for i = 1,3000 do --number of times to loop local string_1 = "Level"; local number_1 = 0.5; local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power; Target:FireServer(string_1, number_1); local string_1 = "Ability"; local number_1 = 0.5; local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power; Target:FireServer(string_1, number_1); local string_1 = "BusoHaki"; local number_1 = 0.5; local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power; Target:FireServer(string_1, number_1); local string_1 = "Combat"; local number_1 = 0.5; local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power; Target:FireServer(string_1, number_1); local string_1 = "Defensive"; local number_1 = 0.5; local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power; Target:FireServer(string_1, number_1); local string_1 = "Melee"; local number_1 = 0.5; local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power; Target:FireServer(string_1, number_1); local string_1 = "Point"; local number_1 = 0.5; local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power; Target:FireServer(string_1, number_1); local string_1 = "Sword"; local number_1 = 0.5; local Target = game:GetService("Players").LocalPlayer.PlayerGui.Profile.Stats.Power; Target:FireServer(string_1, number_1); end