repeat wait() until game:IsLoaded() wait(10) for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("BasePart") then v.Anchored = false end end if game.PlaceId ~= 5591597781 then return end getgenv().DefaultCam = 1 repeat wait() until game:IsLoaded() local RazorTable = {} for i,v in next,workspace:GetChildren() do if v:IsA("MeshPart") and v.Name == "PhilipsRazor" and not table.find(RazorTable,v) then table.insert(RazorTable,v) end end Workspace.ChildAdded:Connect(function(Instance) wait(.5) if Instance:IsA("MeshPart") and Instance.Name == "PhilipsRazor" and not table.find(RazorTable,Instance) then table.insert(RazorTable,Instance) end end) task.spawn(function() while true do wait() for i = 1,#RazorTable do if RazorTable[i] and RazorTable[i].CFrame.Y < 200 then game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RazorTable[i].CFrame elseif not RazorTable[i] then table.remove(RazorTable,i) end end end end)