1. print('Saitama Made by mugaga#2801')
  2. --Saitama
  3. --Made by mugaga#2801
  4. --For The Script To Execute You Need:
  5. --https://web.roblox.com/catalog/6470135113/Fan-Hand-Sign-Why-Dont-We-WDW
  6. --R - Main Idle
  7. --E - Barrage
  8. --Click - Punch
  9. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  10. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  11. game:GetService("RunService").Heartbeat:connect(function()
  12. v.Velocity = Vector3.new(0,35,0)
  13. wait(0.5)
  14. end)
  15. end
  16. end
  17. game:GetService("StarterGui"):SetCore("SendNotification", {
  18. Title = "Notification";
  19. Text = "Netless activated";
  20. Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
  21. Duration = 16;
  22. local HatChar = game.Players.LocalPlayer.Character
  23. local Hat = HatChar:FindFirstChild("WDW_FoamFinger")
  24. Hat.Handle.SpecialMesh:Destroy()
  25. HumanDied = false
  26. local reanim
  27. function noplsmesh(hat)
  28. _G.OldCF=workspace.Camera.CFrame
  29. oldchar=game.Players.LocalPlayer.Character
  30. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  31. for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
  32. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  33. v:Remove()
  34. end
  35. end
  36. game.Players.LocalPlayer.Character=oldchar
  37. wait()
  38. workspace.Camera.CFrame=_G.OldCF
  39. game.Players.LocalPlayer.Character=oldchar
  40. end
  41. _G.ClickFling=false -- Set this to true if u want.
  42. loadstring(game:HttpGet(('https://raw.githubusercontent.com/OofHead-FE/nexo-before-deleted/main/NexoPD'),true))()
  43. IT = Instance.new
  44. CF = CFrame.new
  45. VT = Vector3.new
  46. RAD = math.rad
  47. C3 = Color3.new
  48. UD2 = UDim2.new
  49. BRICKC = BrickColor.new
  50. ANGLES = CFrame.Angles
  51. EULER = CFrame.fromEulerAnglesXYZ
  52. COS = math.cos
  53. ACOS = math.acos
  54. SIN = math.sin
  55. ASIN = math.asin
  56. ABS = math.abs
  57. MRANDOM = math.random
  58. FLOOR = math.floor
  59. speed = 1
  60. sine = 1
  61. srv = game:GetService('RunService')
  62. function hatset(yes,part,c1,c0,nm)
  63. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  64. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  65. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
  66. if nm==true then
  67. noplsmesh(yes)
  68. end
  69. end
  70. --put the hat script converted below
  71. reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
  72. RJ = reanim.HumanoidRootPart.RootJoint
  73. RS = reanim.Torso['Right Shoulder']
  74. LS = reanim.Torso['Left Shoulder']
  75. RH = reanim.Torso['Right Hip']
  76. LH = reanim.Torso['Left Hip']
  77. Root = reanim.HumanoidRootPart
  78. NECK = reanim.Torso.Neck
  79. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  80. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  81. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  82. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  83. RS.C1 = CF(-0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  84. LS.C1 = CF(0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  85. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  86. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  87. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  88. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  89. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  90. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  91. Mode='1'
  92. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  93. if k == 'r' then-- first mode
  94. Mode='1'
  95. elseif k == 'e' then-- second mode
  96. Mode='2'
  97. elseif k == 'urkeybind' then-- third mode
  98. Mode='3'
  99. end
  100. end)
  101. attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
  102. Mode='Attack0'
  103. wait(1) -- Time Of Attack
  104. Mode='Attack1'
  105. end)
  106. coroutine.wrap(function()
  107. while true do -- anim changer
  108. if HumanDied then mousechanger:Disconnect() break end
  109. sine = sine + speed
  110. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  111. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  112. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  113. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  114. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  115. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  116. if lookvector > reanim.Humanoid.WalkSpeed then
  117. lookvector = reanim.Humanoid.WalkSpeed
  118. end
  119. if lookvector < -reanim.Humanoid.WalkSpeed then
  120. lookvector = -reanim.Humanoid.WalkSpeed
  121. end
  122. if rightvector > reanim.Humanoid.WalkSpeed then
  123. rightvector = reanim.Humanoid.WalkSpeed
  124. end
  125. if rightvector < -reanim.Humanoid.WalkSpeed then
  126. rightvector = -reanim.Humanoid.WalkSpeed
  127. end
  128. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  129. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  130. if Mode == '1' then
  131. if Root.Velocity.y > 1 then -- jump
  132. --jump clerp here
  133. elseif Root.Velocity.y < -1 then -- fall
  134. --fall clerp here
  135. elseif Root.Velocity.Magnitude < 2 then -- idle
  136. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  137. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  138. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+10*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  139. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0.2*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+10.4*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  140. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-33+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  141. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  142. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.3+0*math.cos(sine/13))*ANGLES(RAD(0+3*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  143. elseif Root.Velocity.Magnitude < 20 then -- walk
  144. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  145. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  146. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+10*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  147. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0.2*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-10.4*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  148. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-30*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  149. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+20*math.cos(sine/13)),RAD(3+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  150. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.4+0*math.cos(sine/13))*ANGLES(RAD(34+15*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  151. elseif Root.Velocity.Magnitude > 20 then -- run
  152. --run clerp here
  153. end
  154. elseif Mode == '2' then
  155. if Root.Velocity.y > 1 then -- jump
  156. --jump clerp here
  157. elseif Root.Velocity.y < -1 then -- fall
  158. --fall clerp here
  159. elseif Root.Velocity.Magnitude < 2 then -- idle
  160. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(21+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  161. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-37+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  162. RS.C0 = RS.C0:Lerp(CF(0+3*math.cos(sine/1),1+-2*math.cos(sine/1),0+8*math.cos(sine/1))*ANGLES(RAD(130+10*math.cos(sine/1)),RAD(32+0*math.cos(sine/1)),RAD(-26+0*math.cos(sine/1))),.3)
  163. LS.C0 = LS.C0:Lerp(CF(0+5*math.cos(sine/1),0.5+4*math.cos(sine/1),0+-7*math.cos(sine/1))*ANGLES(RAD(94+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  164. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),0+-0.1*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(1+0*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  165. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  166. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.5+0*math.cos(sine/2),-0.6+0*math.cos(sine/2))*ANGLES(RAD(36+15*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  167. elseif Root.Velocity.Magnitude < 20 then -- walk
  168. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(21+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  169. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-0.5+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-37+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  170. RS.C0 = RS.C0:Lerp(CF(0+3*math.cos(sine/1),1+-2*math.cos(sine/1),0+8*math.cos(sine/1))*ANGLES(RAD(130+10*math.cos(sine/1)),RAD(32+0*math.cos(sine/1)),RAD(-26+0*math.cos(sine/1))),.3)
  171. LS.C0 = LS.C0:Lerp(CF(0+5*math.cos(sine/1),0.5+4*math.cos(sine/1),0+-7*math.cos(sine/1))*ANGLES(RAD(94+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  172. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),0+-0.1*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(1+0*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  173. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  174. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.5+0*math.cos(sine/2),-0.6+0*math.cos(sine/2))*ANGLES(RAD(36+15*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  175. elseif Root.Velocity.Magnitude > 20 then -- run
  176. --run clerp here
  177. end
  178. elseif Mode == '3' then
  179. if Root.Velocity.y > 1 then -- jump
  180. --jump clerp here
  181. elseif Root.Velocity.y < -1 then -- fall
  182. --fall clerp here
  183. elseif Root.Velocity.Magnitude < 2 then -- idle
  184. --idle clerp here
  185. elseif Root.Velocity.Magnitude < 20 then -- walk
  186. --walk clerp here
  187. elseif Root.Velocity.Magnitude > 20 then -- run
  188. --run clerp here
  189. end
  190. elseif Mode == 'Attack0' then
  191. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(5+0*math.cos(sine/13)),RAD(-37+0*math.cos(sine/13)),RAD(1+0*math.cos(sine/13))),.3)
  192. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-13+0*math.cos(sine/13)),RAD(30+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  193. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(105+0*math.cos(sine/13)),RAD(18+0*math.cos(sine/13)),RAD(30+0*math.cos(sine/13))),.3)
  194. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(101+0*math.cos(sine/13)),RAD(18+0*math.cos(sine/13)),RAD(-44+0*math.cos(sine/13))),.3)
  195. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(18+0*math.cos(sine/13)),RAD(-51+0*math.cos(sine/13)),RAD(12+0*math.cos(sine/13))),.3)
  196. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(3+0*math.cos(sine/13)),RAD(-2+0*math.cos(sine/13)),RAD(-4+0*math.cos(sine/13))),.3)
  197. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.6+0*math.cos(sine/2),-0.5+0*math.cos(sine/2))*ANGLES(RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  198. elseif Mode == 'Attack1' then
  199. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  200. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-13+0*math.cos(sine/13)),RAD(-30+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  201. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(101+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(14+0*math.cos(sine/13))),.3)
  202. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0.1*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(105+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13)),RAD(-15+0*math.cos(sine/13))),.3)
  203. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  204. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),-0.2+0*math.cos(sine/13))*ANGLES(RAD(21+0*math.cos(sine/13)),RAD(30+0*math.cos(sine/13)),RAD(-11+0*math.cos(sine/13))),.3)
  205. reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0 = reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/2),0.6+0*math.cos(sine/2),-0.5+0*math.cos(sine/2))*ANGLES(RAD(21+2*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  206. end
  207. srv.RenderStepped:Wait()
  208. end
  209. end)()
  210. --This was copied from neptunian V
  211. local muter = false
  212. local ORGID = 335167645
  213. local ORVOL = 1.15
  214. local ORPIT = 1.01
  215. local kan = Instance.new("Sound",char)
  216. kan.Volume = 0
  217. if not NoSound then
  218. kan.Volume = 1.15
  219. end
  220. kan.TimePosition = 0
  221. kan.PlaybackSpeed = 1.01
  222. kan.Pitch = 1.01
  223. kan.SoundId = "rbxassetid://335167645"
  224. kan.Name = "Saitama"
  225. kan.Looped = true
  226. kan:Play()
  227. --Created using Nexo Animator