- print('Saitama Made by mugaga#2801')
- --Saitama
- --Made by mugaga#2801
- --For The Script To Execute You Need:
- --https://web.roblox.com/catalog/6470135113/Fan-Hand-Sign-Why-Dont-We-WDW
- --R - Main Idle
- --E - Barrage
- --Click - Punch
- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(0,35,0)
- wait(0.5)
- end)
- end
- end
-
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Notification";
- Text = "Netless activated";
- Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
- Duration = 16;
- local HatChar = game.Players.LocalPlayer.Character
- local Hat = HatChar:FindFirstChild("WDW_FoamFinger")
-
- Hat.Handle.SpecialMesh:Destroy()
-
-
-
-
- HumanDied = false
- local reanim
- function noplsmesh(hat)
- _G.OldCF=workspace.Camera.CFrame
- oldchar=game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
- for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
- if v:IsA('Mesh') or v:IsA('SpecialMesh') then
- v:Remove()
- end
- end
- game.Players.LocalPlayer.Character=oldchar
- wait()
- workspace.Camera.CFrame=_G.OldCF
- game.Players.LocalPlayer.Character=oldchar
- end
- _G.ClickFling=false -- Set this to true if u want.
- loadstring(game:HttpGet(('https://raw.githubusercontent.com/OofHead-FE/nexo-before-deleted/main/NexoPD'),true))()
-
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
-
- speed = 1
- sine = 1
- srv = game:GetService('RunService')
-
- function hatset(yes,part,c1,c0,nm)
- reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
- reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
- reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
- if nm==true then
- noplsmesh(yes)
- end
- end
-
- --put the hat script converted below
-
- reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
- RJ = reanim.HumanoidRootPart.RootJoint
- RS = reanim.Torso['Right Shoulder']
- LS = reanim.Torso['Left Shoulder']
- RH = reanim.Torso['Right Hip']
- LH = reanim.Torso['Left Hip']
- Root = reanim.HumanoidRootPart
- NECK = reanim.Torso.Neck
- NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RS.C1 = CF(-0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- LS.C1 = CF(0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
- LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
-
- Mode='1'
-
- mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
- if k == 'r' then-- first mode
- Mode='1'
- elseif k == 'e' then-- second mode
- Mode='2'
- elseif k == 'urkeybind' then-- third mode
- Mode='3'
- end
- end)
-
-
-
- attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
- Mode='Attack0'
- wait(1) -- Time Of Attack
- Mode='Attack1'
- end)
-
-
-
- coroutine.wrap(function()
- while true do -- anim changer
- if HumanDied then mousechanger:Disconnect() break end
- sine = sine + speed
- local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
- local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
- local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
- local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
- local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
- local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
- if lookvector > reanim.Humanoid.WalkSpeed then
- lookvector = reanim.Humanoid.WalkSpeed
- end
- if lookvector < -reanim.Humanoid.WalkSpeed then
- lookvector = -reanim.Humanoid.WalkSpeed
- end
- if rightvector > reanim.Humanoid.WalkSpeed then
- rightvector = reanim.Humanoid.WalkSpeed
- end
- if rightvector < -reanim.Humanoid.WalkSpeed then
- rightvector = -reanim.Humanoid.WalkSpeed
- end
- local lookvel = lookvector / reanim.Humanoid.WalkSpeed
- local rightvel = rightvector / reanim.Humanoid.WalkSpeed
- if Mode == '1' then
- if Root.Velocity.y > 1 then -- jump
- --jump clerp here
- elseif Root.Velocity.y < -1 then -- fall
- --fall clerp here
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+10*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0.2*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+10.4*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-33+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.3+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude < 20 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+10*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0.2*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-10.4*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-30*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+20*math.cos(sine/13)),RAD(3+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.4+0*math.cos(sine/13))*ANGLES(RAD(34+15*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- --run clerp here
- end
- elseif Mode == '2' then
- if Root.Velocity.y > 1 then -- jump
- --jump clerp here
- elseif Root.Velocity.y < -1 then -- fall
- --fall clerp here
- elseif Root.Velocity.Magnitude < 2 then -- idle
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(21+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-37+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+3*math.cos(sine/1),1+-2*math.cos(sine/1),0+8*math.cos(sine/1))*ANGLES(RAD(130+10*math.cos(sine/1)),RAD(32+0*math.cos(sine/1)),RAD(-26+0*math.cos(sine/1))),.3)
- LS.C0 = LS.C0:Lerp(CF(0+5*math.cos(sine/1),0.5+4*math.cos(sine/1),0+-7*math.cos(sine/1))*ANGLES(RAD(94+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),0+-0.1*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(1+0*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.5+0*math.cos(sine/2),-0.6+0*math.cos(sine/2))*ANGLES(RAD(36+15*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
- elseif Root.Velocity.Magnitude < 20 then -- walk
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(21+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-37+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(0+3*math.cos(sine/1),1+-2*math.cos(sine/1),0+8*math.cos(sine/1))*ANGLES(RAD(130+10*math.cos(sine/1)),RAD(32+0*math.cos(sine/1)),RAD(-26+0*math.cos(sine/1))),.3)
- LS.C0 = LS.C0:Lerp(CF(0+5*math.cos(sine/1),0.5+4*math.cos(sine/1),0+-7*math.cos(sine/1))*ANGLES(RAD(94+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),0+-0.1*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(1+0*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.5+0*math.cos(sine/2),-0.6+0*math.cos(sine/2))*ANGLES(RAD(36+15*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
- elseif Root.Velocity.Magnitude > 20 then -- run
- --run clerp here
- end
- elseif Mode == '3' then
- if Root.Velocity.y > 1 then -- jump
- --jump clerp here
- elseif Root.Velocity.y < -1 then -- fall
- --fall clerp here
- elseif Root.Velocity.Magnitude < 2 then -- idle
- --idle clerp here
- elseif Root.Velocity.Magnitude < 20 then -- walk
- --walk clerp here
- elseif Root.Velocity.Magnitude > 20 then -- run
- --run clerp here
- end
- elseif Mode == 'Attack0' then
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(5+0*math.cos(sine/13)),RAD(-37+0*math.cos(sine/13)),RAD(1+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-13+0*math.cos(sine/13)),RAD(30+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(105+0*math.cos(sine/13)),RAD(18+0*math.cos(sine/13)),RAD(30+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(101+0*math.cos(sine/13)),RAD(18+0*math.cos(sine/13)),RAD(-44+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(18+0*math.cos(sine/13)),RAD(-51+0*math.cos(sine/13)),RAD(12+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(3+0*math.cos(sine/13)),RAD(-2+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
- reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.6+0*math.cos(sine/2),-0.5+0*math.cos(sine/2))*ANGLES(RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
- elseif Mode == 'Attack1' then
- NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-13+0*math.cos(sine/13)),RAD(-30+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(101+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(14+0*math.cos(sine/13))),.3)
- LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0.1*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(105+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
- RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
- LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),-0.2+0*math.cos(sine/13))*ANGLES(RAD(21+0*math.cos(sine/13)),RAD(30+0*math.cos(sine/13)),RAD(-11+0*math.cos(sine/13))),.3)
- reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.6+0*math.cos(sine/2),-0.5+0*math.cos(sine/2))*ANGLES(RAD(21+2*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
- end
- srv.RenderStepped:Wait()
- end
- end)()
-
- --This was copied from neptunian V
- local muter = false
- local ORGID = 335167645
- local ORVOL = 1.15
- local ORPIT = 1.01
- local kan = Instance.new("Sound",char)
- kan.Volume = 0
- if not NoSound then
- kan.Volume = 1.15
- end
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1.01
- kan.Pitch = 1.01
- kan.SoundId = "rbxassetid://335167645"
- kan.Name = "Saitama"
- kan.Looped = true
- kan:Play()
- --Created using Nexo Animator