_G.test = true while _G.test do wait() if game:GetService("Players").LocalPlayer.PlayerGui.Interface.Score.Frame.Jobs.Visible == false then wait(0.5) game:GetService("ReplicatedStorage").Systems.Jobs.StartJob:InvokeServer("TrailerDelivery", "Dealership") wait(0.5) elseif game:GetService("Players").LocalPlayer.PlayerGui.Interface.Score.Frame.Jobs.Visible == true then for i,v in pairs(game:GetService("Workspace").Cars:GetDescendants()) do if v.Name == "Owner" and v.Value == game.Players.LocalPlayer and game.Players.LocalPlayer:DistanceFromCharacter(game:GetService("Workspace").CompletionRegion.Primary.Position) > 25 then v.Parent:SetPrimaryPartCFrame(game:GetService("Workspace").CompletionRegion.Primary.CFrame*CFrame.new(0,5,-20)) wait() end end if game:GetService("Players").LocalPlayer.PlayerGui.Interface.JobComplete.Enabled == true then game:GetService("ReplicatedStorage").Systems.Jobs.CashBankedEarnings:FireServer() game:GetService("Players").LocalPlayer.PlayerGui.Interface.JobComplete.Enabled = false game:GetService("Lighting").BackgroundBlur.Enabled = false end end end