_G.kick = true -- change to true or false while _G.kick do wait() for i,v in pairs(workspace.Objects.Balls:GetChildren()) do game:GetService("ReplicatedStorage").Remotes.Ball.Dribble:FireServer(v, Vector3.new(-20.7096438407897949, -1.2546497174525939e-08, -0.46084922552108765)) end end