units not reloading in some circumstances when the unit editor were saved
  17. - Fixed unittypes not reloading in some circumstances when the unittypes editor was saved
  18. - Fixed inheritance nodes not being displayed in the unittype editor
  19. - Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.)
  20. - Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor