get paid to paste

Grass Cutting Incremental Script | LEGIT...

_G.enables = true -- to disable, change to false and re execute

local human = game.Workspace[game.Players.LocalPlayer.Name].Humanoid

local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(
   function()
       vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
       wait(1)
       vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)

   end
)

local function MoveToPart(partName)
   local serv = game:GetService("PathfindingService")
   local body = game.Players.LocalPlayer.Character.Torso or game.Players.LocalPlayer.Character.HumanoidRootPart
   local dest = partName
   local path = serv:CreatePath()
   path:ComputeAsync(body.Position, dest.Position)
   print(path.Status)
   if path.Status == Enum.PathStatus.Success then
       local wayPoints = path:GetWaypoints()
       for i = 1, #wayPoints do
           local point = wayPoints[i]
           human:MoveTo(point.Position)
           local success = human.MoveToFinished:Wait()

           if point.Action == Enum.PathWaypointAction.Jump then
               --  human.WalkSpeed = 0
               --  wait(0.2)
               --  human.WalkSpeed = 16
               human.Jump = true
           end

           if not success then
              -- print("trying again")
               --human.Jump = true
               human:MoveTo(point.Position)

               if not human.MoveToFinished:Wait() then
                   break
               end
           end
       end
   end
end

while _G.enables do
   for i, v in pairs(game.workspace.GrassObjects:GetChildren()) do
   if (game.workspace[game.Players.LocalPlayer.Name].Torso.Position - v.Position).Magnitude < 500 then
       MoveToPart(v)
   end
end
end

Pasted: May 22, 2023, 12:26:52 am
Views: 129